Sentences with phrase «effect games while»

We can't say we're not impressed by BioWare's ability to reward players who played both Mass Effect games while still not leaving newcomers in the dark.

Not exact matches

While some call it a «game changer» (Hamilton 2012), others question its effectiveness (Broad 2013) or its effects on peace efforts and defense priorities (Kober 2013; Shapir 2013a, 2013b).
It had the opposite effect, it told the boss and the board that a minute minority were making allot of noise while the majority can be won over with better game results.
While it's unlikely that winning the coin toss would have much, if any, effect on the outcome of the game, the Ravens did win more games this season when they won the coin toss.
While Forza Motorsport 5 was a bit of a rush - job launch title, the sixth and latest edition of the game looks like Forza are back to their best, with the new game featuring some stunning weather effects and night racing for the first time.
I know that Chelsea looked unstoppable while Arsenal were dropping further and further behind, but last season showed that the lead can change hands quite easily and a good run or bad run of games can have a huge effect.
While this game wouldn't have been eliminated with a mercy rule (which I'm assuming would take effect after a lead of 10 runs or more, based on the WBC), but it's included as an example of the power of suggested comebacks.
While the emotional aspect of losing such a big game is definitely one factor, the physical effects of an extended season also have to be considered.
The Swans have now taken 17 points from Carlos Carvalhal's nine games in charge, while West Ham have won only one of their last six with David Moyes» initial bounce effect seemingly over.
While watching the AFC Game yesterday, I heard the CBS announcers proclaim that the referees «let the players play» during the playoffs or something to that effect.
However while we often tell ourselves we won't let the game effect us, we can't help it.
While all but three states now have laws requiring immediate removal from play of athletes with concussion signs or symptoms and prohibit same - day return to play for those with suspected concussion, some are concerned that such laws may have the perverse effect of making the under - reporting problem even worse, fearing that an athlete is going to be even less likely to self - report experiencing concussion symptoms and more likely to hide symptoms from teammates, game officials and sideline personnel if they know that a suspected concussion may sideline them for the rest of the game.
Based on data showing that, while youth football players sustained concussions at about the same rate in practice and overall as high school and college athletes, they were injured at a rate 3 to 4 times higher than older players during games, the UPMC researchers predicted that Pop Warner's new rules «may not only have little effect on reducing on reducing concussions but may also actually increase the incidence of concussions in games via reduced time learning proper tackling in practice.»
Finding a way to reconcile two competing demands - minimizing contact in practice in order to reduce the number of concussions sustained and the number of hits players sustain over the course of a week and a season that emerging science, now more than ever, suggests may have a deleterious cumulative effect [26] on a player's cognitive function over the long term, while at the same time maximizing the amount of time in practice learning how to tackle and block without head - to - head contact - time that is needed to maximize the protective effect of proper tackling on the number of head - to - head hits players sustain in game action, which can not only result in concussion, but catastrophic neck and spine injuries - is challenging, but clearly not impossible.
«Importantly, this effect was specific to the condition in which participants actively engaged in the games narration, while the mere exposure to the narrative video game did not affect theory of mind, in comparison to playing a neutral video game
While this study looked specifically at TVs and video games in the bedroom, Gentile expects the effects to be the same, if not stronger, given the access children now have to digital devices.
«While the largest increases in walking and decreases in sitting occurred during the first week after downloading, when the game was new to the user, those positive effects largely persisted weeks later,» Barkley said.
In addition, downward social comparison effects — or comparing oneself to someone perceived as less skilled — were identified as participants that perceived their avatar as more obese than their virtual opponent showed decreased physical activity in the real world while playing the game.
With the Raspberry Pi Projects Kit, students gain computer programming skills while working on making fun, creative games and individual projects, many of which involve craft - and art - based projects that kids can touch and interact with to see (and hear) the effects of the programming.
Although previous research established graphic media exposure can lead to aggression, these studies only focused on the short - term effects of violent on - screen content and typically examined participants shortly after or even while they were still playing the video games.
Even in games like Red Dead Redemption and Mass Effect the general, well, gami - ness came out every once in a while in the story.
You can nearly scan everything in the game finding out facts about nearly every speck of life on the planet while the beautiful effects and music add to the ambiance of the world.
An absolutely amazing game, one that successfully puts a bow on the Mass Effect trilogy while still leaving us hungry for even more.
While the ending was questionable, I feel Mass Effect 3 is my favourite Mass Effect game.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
While characters are fairly simple (but with great style) the game has some great lighting and effects and a soft look to it.
But in this game, weather will also have an impact on battles, and all those weather effects (rain, waveheats, aurora and many more) won't simply be pretty things for players to look at while exploring Mira (the planet where the game takes place).
While the in - game bullet effects and enemy designs are endearing, everything outside of the engine (like the artwork) is a bit drab.
And while the lush graphics wouldn't look quite so crisp on 3DS, the 3D effect could give you players a much better sense of the game world's mind - melting scale.
The included music is playful and orchestral which perfectly suits the whimsical nature of the game while sound effects are both subtle and gratifying.
While I wouldn't call it a sim or describe it as realistic, the game is highly technical and generally stays away from the more ridiculous designs and effects favored by so many fighting game.
Anyway, the energetic chiptune soundtrack and goofy wobbly effects while the slime jumps around suit the ridiculous game world perfectly.
The update adds support for Apple's Metal graphics API, and while Reckless Racing 3 was a very attractive game to begin with, there definitely seems to be a bump up in the lighting, shadows, smoke and other effects.
The research is contradictory — some scientists claim violent video games, like Grand Theft Auto, have an adverse effect on young people who play them while others see no such evidence.
Homeworld's visuals are also simply amazing and while it can be hard to see the visual separation between available terrain and the creep path, the game doesn't suffer at all for this confusion and runs flawlessly even with its many special effects.
The Avenging Fist is an excellent movie if you like watching special effects reminiscent of vintage arcade games mixed together crazy - cool fight scenes while feeling like you are on literally all of the drugs available to mankind.
Frame rate dips during effects - heavy encounters are common, requiring a «performance mode» in the game's settings, which smooths out the gameplay while dropping the visual quality dramatically.
Along the way, you enjoy the most beautiful water effects found in a game, while at the same time learning a bit about sailing (such as sail length, sail positioning) and what it means to be a pirate.
New water effects, up - scaled textures and fonts, higher polygon counts, specular materials, real - time lighting and dynamic shadows all add to the game looking a little more modern while still retaining its attractive cartoon style visuals.
It also decreases the effect of the build - up, as after a while, we realise that no matter how much a good villain the game creates in Vaas and Hoyt, our encounter with these interesting bad guys will end with one of these thrown - together Quick Time Events.
The poetic narration, while lyrical, has a distancing effect, but that's not necessarily a negative in this context: What results is a highly artistic, atmospheric and deftly - written cat - and - mouse game.
This version stars Will Smith as the final man, and while he does his best to inject some real emotional connectivity to his character — and hence the story — he's sideswiped by screenwriters Mark Protosevich and Akiva Goldsman, who set up an intriguing first act, lessen it with a hollow, unexciting, special - effects - heavy game of cat - and - mouse in the second, and completely blow the whole thing with the third.
The screendoor effect is virtually nonexistent, the games are all fully realized and take full advantage of the hardware, and the headset is comfortable while still providing high - resolution rendering.
The in - game options menu allows you to customise not only the volume of the background music and the sound effects but also the speed at which the number blocks coalesce on - screen (this only applies to single - player), meaning seasoned players of the mobile classic can play at high - speed while struggling players or newbies to the 2048 genre can learn the game at a slower pace.
The visuals have also been touched upon with the launch of the game while offering better post-processing effects.
The young cast is instructed to pout for maximum effect whenever not hammering home their characters» single defining quality, e.g. one player has to wear headphones and listen to «Big Poppa» while pitching (hence setting the stage for Reeves» rickety renditions); one kid who is actually too young to play nonetheless listens to Conor's sage advice by showing up for every game and practice.
The classic arcade game, Galaga, has been remixed with better graphics and updated effects while keeping the same gameplay that has aged so well throughout the years.
When it comes to audio, the effects sound like they're lifted straight from a Souls game while the music is much grittier.
«The Effects of the Game» (7 minutes) is much like the «Film School» segment as it contains comparisons between the finished film and the green - screen set, while showing how the effects were layered.
Dark Horse has had a great deal of success with its Mass Effect and Dragon Age comics, while Ape Entertainment sold a million Pocket God comics by marketing them in the same space as the game, in the app store; they are now following that up with comics based on Squids and Temple Run.
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