Easy mode simply offers a grid of icons for the most commonly used features on the device, including contacts, camera, phone, gallery, messages, and internet.
Not exact matches
It's
easy to keep your baby happy when you move from room to room,
simply lift the rocker off the swing base using the convenient carry handle in both swing and rocker
mode.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while
easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character
simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story
mode with three story arcs used to unlock characters, a collection
mode, tournament
modes, a survival
mode, a series of special versus
modes and online battle
modes.
I wasn't flipping between the
modes because I was unhappy with how the car was driving, but
simply because it was so
easy to tune.
Why Ford hasn't
simply gone the route of a simple side - shuffle to activate manual
mode isn't
easy to figure.
Features are basic but brilliantly accessible thanks to Android Jelly Bean;
simply hold your finger anywhere on the screen while the camera is open and you're presented with a simple
easy - access menu of scenes and
modes.
The game isn't terribly long however, and you can get it over with in about twenty hours if you're playing on
easy mode (there are three difficulties:
easy, normal and hard) and are
simply going through the story missions, one after the other.
Personally, I found the
easy mode was a little too forgiving, but it does let you
simply progress through the game and enjoy the story, with little hindering your path.
It made it
easier to move between the Toy Box
modes and gave the game a Disney feel which has been lost in Infinity 2.0, a feeling that is missing from Infinity 2.0 to the point that the game should probably have
simply been named Marvel Infinity.
Many
simply team up in Solos
mode rather than hacking the game, although the spectator
mode controls make those players pretty
easy to identify and report.
In
easy mode, you
simply have to line up your shot and control the power meter, and this is more than sufficient to get through all of the tournaments in Castle Club.
Unfortunately, this
easy mode must be selected at the start of the game and can not be toggled off, so if you didn't select it at the start and are struggling on a particular level later on, you can't
simply breeze through it with Funky Kong.
Putting aside opinions on Nintendo's insistence to rerelease Wii - U games for the Switch, Donkey Kong Country: Tropical Freeze remains one of Nintendo's best modern platformers, and the Switch version is objectively better than the Wii - U version, even if that is
simply due to the inclusion of Funky Kong's
easy mode.
Simply expanding the included levels and fleshing out the time trial
mode are
easy ways the overall package and replayability could have been improved.
There is even an optional drifting
mode that allows you to switch between «Simulation» and «
Easy Drifting», the latter of which can be activated by
simply tapping the brake.
Admittedly, the adventure
mode, while ambitious, has a good deal of missteps: The stages are either too
easy or just
simply aren't compelling.
For all the boasts about difficulty — and it is difficult, forcing you to actually unlock anything above «normal» — the game also welcomes newcomers or those just wanting to tear around and have fun, with the «
easy» and «very
easy»
modes making it no problem to
simply tear through enemies and have a grand time doing so.
This might not play too deeply into the
easier difficulties but when you get into Lunatic
mode (or even
simply any difficulty under Classic
mode) then a few stat points here and there can definitely make a difference.
It does have a nice set of functions like EQ
mode, input selection, power on / off, volume, and more, but these tiny remotes are
simply too
easy to lose.
Is this method
easier to use than other one - handed
mode mods, or did you install it
simply for the cool factor?