Sentences with phrase «diverseworks subspace»

This big daddy is designedto accommodate many people inside and can be divided into subspaces to add more areas.
What is interesting is that this still doesn't mean, by the way, that now you could necessarily build some kind of magical subspace radio that's going to help you be able to communicate faster than [the] speed of light or something like that.
«You have to pick a good prototype to describe a good subspace,» Kim explains.
To that end, the algorithm imposes a penalty on subspaces that grow too large.
«In linear algebra, you learn that if you project a 50 - dimensional vector space onto a one - dimensional subspace, this mapping has a 49 - dimensional null space,» Tsao says.
It's just a «quantum satellite» the Chinese plan to use for teleporting information in mathematical subspace using Einstein's «spooky action at a distance.»
Myers, E., Aster, R., Benz, H., McMahon, N., McNamara, D., Lough, A., Wiens, D., Wilson, T., (2014), Applications of Subspace Seismicity Detection in Antarctica, Abstract S11E - 4379, presented at 2014 Fall Meeting, AGU, San Francisco, Calif..
Partners include Vibe Entertainment, 1015 Folsom, 103 Harriet, 111 Minna Gallery, and Paradise Lounge in San Francisco; Concept Entertainment in Portland; Subspace in Toronto; and Skin in New York.
The movie doesn't really touch on the mystical subspace / headspace that is so important to the book's climax, and when movie Ramona reveals that movie Gideon has a different sort of path into her brain, the revelation feels forced and underwhelming.
Even if you play The Subspace Emissary (Super Smash Bros..
Scott takes his first steps toward maturity when Ramona Flowers comes skating through his subconscious via a subspace highway running through his brain.
It is composed of four to five subspaces which are all equipped with a large screen, positioned in front of a table around on which students take their place and collaborate with projects in small groups.
In the rear, the subspace - hyperdrive unit glows blue, and there are three Bose speakers mounted prominently over the glass area.
There's a subspace - hyperdrive unit that glows blue and spans the width of the vehicle.
And my main issue with subspace and Smash Run is that the environments were generic to conform to very different art styles Nintendo franchises have.
3DS has Smash Run, which is kinda similar (not really) and isn't that great, but its quality and length is understandable since it's a portable game that otherwise has the full Smash Bros experience built - in, so it gets a pass, but the Wii U one would've been massively improved with a new Subspace Emissary sort of mode.
I like just fighting, but Subspace Emissary gave me something else to do.
But it's similar to the very vocal Brawl crowd (which is smaller) who just detests anything that's not Subspace Emissary.
Something like the Subspace Emissary.
While I won't claim the controls and such never bothered me in Subspace Emissary, I simply endured it for the sake of the adventure, and they didn't ruin the overall experience
I had hours of fun with Subspace Emissary.
They should've made a Subspace Emissary mode or something like it in Smash Bros Wii U. That's the main reason I don't play it, I don't have people to play with most of the time and there isn't enough singleplayer-wise to keep me engaged beyond the initial hype I had for it (more characters and stages doesn't really satisfy me, I need a new experience).
YEAH I'm in that exact same situation, well maybe not, but I wanted a subspace emissary to play coop with....
They introduced Adventure Mode in Melee, Subspace Emissary in Brawl and no full length single player game mode in Smash Bros. for Wii U / 3DS.
Although Subspace Emissary did a great job at making up for Melee's lack of focus on the 2d adventure platforming sequences in Adventure Mode, it still lacked the sense of exploring the worlds of Nintendo franchises.
To be fair, Subspace Emissary WAS the most impressive attempt at adding a storyline to a fighter like Smash that anyone has ever seen, and I honestly wish it had made it into Smash 4.
Subspace Emissary in Brawl was a Kirby like game mode.
Pit scored one of the more prominent roles within the Subspace Emissary mode, teaming up with Mario himself early on.
In truth, it's not that dissimilar to the much - derided Subspace Emissary campaign that featured in Brawl.
Brawl, Bullet Bills appear in a few stages of The Subspace Emissary, the adventure mode.
Regular coins are still only found in Subspace.
But a simple left - to - right button - mash fest this is not, as Scott Pilgrim contains nearly every kind of imaginable unlockable, as well as a fully - fledged bonus area known as Subspace Areas where extra cash can be earned.
The subspace areas with graphical «glitches» are also a joy to walk through, with bricks and cubes giving coins in an homage to Super Mario Brothers.
Also, Snake claims he's seen the Halberd, which could be a reference to the Subspace Emissary, where he was a stowaway in the ship.
MiniSquadron [AppStore] brings to the platform a re-imagination of classic PC games such as Subspace Continuum and Soldat, but does so more in the fashion of the more recently released Altitude.
Early in that year, Nintendo released Smash Bros Brawl, which introduced a progressive story mode, called the Subspace Emissary.
Hammer Bros. also appear as enemies in the Subspace Emissary.
He first appears as the Ancient Minister, a cloaked figure who initially leads the Subspace Army in an attempt to transport the Super Smash Bros. world into Subspace, an alternate dimension ruled by a mysterious force.
These blocks are only used in the Stage Builder and certain stages of The Subspace Emissary.
In the very latter part of the Subspace Emissary story, Peach and Zelda are found on the Halberd held captive in trophy form.
After that process is done, Peach also runs into Subspace with the others, where they find Tabuu, the true enemy.
Upon being betrayed by Ganondorf, one of the Army's chief commanders, who forces his fellow R.O.B.s to self - destruct against their wills, R.O.B. joins the allied protagonists in their bid to stop the Subspace Army.
Brawl as an Assist Trophy and as a Subspace Emissary enemy.
In The Subspace Emissary, Peach is watching Mario and Kirby fighting together with Zelda, and run down to assist them after the arrival of the Primids.
Giant Goombas, who are bigger, stronger versions of Goombas also make an appearance in the Subspace Emissary.
The Paratroopas reappear in the Subspace Emissary of Super Smash Bros..
While Subspace Embarassary of Brawl wasn't loved by all, you can't deny it was very cool and creative.
The biggest negative for me was the lack of a story mode after what I felt was a standout feature of the previous entry (the Subspace Emissary).
I found Smash Run to be a fun diversion every now and then, but it won't satisfy players who were hoping for a true side - scrolling adventure mode in the vein of Subspace Emissary from Super Smash Bros..
Everyone from Knives to Young Neil make an appearance and hell... you even get to travel on the subspace highway that Ramona loves to use while delivering her packages for Amazon.Ca.
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