Sentences with phrase «dying light uses»

Dying Light uses SMAA - T2x (Enhanced Subpixel Morphological Anti-aliasing) anti-aliasing solution on consoles, and the result is that you don't see much jaggies and rough edges, although there are some places where it seems like the solution isn't working properly to eliminate jaggies.
For example, instead of ridiculously bland towers to climb, Dying Light uses its radio towers as treasure troves for skill points.

Not exact matches

I believe we would not see Jesus Christ using the word sin in a light way when it was what brought Him here to die for us.
No, what seems most likely in light of other uses of anathema in the Bible (See my Gospel Dictionary Course for explanation of these texts) is that certain Corinthian teachers were saying (while supposedly under the influence of the Holy Spirit) that the reason Jesus died is because He was suffering the consequences for sin, or for living in a sinful, human body.
Once again I was dying to use this wedding gift so I made a few changes to the recipe that I found in my Cooking Light Cookbook.
Cause who couldn't use a little nip after climbing up and down a ladder putting up your Christmas lights for the second time in a week because after you put them up the first time one of the strings died and you didn't have a replacement string that matched so you had to go out to buy all new lights and then take the first set down so you could put the new strings up... Ho ho ho.
Subsequently, by virtue of defining that an adult and infant are unable to safely sleep on the same surface together, such as what occurs during bedsharing, even when all known adverse bedsharing risk factors are absent and safe bedsharing practices involving breastfeeding mothers are followed, an infant that dies while sharing a sleeping surface with his / her mother is labeled a SUID, and not SIDS.26 In this way the infant death statistics increasingly supplement the idea that bedsharing is inherently and always hazardous and lend credence, artificially, to the belief that under no circumstance can a mother, breastfeeding or not, safely care for, or protect her infant if asleep together in a bed.27 The legitimacy of such a sweeping inference is highly problematic, we argue, in light of the fact that when careful and complete examination of death scenes, the results revealed that 99 % of bedsharing deaths could be explained by the presence of at least one and usually multiple independent risk factors for SIDS such as maternal smoking, prone infant sleep, use of alcohol and / or drugs by the bedsharing adults.28 Moreover, this new ideology is especially troubling because it leads to condemnations of bedsharing parents that border on charges of being neglectful and / or abusive.
But one of the things that I have been very impressed by here is a lot of the stories of hope; many folks have traveled a long way to share what they are doing on a very local level to help combat climate change, and that's everything from, kind of, rural electrification in Africa and India, you know, bringing light to people who are still using dung or coal for cooking and heating and dying from indoor air pollution to, you know, major renewable energy projects, say, here in Denmark where they now get 20 percent of their electricity from wind power.
In a biological city, using a toxic chemical in your kitchen might cause your algae lights to die.
Last May in Nature Neuroscience, his lab and a team at Columbia University reported that embryonic stem cells could be used to shed light on the origins of amyotrophic lateral sclerosis (ALS), the progressive neurodegenerative disease in which motor neurons in the brain die.
Folks who tuned into Twitch this past weekend may have found Techland, the developer behind Dying Light and the original Dead Island, playing through some maps created by the Dying Light community using the tools the developer put out there.
Guns don't really appear until nearly halfway through the main campaign and you don't really want to use them on the streets since they attract the quicker Viral types of undead, but occasionally a rifle becomes a necessity when up against similarly - armed human opponents in the latter half of Dying Light.
Nat Wolff is Light Turner, the guy who comes across said notebook and begins using it to kill criminals who deserve to die (think of him as Dexter Morgan wielding a pen rather than a knife), beginning to imagine himself as God along the way.
Dying Light manages to transcend these obstacles, and rather than being held back by its perspective, uses it to create an unparalleled sense of motion.
Song from Joe Dassin (famous French singer who died in 1980, very popular in 1970's) originally but a remake from a (rubbish) rapper Willey Denzey who make it sound really good for the students... I used this song to practice in a light hearted way the SI + imperfect and conditional structure.
A shop may be able to put some die in the system and use a UV light to locate it easier, but I have no idea what they would charge for that, or if it works on PS fluid.
* The new engine, excluding auxiliary equipment, is 12 kg lighter than the 4G63 thanks to the use of a die - cast aluminum cylinder block, head cover and chain case.
Any human whose name is written in the notebook dies, and now Light has vowed to use the power of the Death Note to rid the world of evil.
Logwood is also used for dying woolen goods, in which it produces with various mordants, shades of blue, from a light lavender to a dense blueblack.
Hellraid is now running on the Chrome Engine 6 — also used for Dying Light — sporting a new physics - based lighting system, more detailed locations and character models, complex animations, advanced particle effects, and state - of - the - art A.I. systems.
For me the weapon mods and the ability to use the environment as a weapon is where Dying Light truly shines.
The looting system in Dying Light could use a little work the balance of items you receive seems fine, but just about everything is in a yellow tool box or a rusted looking crate, which is ok but there are so many other locations in the environment to spawn loot it seems silly that every other balcony has the same crate and tool box.
Signing up and linking your platform to your Weapon Dockets account is necessary to use weapon dockets in Dying Light.
Dying Light's most masterful showcase of using mental distance is in its delays before scares and panic increases, because distance behind a player always feels longer than distance ahead of them,
Or you realize Dying Light features a «hunterdetectiveeagle vision» equivalent — one of my most hated game design tropes — that totally removes this moment, but thankfully I didn't think of using it.
(for the explanation I used Zelda because it's this year GOTY and did love Zelda on the Wiiu) 1) innovation This game is the 1st of its kind, in 2016 there wasn't a 100 Free for all battle royale game on the market and now everyone is trying to copy the idea from PUBG (Dying light, Fortnite, GTA,...) What was new in ZELDA that wasn't, in Skyrim, Witcher 3, Farcry and countless similar games?
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Personally, I could never get into Techland's previous undead offering Dead Island, but with Dying Light they seemed to have taken on board the criticism levelled at the aforementioned game and used this to inform their design philosophy, something that was apparently made much easier once they were no longer bound under the constraints imposed by their former publisher Deep Silver.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your character's special move or when your character dies from enemy fire.
I had the opportunity to get behind the curtain for Techland's newest offering — a standalone battle royale game using mechanics and weaponry from Dying Light, subtitled Bad Blood.
While in most games, day / night cycles are just for effect, Dying Light instead uses the night time to power up the normally slow moving zombies and introduces the deadly «Volatile» zombies.
These two games have now been ported over to Techland's latest engine, the same they used for Dying Light last year.
It will allow dedicated players to get up to 250 additional levels with related perks boosting health, stamina and damage; the thing is, you need to have fully unlocked at least one of the base skill trees in order to get access to the Legend system, and I never got that far by using my existing Dying Light character, even after completing The Following.
When you first got a gun in Dying Light, using it came at the cost of alerting all nearby zombies.
Why use a wrench when you can use a wrench wrapped in electrified barb wire Dying Light's sizeable crafting system enables players to create a slew of new, more potent weapons and equipment, as well as specialized ammunition
Dying Light was yet another zombie survival game in a field that was already oversaturated, but it distinguished itself by adding some parkour mechanics, a crafting system that made excellent use of environmental objects, and a real degree of tension as nightfall approached.
«Goodnight, Good Luck» is the slogan Dying Light has been using and I can't think of a more accurate one.
Part of the fun of Dying Light is using blueprints to craft some outrageous and powerful weapons, like an electrified bat or a flaming knife.
The devs will be playing the very best community created maps using the Dying Light Dev Tools.
With the great news about the release of the dying light PlayStation 4 Mod tool, every player is up and about trying to figure out how to install and use this tool.
When players use their dirt buggies now in Dying Light: The Following, they can give them a unique Rocket League paint job.
Overall, Dying Light «s gameplay can be somewhat hard to get used to with a bunch of clumsy controls meaning that you will need some time to adjust.
A couple hours in to Dying Light's story, you finally gain the skills that are required to learn new free - running moves as well as new combat moves that you can use against the undead.
I gave it more testing in Dying Light (To see if Mouse Joystick works as advertised), Sniper Elite III, Mad Max (Which received an update for «Steam Controller Support», whatever that means), Sublevel Zero, Downwell, Star Wars: Republic Commando, and Metal Gear Solid V. I used the top - rated config whenever possible, and made adjustments where necessary.
For an expansion it offers a huge amount of content, including the ability to control a buggy, use a crossbow and explore an area bigger than the size of all Dying Light maps combined.
Newman's late works, such as the Who's Afraid of Red, Yellow and Blue series, use vibrant, pure colors, often on very large canvases - Anna's Light (1968), named in memory of his mother who had died in 1965, is his largest work, 28 feet wide by 9 feet tall (8.5 by 2.7 meters).
Push through a dark curtain, and you emerge blinking into a dark space lit by a huge, elemental orange sun, glimmering against a black background: Katharina Sieverding's projection Die Sonne Um Mitternacht Schauen, SDO / NASA (Looking at the Sun at Midnight), 2011 - 12, which uses high - resolution Nasa images to create a dramatic, up - close image of the sun's surface.
Using die - cut aluminum, the two life - size figures in Kiddos resemble figures commonly found in the prints depicting the pleasures of the red light district of Edo, Japan.
Sometimes the convincing force is just time itself and the human toll it takes, Kuhn said, using a quote from Max Planck: «a new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it.»
Just last month, research by the Kenya National Bureau of Statistics showed that pneumonia has killed more Kenyans that malaria in the past year, and that people who use kerosene, animal waste, charcoal and wood fuel for lighting and cooking — especially in rural Kenya — are more likely to die from pneumonia [1].
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