Sentences with phrase «dynamic groups add»

Not exact matches

Richard Little, Chairman for the PPMA Group, added: «For more than 25 years the PPMA show has brought together buyers and sellers at one of the most visually dynamic exhibitions of the very latest processing and packaging innovations.
«They have a huge influence because they are responsible for the energy within the group, for the dynamic and the focus,» Wenger added.
The group adds its document will have dynamic site locations, information on the region's existing and evolving innovation eco-system, and background on the area's 60 + colleges and universities — including the Rochester Institute of Technology (RIT), University of Rochester, and University at Buffalo,
Both groups can add their friends to that conversation, turning a typical (and sometimes awkward) one - to - one conversation into a much more fun and dynamic group convo.»
Wherever they choose to listen, book clubs will come together with a whole new dynamic to add to the traditional reading group discussion: Did listening add to the experiences of the book?
Hard Days Night Hotel, situated on the city's North John Street, will now become the group's 24th property within the UK and Europe; adding to the diversity of the hotel group, which operates a dynamic and impressive worldwide portfolio.
With those weapons of, er, light destruction, you'll simply go from area to area battling small groups of the same enemy grunts over and over, with the occasional big guy thrown in for good measure, although he doesn't really add much of a dynamic to the combat.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
As with the single - player experience, the looting system when playing with others stays dynamic and fair, making sure that players get items that are relevant to their class so as to not add distention amongst groups.
The challenge of creating a group show in one month adds to the dynamic of the creative process.
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