Not exact matches
I love many violent
games, and I've argued passionately before that playing violent
video games doesn't cause real - life
violence.
A study
done by several universities, The Influence of Media
Violence on Youth, states, «Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long - term contexts
Violence on Youth, states, «Research on violent television and films,
video games, and music reveals unequivocal evidence that media
violence increases the likelihood of aggressive and violent behavior in both immediate and long - term contexts
violence increases the likelihood of aggressive and violent behavior in both immediate and long - term contexts.»
That
does not mean that
video games prevent
violence, or that pornography curbs sexual crime, but it
does highlight the difficulty in establishing a casual relationship between any one medium and a group's behavior, let alone the actions of an individual.
A custom - designed
video game that frustrated players left them at least as aggressive after playing as
did other
games famous for their
violence.
A study from Iowa State University researchers has found a statistical inclination towards
violence among children who play violent
video games, though caution that the results
do not automatically mean at - risk children will develop antisocial behaviors.
A longitudinal test of
video game violence influences on dating and aggression: A 3 - year longitudinal study of adolescents Let's
Do This!
Tinder users are more likely to think of themselves as sex objects than people who don't use the app, suggests a new study of online dating A longitudinal test of
video game violence influences on dating and aggression: A 3 - year longitudinal study of adolescents
It's not difficult to see why people would seek a more relaxing
game after having their senses barraged with endless gun - toting
violence, but this
game doesn't offer the
video game equivalent of a week spent dozing in a hammock on an Aruban beach; it's an exhaustingly dull weekend in the Scandinavian countryside with only chickens and low - poly civilians for company.
Do you ever get the feeling that there's just TOO MUCH
violence in
video games?
Johnson takes no stand on the argument that the increasing use of
violence and sex in the
games and on TV is having deleterious effects on society, but he
does note the drop in murder and crime generally that has occurred in tandem with the rise of the
video game (and he might also have pointed to the drop in teenage pregnancies).
Video Game Violence: What does the science say Video games are still in their infancy; like any infant it pushes boundaries in tense areas such v
Violence: What
does the science say
Video games are still in their infancy; like any infant it pushes boundaries in tense areas such
violenceviolence.
«When it comes to the larger issue of
violence in our country and gun
violence in
video games, I think we're in a much better place today with people's universal understanding that this industry
does not cause any of the
violence that you see in our society,» Gallagher said.
While most seem to agree that Disney has very little violent content in their
video -
games, they
do own a few
video -
game intellectual properties that could, in theory, be toned - down when it comes to
violence.
There are party
games, light - hearted MMORPGs for PC
gamers, and plenty of intense
video games that don't involve
violence or rapid - action reflexes.
At that point, it becomes more evident that
video games don't cause
violence.
I didn't play the original, but it was steeped in controversy for being so violent in a world desperate to blame
video games for
violence.
That is until President Donald Trump haphazardly tossed
video game violence into a national conversation about what to
do about mass shootings in the wake of the Parkland, Florida, massacre.
Animated
violence doesn't really get any more «graphic» than this Microsoft - approved
video game offers.)
I don't believe that
violence in
video games or movies necessarily creates violent people.
Given such a possibility, argues Lynch, «
do you really believe the topic of
violence and gun control as it relates to
video games is better left to people who have no interest in appreciating
video games?»
Violent
video games -
do they create real - world
violence?
Germany, for instance, has strict rules against
video game violence that don't apply to the rest of Europe.
The media constantly puts the blame for acts of
violence onto the
video game industry, often without actually
doing any research.
«As of lately Donald Trump caused quite a lot of media buzz when he brought up that
video game violence needs to be addressed (the statement was
done in the wake of the Florida school shooting aftermath).
Considering that modern
Video Games have pretty much been built on the pillars of
violence and misogyny, is it possible that TenNapel's biggest mistakes (other than broadcasting his personal politics) were making a whimsical adventure
game, and trying to
do so independently?
The statement
does add, however, that «the President acknowledged some studies have indicated there is a correlation between
video game violence and real
violence.»
The White House and a number of lawmakers from around the United States are seeking to curb
violence in
video games either by restricting their sales to minors through establishing a rating board - which is already
done via the Entertainment Software Rating Board (ESRB)- or potentially by implementing a tax on select «violent»
video games.
As for controlling the
violence in
video games: as previously mentioned, the ESRB already rates
games based on their
violence (and other content as well)- just as the MPAA rates movies based on their content - and they've been
doing so since 1994.
When the Supreme Court was hearing the case about
video game violence, a popular sentiment on the blogosphere was that the industry hadn't
done much to prove that it was worthy of protection under the First Amendment (not that that should be a requirement).
When people think about the sex, blood, and over-the-top
violence in
video games, they're more than likely thinking about any
game in the Mortal Kombat series, which began in 1992, shocking and intriguing everyone with its dark yet somehow light - hearted tone (unintentionally helping to create the ESRB... It's that thing that gives out ratings that you're supposed to heed (though let's face it, no one
does).
If it were true that
video games were indeed making things worse we would be seeing a huge influx of
violence and in fact it is in decline you can find the facts al over the place get off your ass and
do something original; like start at home and create a real family environment then start looking outside the home.
That doesn't mean no storyteller or
video game should ever tackle rape — of course they should, where a story demands it — but if the only reason to include sexual
violence is to emphasise a woman's vulnerability or a man's evilness, then it's fair to question why a threat of murder is not enough.
And like you mention in your article, the Colorado shooter didn't play violent
video games, and
video game violence has little to
do with real - life
violence, as any
gamer will tell you.
«To my knowledge there is no more connection between gun
videos and gun
violence, as a class, than there is between
video games and gun
violence — and when I see someone
doing something stupid with a gun, much like when I see someone
doing something stupid with a car, it reminds me not to
do that,» Enderle said.