Sentences with phrase «directional occlusion»

The CryEngine, meanwhile, has always been about bludgeoning even powerful PCs into submission, and I think it's interesting that its «tech showcase» video focuses on its specific capabilities, like Screen Space Directional Occlusion and Volumetric Fog Shadows, rather than a simpler and more consumer - friendly list of games it's being used in, as the other two do.
Yes, so that's a great trick we learned from the Last of Us guys, where they had ambient capsules that were approximating the shapes of the objects and they're just doing a screen - space raycasting against that to essentially get to soft ambient shadows, and then we do a multipass version of that, so we get just the direct normal occlusion and also a directional occlusion from the lighting model.
The list of full advanced settings includes: manually lock framerate, unlocked at launch, lights quality, chromatic aberration toggle, shading quality, post-process quality, particles quality, game F / X quality, decal quality, directional occlusion, reflections quality, depth of field toggle, decal / texture filtering, motion blur quality / toggle, sharpening amount, lens flare toggle, lens dirt toggle, texture atlas size, show performance metrics, resolution scaling, UI opacity, film grain, rendering mode, FOV slider, simple reticle, show first - person hands toggle, use compute shaders and V - sync.
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