Sentences with phrase «eidos make»

Square Enix may let Eidos make a Final Fantasy game, an interesting idea that could refresh the franchise.
Eidos made a bunch of brand new screenshots from Kane & Lynch: Dead Men available today.

Not exact matches

The game feels like developer Eidos Montreal was really hoping to make a trilogy and Mankind Divided is a middle chapter that's mostly setup.
Already in 2006 the attempt was made by publishing giant Eidos Interactive, who released a game backed by Lionsgate that appeared to be a GTA clone with Tarantino flavors.
Eidos Montreal has successfully blended the best of both worlds, rebooting a classic franchise without losing the core of what made the original beloved.
AUGUST 24, 2009 Metroid Prime Trilogy — Wii — Nintendo Professor Layton and the Diabolical Box — DS — Nintendo The Sims 2 University Life Collection — PC — Electronic Arts AUGUST 25, 2009 Batman: Arkham Asylum — PS3, X360 — Eidos Interactive The Clique: Diss and Make Up — DS — Warner Bros..
Unfortunately, the reorganization will cause some former Eidos employees to lose their jobs, making this seem like as much a cost cutting measure as it is a marketing strategy.
Neither publishers Eidos or Warner Bros. have made any official announcements.
Although the company makes it clear that nothing is absolute in a recently issued statement:» Eidos emphasises that discussions are at a very early stage and that there can be no assurance that an offer will be forthcoming.»
Eidos Montreal's Deus Ex: Human Revolution made the headlines earlier this week when it was revealed that the boss fights in the game had been outsourced to Canadian G.R.I.P. Entertainment.
The whole Eidos wanting him fired for making a bad video review thing was never actually confirmed.
Creating new intellectual properties to keep your customers interested is not as necessary as some make it out to be, Eidos Montreal general manager Stephane D'Astous has said.
And, of course, there's the Game Writers Summit, with a keynote starring all the Valve writers and notable lectures from Eidos Montreal, Sony Online, Red Storm, and Vicarious Visions folks, plus the Game Audio Summit, with a host of notable high - end audio folks discussing making sound for games - you can also flit back and forth between these Summits and the aforementioned ones.
A flicker of hope surfaced recently - after Square - Enix bought out Eidos, Raziel and Kain recently made a cameo appearance as DLC characters for Lara Croft and the Guardian of Light, a downloadable twin - stick shooter style game released on Xbox Live and PlayStation Network — even including some banter between Raziel and Kain, much to my delight.
Later in the interview, Anfossi added that the developers at Eidos Montréal have respected the core of the previous games made by Crystal Dynamics while adding their own signature take on story, the one we've already seen in the Deus Ex titles.
Square Enix has been making some strange choices when it comes to marketing its latest game developed by Eidos Montreal, Shadow of the Tomb Raider.
Not too worried though, as back on Deadly Shadows Ion Storm / Eidos was clearly reacting to Splinter Cell and MGS (both at the peak of their powers back then, and both third - person stealth games) when they made Thief 3 in third - person by default.
Eidos Montreal is reportedly aiding the development of an Avengers game being made by Crystal Dynamics, the developers behind the Tomb Raider reboot series.
Apparently that wasn t the case for one gamer who made the following post on an Eidos forum:
Eidos has released a behind the scenes video to discuss changes made to Human Revolution for the Wii U release.
Square Enix have finally confirmed that Eidos Montreal, the team responsible for the brilliant Deus Ex: Human Revolution game, are indeed making...
I would love to see a hybrid of the two styles, which frankly makes me yearn for a Batman game developed by the Deus Ex people at Eidos Montreal.
The Deus Ex: Human Revolution downloadable content includes a new boss fight - made entirely in - house by Eidos Montreal.
I know they were made by Eidos.
The release of Mafia 3 has been met with a mixed reception at Deus Ex developer Eidos Montreal's headquarters, who find themselves puzzled by the way the game makes strong political statements about racism...
Showcasing Lara enduring the unforgiving environment - sheltering in a makeshift tent, tending to her wounds - or navigating the unpredictable terrain - leaping from ledge to ledge, as per usual - the scans also demonstrate the steps forward Eidos has made visually.
Head of the Eidos Montreal studio David Anfossi asserts this new delay is to refine the game further and make sure it's as good as it can be.
Warren Spector says he just isn't that bothered about Deus Ex 3, but he's confident of Eidos» ability to make a decent sequel.
Not many people would look at the groundbreaking masterpiece of Deus Ex and think «this needs retractable arm - swords», but Eidos Montreal had the vision to make retractable arm - swords happen.
It actually left the team in an interesting dilemma back when they made Human Revolution, which was to be a prequel to Eidos Interactive's original Deus Ex by 25 years.
Square Enix's acquisition of Eidos has worked out well thus far and makes for a stronger company — and social networks may be its next target, president Yoichi Wada tells GSW sister site Gamasutra.
Eidos Montreal head honcho Stephane D'Astous has suggested that when it comes to Thief 4 player choice is crucial, and that the team are going to be pulling out all of the stops to try and make it as good, if not better than, Deus Ex: Human Revolution.
Continuing UK Games Week, Joe looks at one British game which never made it to shelves - an Eidos MMO based on the Fabled Lands gamebooks.
Richard Browne, former Eidos developer and former VP of Core Studios at THQ and Universal Interactive, made this statement earlier this year in an interview:
Sports Interactive have been making the series for thirteen years now following their split with Eidos and the Championship Manager series.
Eidos has announced that in response to falling stock prices it will be redesigning the Lara Croft character to make her more appealing.
Developed by Core Design Ltd. and published by Eidos Interactive, the Tomb Raider series has continued on utilizing the same elements that made the first game so successful.
And then Eidos ran a huge campaign advertising that this game would turn around the series and would make everyone happy again.
When Squenix, proud owners of Eidos, decide to finance 30 Deus Ex sequels and spinoffs, then I'll make the effort to be more precise with their nomenclature.
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