Sentences with phrase «earlier work in studios»

Earlier work in studios of Markus Draper and Wolfgang Flad, as well as current professional engagement at in Architecture at the Beuth Hochschule für Technik in Berlin, defined Czakainski's visual research on urbanism and housing and inspired long - lasting project Urban Investigations.
In addition to her early work in the studio of Frederic Storck, Sterne was one of several young artists in Bucharest working in the studio of Dada - cofounder and Surrealist painter Marcel Janco, who had returned to Bucharest from Switzerland and France in 1921.
She points to an early work in her studio from her student days, a man and seated woman vaguely reminiscent of Henry Moore, composed of small wedges affixed to each other.

Not exact matches

June says Lightwave now works with several other studios, «much earlier in the creative process» — during the making of the film as well as in the formation of marketing plans.
NuData was founded in 2008 by Michel Giasson and Christopher Bailey, who had met two years earlier when they worked at computer game studio Threewave Software.
Before and after their most recent tour, the band was in the studio working on a new EP, which will feature primarily new songs, along with a few of the band's earlier cuts and possibly a remix of one or two old songs.
In early December, when the pain grew so fierce he had to call off a weekend of studio work for ESPN, he had a local shop print up 1,000 small cards.
Knaggs» career reached a peak in the mid -»40s, when he worked in supporting roles in ambitious major studio films such as None but the Lonely Heart (a fascinating but failed attempt at a serious drama by Cary Grant) and unusual independently made features like Douglas Sirk's early Hollywood effort Thieves» Holiday, while also making the rounds of such popular medium - budget Universal Pictures productions as House of Dracula, The Invisible Man's Revenge, and Terror By Night.
Whether it is the purchase of Lucasfilm, the sequel (and prequel)- isation of Pixar's earliest and best work or the Disney Infinity «multi-platform experience,» the world's most successful film studio is no longer venturing outward in search of material, but rather has turned entirely inward, and is fracking its own landscape of licenses to generate «content.»
It was a time of big budget, Oscar nominated studio films like Misery and early genre work from filmmakers who would go on to become the best in the business, like Fincher's Seven, M. Night Shyamalan's The Sixth Sense, Tarantino and Rodriguez's From Dusk Til Dawn, and Adrian Lyne's Jacob's Ladder.
He's already working with the studio on a radio - play prequel to his own early game, Snatcher, and has another, fully game - shaped collaboration with them in development.
Jones had an early encounter with big - budget studio fare as Banshee in 2011's X-Men: First Class — what would be the end goal for many budding actors — but he has tended towards more sophisticated work ever since.
FromSoftware president Hidetaka Miyazaki has reaffirmed earlier comments that Dark Souls III was his studio's last entry in the Souls series, revealing that the studio has already begun work on a new, unrelated project.
He also discusses his working relationship with actor Jack Nicholson, casting the future movie star in many of his early roles, making his first major studio film for Columbia Pictures Getting Straight starring Elliott Gould and Candice Bergen.
But Rees» «Bessie,» for instance, had been in the works decades earlier as a $ 30 million studio project.
Gilbert and Frank welcome «Mrs. C» herself, Emmy - nominated actress Marion Ross, who recalls her early days as a studio contract player, her struggles to find her footing in Hollywood, her curious methods of getting into character and her working relationships with Claudette Colbert, Noel Coward, Kirk Douglas and Charlton Heston.
STARCRASH represents an early foray for the composer into the realm of science fiction and he would soon return again when he worked in 1979 on THE BLACK HOLE, Disney's attempt to compete with rival studios in the wake of STAR WARS and MOONRAKER, that year's entry in the James Bond series, which featured many science fiction elements.
With this trio of early - to - mid -»70s blaxploitation films, Pam Grier carved out a unique niche for herself and became one of the biggest stars in America while working entirely outside the studio system.
For example, students can arrive to campus one hour early to access ℮ ³ teachers, college tutors, a media studio, peer work groups, online courseware and / or a nutritious breakfast in the ℮ ³ Café Plaza (with its Starbucks - like setting).
A visual art with seminar space and a performing arts space with a specialized performance floor have been modeled after professional arts studios and designed to create a comfortable and non-intimidating environment for creative work and arts integration in early childhood, elementary and special education.
The styling is the work of a team led by Infiniti's head of design Alfonso Albaisa, a Cuban - American who worked at Nissan's design studio in San Diego earlier in his career.
The mother - and - child motif is the single most common theme in all of Michelangelo's art, from his earliest known work, the Madonna of the Stairs, to his last, the so - called Rondanini Pietà, left incomplete in his studio at the time of his death.
As we've seen with high profile Kickstarter campaigns over the last few months, studios and publisher's are often conservative in their appraisal of a work's appeal, and it's probably just a matter of time before an author sees similar success (David Mamet is giving it an early shot according to The New York Times).
«No news yet except we're still working on it,» the studio tweeted in response to a fan earlier today.
The next game in Harmonix's beloved music - rhythm franchise more closely resembles the studio's earliest work than anything previous in the franchise.
Dreams were crushed earlier in the week when it was announced that Media Molecule and Guerilla would not be showing off their new titles (I'm salivating to see what Guerilla is working on, and the rumors of this open - world, sci - fi RPG they are cooking up sound totally awesome), but there are still plenty of studios toiling away in secrecy.
«The Early Access version of Quake Champions is, obviously, a work - in - progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans,» studio director Tim Willits said.
Earlier in the day at a panel at the expo he said the studio were working on a new PC game.
According to them, the game has been in early productions since Fallout 3, but only entered full production after studio finished working on Fallout 4 DLC.
The game's developer Robomodo laid off as many as 60 people earlier in the year as Activision announced the studio would no longer be working on the series.
Top - tier games are sure to play a huge part in the launch of the PlayStation 5, whenever it happens to be, and there has been talk that PS5 development kits are already in the hands of some game studios — it seems a little early for that, but Sony is certainly going to be working closely with the big names in games as launch day approaches.
Stained Glass Llama, the studio behind indie sci - fi sandbox Divergence Online, has put that game's infrastructure to work in a brand - new game that launched last week on Steam's early access platform.
In 2010, Microsoft formed the relatively small internal studio named: Microsoft Game Studios Vancouver and earlier this year downsized the team, as well as cancelling projects the studio was working o...
In fact, the entire studio was working that way for a while, as the world of Horizon was defined early on but the exact genre, its features and storyline crystallized over time.
SCOTT BUTLER An early employee of the pioneering game studio Argonaut Software, Scott has worked in the video games business for over 24 years.
Grant Collier, IW founder and studio head, left the studio in early 2009 to work at parent company Activision on «special projects.»
5x EARLY RIFT DEVELOPER KIT + DOOM 3 BFG: You'll receive 5 developer kits (early prototype of the Rift headset), perfect for the established or indie game game studio interested in working with the Rift immediaEARLY RIFT DEVELOPER KIT + DOOM 3 BFG: You'll receive 5 developer kits (early prototype of the Rift headset), perfect for the established or indie game game studio interested in working with the Rift immediaearly prototype of the Rift headset), perfect for the established or indie game game studio interested in working with the Rift immediately.
If these rumors are true, this would be the first game for the studio since the release of Donkey Kong Country: Tropical Freeze in early 2014, though the developer did a large amount of the porting and new content work on the recent Switch re-release.
«ZeniMax and other companies may build AAA schedules in the future to surprise players with more finished titles from trusted studios, rather than showing relatively unfinished work early,» Schramm says.
If the work of New York Pop painters appeared to totally reject gestural abstraction, in Paris in the early 1960s there emerged an arresting hybrid version of Pop art and gestural abstraction in the studios of Télémaque, French painter Bernard Rancillac and American expatriate Peter Saul.
Very early in her carreer, Kathy had the opportunity to work with Blackburn's studio collection, what influenced decisively the making of K. Caraccio's collection.
This Thursday at 7 pm «singuhr — projects» will for the first time stage an «open studio» in which Raul Keller will offer insights into his working methods in both earlier projects and the current artistic production.
Neringa Cerniauskaite and Ugnius Gelguda relocated from Vilnius to Berlin earlier this year but, like their work, haven't spent much time in the studio.
At a slight angle to those, some of Bernard Frize's earliest abstract works were made peeled off the coloured skins from pots of paint left open in the studio, and applying them over the surface of the canvas.
It is difficult to trace Resika's development because a studio fire in 1971 destroyed nearly all of his early work.
The layers of ideas the artist explored in his early performance art, conceived of as existential explorations and social commentaries, have carried through to the more traditional studio practice he embraced upon moving to Shanghai in 2005, after living and working for eight years in New York City.
Nevertheless Robert Motherwell; Early Collages, which runs through January 5, is well worth seeing and these works, placed today in a small gallery on the Lower East Side, in the guise of having just come out of the studio of some young artist, would appear completely viable and credible as contemporary works because there are so many artists today, here in New York showing on the LES and Bushwick as well as elsewhere in the United States and Canada and perhaps globally, still working in the orbit of the aesthetic consensus of post-War formalism.
Spanning a broad gamut of themes and applied constructs, the show includes such as early works as shots taken in Nadar's 19th century Parisian studio, of the mime artist Charles Deburau posing as Pierrot the clown (an example of a performance played out purely for the camera); through the theatrical and conceptual work of Carolee Schneemann and Paul McCarthy; nuanced developments of self - identity in the work of Marcel Duchamp, Cindy Sherman and Andy Warhol; and onto the hyper - contemporary world of selfies and social - media disseminated flotsam.
The exhibition also includes the paintings Sand Morning (1973) and Arundel XI (1974), as well as a series of black and violet acrylic works on paper, two of which Truitt made in a rented room in Georgetown in 1962; an acrylic on paper made in her studio in Tokyo in 1966; two acrylics on paper completed on Tilden Street in 1968; several early drawings of streetscapes and buildings recalled from childhood; and a rare working drawing for the Gallery's sculpture Knight's Heritage.
While I understood Ha's work on an intuitive level at the time of the exhibition, it was not until my visit to the artist's studio in the winter of 2008 that I began to fully grasp the depth of his earlier burlap and barbed - wire paintings, not only as signs of military repression made evident during the late 1970s, but also as spiritual works focused on transformation and resistance that could be read as icons of the human condition.
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