Sentences with phrase «effect game focuses»

The fourth Mass Effect game focuses on the Andromeda Initiative.
While earlier Mass Effect games focused on the defense of the Milky Way galaxy, with humans pitted against a race of ruthless mechanical invaders known as the Reapers, the new story will take the game in a dramatic new direction and is set in a new region of space, with a new and deadly enemy.

Not exact matches

Whenever a big a game was played in the league, Chelsea focused and kept their shape, using counter attacks to devastating effect.
Basak's laboratory, which is focused on cognitive interventions to improve abilities that decline with age, is conducting further research to evaluate differences among various types of video games, long - term effects of cognitive training using the games, and effects on patients already experiencing mild cognitive impairment.
This event focused on the effect on brain and behavior of video games, which are played by 155 million Americans at least three times a week, according to Deborah Runkle, senior program associate with the AAAS Center of Science, Policy and Society.
Although previous research established graphic media exposure can lead to aggression, these studies only focused on the short - term effects of violent on - screen content and typically examined participants shortly after or even while they were still playing the video games.
Graphic video games don't make us aggressive, proves a new study focused on their long - term effects on social behavior.
The game has pretty amazing looking blood effects scattered throughout, and this is aided by a mechanic called focus mode.
A sing along section, a trivia game and a featurette focusing on the film's special effect techniques are also some of the extras included in the release.
We have had a couple this generation thanks to the Riptide GP games, though the wave effects are fairly limited due to them focussing on narrow tracks rather than open bodies of water.
The power of culture - and its effect on student achievement - is evident in adolescents» lesser concentration on academic endeavors as they focus more on television, video games, and excessive employment during the school year.
Using sort of the meshed Bluetooth Tags that would provide not only focused tracking relayed compute for active return to link compute for the sensor & kinect but also allow development with certain programmed effects in game's.
So they travel to Andromeda and face the same enemies, same races and same languages They should have just made mass effect 4 instead Travel all that distance and the only improvement we see is in combat game play It's on EA not bioware EA told biowatetp focus on other things and don't worry about Polish
Still looks like an amazing game, but character animation deserves as much focus as other effects & features, and I feel like it is an area that goes under developed in most games these days.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
Minit's missteps are the side - effects of its complete focus on a single design mechanic, one which also happens to be the game's greatest strength.
The original Mass Effect was just trying to do a lot of things that clearly they weren't able to get done that it sounds like this game is able to achieve much more than the original considering the planets are larger and there's more of a focus on exploration in regards to allowing the user to level up based on what they've explored in terms of research and development.
GTA IV, Mass Effect, Uncharted, and Gears of War have all done it much better, but L.A. Noire isn't a game focused on the combat.
However, it is clear that the team did focus a lot more on polishing the gameplay and in - game vehicles; regardless for 2017, the animations are unacceptable and are on par with the animations features from the original Mass Effect trilogy.
Robin is easily one of the hardest characters to design for an action game since in the anime series, her limbs taking damage or a toll harms her and many of her fights have been focused on finding an opening for a Clutch due to how her vision effects her combat.
The company was founded by Dennis Mendel, a former scholar of game studies at Fraunhofer (focusing on game preservation, gaming literacy, and media effects) and past employee of Square Enix as well as Benedict Braitsch, a student of media science.
While a handful of outlets say they don't believe the game is quite up to snuff with the original Mass Effect trilogy, others simply focused on the Andromeda's minor shortcomings.
While it's expected to see Dominic Santiago's continuing mental breakdown after the loss of his wife in Gears 2, almost every character you can think of is feeling the effects of this longterm war, and the story spends just enough time focusing on the ways that some of the different characters are unravelling to make the game feel like it's about more than just hiding behind boxes and shooting monsters in the face.
But those effects were always optional, and were intended for the player that wanted more of a game than an instrument, whereas players focused completely on the music could simply disable such distractions.
If you were at all concerned that the game would focus too much on Earth and fail to represent the entire galaxy of Mass Effect, don't worry as there's a whole lot more to this game than saving humanity's home planet.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Mass Effect is a very story focused franchise with each entry in the trilogy playing on the idea of choices and having the choices you made in the previous games have an impact on the following games.
After Apple's CEO Tim Cook brought the company's focus on mobile gaming, and showed off some snazzy new graphical effects the iPhone 7 was capable of, he invited Shigeru Miyamoto and Bill Trinen, as well as Mario Kart and Nintendo mobile director Hideki Konno, on stage to announce and demonstrate the brand new game!
We have seen various games change their mechanics for sequels, Fallout 1 and 2 were isometric top - down RPGs which become 1st person Action - RPGs, Resident evil went through many stages before becoming first - person in Resident Evil 7, Zelda went from top - down to side - scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person stealth - action puzzle game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which focuses on stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie game studio.
«These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.»
, killing zombies, and completing quests grants progress towards three distinct skill trees: Agility, which handles the parkour abilities like slide - dashes and drop - kicks (the latter of which I found utterly useless, though the Internet at large has taken to calling the game as a whole «Drop Kick Simulator»); Survivor, which deals with crafting recipes, backpack size increases, and general quality - of - life upgrades; and Power, which focuses on dealing damage, granting elemental effects, and making melee weapons last longer.
The Banner Saga 2 is a very solid combination of role - playing game and tactical turn - based combat, a title that manages to focus on the essence of both the core mechanics while emphasizing the effects that each player choice and move have.
The focus of the game is still upon open - world maps with weather, day / night, weapons, equipment, accessories, vehicles (including drones) and other battlefield conditions to effect the work of the player.
As a additional side effect, there seems to be a lot more focus on the meta game.
It's a simple title, even more so than Orisinal's similar UFO game The Truth Is Up There released nine years ago, but the grainy graphics, distant buildings, out of focus elements, and sound effects (e.g. cars driving by, turn signals) really capture the feel of those amateur videos you often see in documentaries about aliens.
Virtual Reality games tend to focus on being as immersive an experience as possible and to grant this effect most tend to utilize the first person perspective, however, a select few have taken a different approach and have gone the third person route.
As you would expect, the events are focused mostly on games that are coming up for the fall, featuring the key titles Titanfall 2, Madden NFL 17, FIFA 17, Mass Effect Andromeda, and Battlefield 1.
It is possible to see the influence of experimental games in the Bioshock series, in the work and philosophy of Ubisoft, even in the Call of Duty series, where the surreal, hallucinogenic memory sequences that have come to typify the Black Ops titles, with the same focus on environmental and audio effect over player input.
«Mass Effect: Andromeda» developers wanted to remove the reapers to focus more on exploration and to give the game a more optimistic tone.
Piccolo will be one of the more technical characters in the game and will focus in long range attacks, his special beam cannon can be charged for guard breaking effects.
The opposite of the EA effect - where they stated they were going to make less games, focus on the mainstream gamer, and conversely inflated budgets to the point that Dead Space 3 needed to sell five million units or EA would nix the franchise (it's nowhere near 5 million).
That hasn't been the case in recent years, however, as games focus less on pumping in more polygons and instead make small - but - meaningful upgrades with things like texture quality, resolution, lighting, and visual effects work.
Our community believes that part of what's wrong with modern AAA games is their obsessive focus on deadlines that may hurt the game when it launches, such as Mass Effect Andromeda and No Man's Sky.
BioWare (Mass Effect) has always focused heavily on characters and how you interact with them, and this is the element that separates a game like Inquisition from most of the RPG competition.
BioWare Austin later canceled the game and subsequently began focusing on developing more content for Mass Effect: Andromeda.
The game's employs muted music for each environment, allowing sound effects to form the aural focus.
Abia: To be honest we're going to see how this all works out but the visual style we've focused on is Syriana and we feel like the cinematic effects bring in that cinematic language to our game.
Attention is often given to the effect of poaching on wildlife, but there is little focus on indigenous communities, who are on the frontline in the clash between poachers and armed game wardens.
Messenger Lite is strictly focused on messaging and doesn't include recent additions like stories, Snapchat - ish selfie lens effects, or games.
Most research has focused on the effects of video games on children and adolescents.
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