The whole
Eidos wanting him fired for making a bad video review thing was never actually confirmed.
Batman: Arkham Asylum is almost here and
Eidos wants us to feel every single agonizing second of the wait.
Before the dust could settle,
Eidos wanted another TimeSplitters game.
Not exact matches
The game had gone gold in September 2000, one month prior to release, and
Eidos didn't
want idle thumbs, so work immediately began on TimeSplitters 2.
But it was clear for us that we
wanted an
Eidos Montreal signature on this.
I think «Square Enix announced» + «thing you could conceivably
want» + «it's not
Eidos» usually implies a social / mobile / browser game, a title that will never be localized, or a sequel you probably didn't ask for.
Fans remember the original games very fondly and we
want to preserve that essence — which we have excellent experience of doing at
Eidos - Montréal — whilst also introducing THIEF to a brand new, next - generation, audience, Our goal is to deliver the fantasy of being Garrett, THE master thief, and we're building this game around that core experience.»
Five years later,
Eidos Montreal released the follow - up, and it's more of the same in most ways — and when we're talking about the follow - up to a game I loved and just
want more of, that's not a bad thing at all.
If you have plans to bag a copy of
Eidos Montreal's upcoming futuristic action game on PC, you may
want to give your system specifications a check.
Japanese publisher Square Enix
wants to position its Canadian studio
Eidos Montreal at the very centre of its game development operations, a new report claims.
Spending money on this game that we don't really
want only proves to
Eidos that we'll spend money on games that we don't really
want.