Different enemy encounters require strategic thinking and fast adaptation, like the prowling alien beasts that lie in wait and drones that can be reprogramed to fight for you.
-- Master Mode, a difficult and arranged difficulty mode with special chests and
different enemy encounters — Trial of the Sword: A 45 - floor survival challenge to test your skills and upgrade a certain legendary sword — Several new sets of equipment based on previous Zelda titles — The Champions» Ballad: 6 sets of Challenges and Shrines to upgrade your abilities, ending in a new Boss.
Not exact matches
Game - play wise the DLC plays straightforward lacking customization and
different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun
enemies, however the concept falls shorts as most
encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
While battles are unchanged, how you
encounter enemies is largely
different in the 3DS port.
The
encounters are boring and over far too quickly, however the 2nd Runner provides a lot more depth per battle, with various
different strategies to take down
different enemies as well as the ability to pick up objects and use them in battle.
Often you
encounter the same
enemy with a
different coat of paint to indicate a higher difficulty level.
i love the way they have included four
different AI (as in the 4 completely
different enemy races you
encounter) that was out of my FPS dreams.
A quintessential RPG from Square Enix Explore a massive, beautifully designed world Battle 250 +
different monsters designed by famed artist Akira Toriyama Travel, win turn - based battles, earn items, manage them, and grow stronger No random
encounters — watch as
enemies roam and chase you on the field!
Supporting single or two player co-op, each play through is a
different experience as players
encounter randomized levels, weapons, health machines, objectives and
enemies.
Throughout each level you will
encounter many
enemies which Jim can disperse with his two
different attacks.
In addition to bringing down the house at the close of our E3 press conference, Naughty Dog also showed a behind closed door demo that showcased a totally
different way to play the press conference demo and highlighted how choices made by the gamer in the struggle to survive deadly
encounters can affect how
enemies react and the tactics they'll employ.
We've put together a short video showing some of the
different enemies you'll
encounter along the way, as well as some of the various missions you'll be tasked to complete.
There is a strong assortment of
enemies to
encounter including various types of demons that fire
different projectiles such as flames and some demons even attempt to capture the pilgrims; various
enemies that roll along the ground that the pilgrims are walking on that will kill any of the pilgrims they come into contact with; vultures that attempt to peck at the pilgrims; plants that fire projectiles into the air; a woman's face with white make - up and red lips that blows fatal kisses; and many more besides.
This bothers me because in previous games, you had all the weapons accessible to you, which allowed you to manage your resources and take certain
encounters with
different enemies in the ways you see fit.
Having seen this in action I can say that every game from here on in could use this great tool to make your respawns play differently since every spawn changes the type of
enemies in play, the timing of their appearance and additionally their locations so that each
encounter although in the same battleground feels a little
different.
Legacy + splits down divergent paths at several points during the story, offering
different missions to engage in on future runs along with remixed
enemy ace
encounters.
There are about six to ten
different enemy types you will
encounter in the game — from your basic up - close combat skeletons to long - distance archers, to your big bruisers and
enemies with shields.
Each
enemy requires a unique strategy to defeat, and you'll rarely
encounter the same
enemy twice in a
different location.
There are
different types of
enemies but mostly you
encounter the normal aliens.
- Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card - based combat system - Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies - Collect fame from each run to unlock new abilities that can be used by future heroes - Every playthrough is
different: levels,
enemy encounters and loot are randomly generated - Choose from six
different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard - Recruit companions to join you on your quest and make use of their special abilities - Equip your hero with stat - boosting loot to improve the chances of victory - Fight for your place at the top of the Monster Slayers leaderboards - Inspired by the much - loved deck - building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
Trigger special attacks to destroy the
enemy hordes and protect your tower against tons of
different boss
encounters in this Old School, Retro Classic!
The positive thing is that the
different enemies that you will
encounter keep the experience fresh because you never know what is coming.
You unlock abilities so quickly that an
encounter against
enemies at the end of the game doesn't really feel markedly
different than one at the start.
You will often
encounter wide, open spaces that have nothing in them, with
enemy troops flocking around
different base types.
This one is very addictive, a nod to the side scrolling shooters of old and as you progress through the campaign you will
encounter many
different and more difficult
enemies with shields, and the world around you will shoot lasers and all sorts at you.
When entering
different areas you'll
encounter high ranking Nazi
enemies whom have the ability to continuously send more grunts your way by sounding an alarm.
Enemies in this environment show up as a variety of
different colour skulls that you can walk into and start an
encounter.
Along your journey you will
encounter a multitude of
different enemies scattered around the level.
The first part of the expansion pass will include the new Trial of the Sword, in which you can
encounter enemies in 45
different rooms.
As players progress, they'll
encounter even more
enemies with
different types of weapons, and in greater numbers.
The controls are actually where the game gets complicated and hard to explain seeing as you can use the scissors to cut through and play with the scenario and also the
enemies you
encounter but you also have the ability to switch heads within the game to play around with
different effects the
different heads comes equipped with and you can have three
different heads at your disposal at any time during the game, however you can switch out heads as you find them and use the
different heads to discover more heads or collectibles etc..
The teaser trailer introduces
different enemies and bosses players will
encounter, an assortment of melee and ranged weapons at your disposal, and some of the moves you'll be able to do.
Aidan can take direct control of numerous
enemies and objects (the scene playing out in
different ways depending on your choice), so after surveying the
encounter by floating around the group of soaked policemen, he opted to take over a trooper and walking him over to the boot of the police cruiser.
What separates The Witcher from other RPGs is how combat is handled against
different enemy types, and how learning each
enemy's weakness beforehand is important, especially with larger
encounters (such as the Witcher contracts).
One area Deep Blue really shines is the
enemy design; the screens shown here don't even scratch the surface of the plethora of
different foe you will
encounter.
As you play through the five
different waves leading up to the boss
encounter, you'll notice
enemies spawn in greater numbers and with a sense of urgency when playing on the harder difficulties.
However, they instead created 16 entirely
different types of
enemy for you to
encounter.
When progressing deeper down in the cave, Rusty
encounters various
enemies with
different attack patterns and weak spots.
Players will
encounter various items, puzzles, and
enemies that require
different strategies to attain, solve and defeat.
Enemies will behave more intelligently, the groups you
encounter will be
different than your first run in the game with more variety in the
encounters, and most importantly your precious counter indicators are gone which means you'll have to read
enemy movements the old fashioned way.
You'll manoeuvre your units across a battlefield and take part in
encounters with a range of
different enemies, but the
encounters themselves follow a «rock - paper - scissors» style approach that sees swords, spears, and hammers clashing to get the upper hand.
As mentioned,
different enemies have
different weakness but I failed to explain about the variety of
different enemies you will
encounter (sorry).
During each fight, you
encounter a range of
different enemies and you must use your move combos to defeat them!
Progressing through
different stations means
encountering unique combinations of
enemies.
With the upcoming release of the Final Fantasy XV: Episode Duscae demo, Square Enix has released new screenshots featuring the
different enemies Noctis and his party will
encounter, the shop system, and the expansive Duscae region.
Faith Connors
encounters different enemies in the Glass City.
In the approximate 40 hour long campaign of Dark Souls 3 you will
encounter a plethora of
different enemies, from armored knights who wield weapons not unlike your own, to frightening beasts with mythical powers.
They fulfill the same role as the
enemy of the same name from the original Dragon Quest, being the first
enemy to be
encountered that can cast spells, but they have a
different design.
Unlike the contained zones in Monster Hunter, in Stories, the player can explore
different environments and in doing so, he can
encounter more
enemies, fight them, and of course, get items and more monster eggs.