It features streamlined tactical combat and the standard Fire
Emblem weapon triangle system.
The first thing that's gone is the Fire
Emblem weapon triangle — the rock - paper - scissors system that dictated whether weapons had an advantage or disadvantage against one of a different type.
Not exact matches
Another aspect of Fire
Emblem that the game borrows is the famous
weapon triangle.
Even then, though, the strategy is usually reduced to figuring out where your foe sits on Fire
Emblem's classic
weapons triangle (swords beat axes, axes beat lances, lances beat swords) and choosing an appropriately equipped hero to take care of business.
The game uses important tactical elements from the Fire
Emblem series, in particular the
weapon triangle.
The combat incorporates two familiar Fire
Emblem elements: the
weapons triangle and character death (if the player opts to have it).
The Fire
Emblem series»
triangle of
weapon vulnerabilities is an integral aspect of success in Fire
Emblem Warriors.
With the classic
weapons triangle, tactically choose and Switch between Fire
Emblem heroes to gain the advantage in combat against countless enemies
Fire
Emblem's traditional
weapon triangle, whereby swords beat axes that beat lances that beat swords, incentivises infidelity: a mounted unit will be able to carve a neat path through swordsmen, but unless you switch to another character when you arrive at a fort that's occupied by an archer, you risk a swift death.
The
weapon triangle of strengths and weaknesses that has always been central to Fire
Emblem combat makes a return, and directing units is an important part of the experience, with players able to command their allies via a top - down map.
Fire
Emblem does have the potential to be a positive influence though, most obviously through its rock, paper, scissors style
weapon triangle, where swords beat axes, axes beat lances, and lances beat swords.
These quest lines are each focused on one of the three pillars of Fire
Emblem's
weapon triangle: swords, lances, and axes.
Players familiar to the Fire
Emblem series will be able to take advantage of the classic
weapon triangle to outsmart their foes, while exploring an all - new kingdom featuring new original characters, too.
Even then, though, the strategy is usually reduced to figuring out where your foe sits on Fire
Emblem's classic
weapons triangle (swords beat axes, axes beat lances, lances beat swords) and choosing an appropriately equipped hero to take care of business.
The battle system used in most Fire
Emblem games, the «
triangle of effectiveness,» has been brought into the button mashing genre by giving specific
weapons advantages over others.
With the classic
weapons triangle, tactically choose and Switch between Fire
Emblem heroes to gain the advantage in combat against countless enemies
For those unfamiliar with Fire
Emblem «s
weapon triangle, it is as simple as sword beats axe, axe beats lance, and lance beats sword.
The
weapon triangle between swords, lances, and axes also carries over from the Fire
Emblem series, as does pairing up units; support bonds and conversations; and the use of Master Seals to upgrade characters and give them significant stat boosts.
There is a simple
weapon triangle in Fire
Emblem, with spears beating swords, swords beating axes, and axes beating spears.
Fire
Emblem fans will recognize the
weapon triangle that the franchise has made popular.
«You might recognize timed hit combat a la Legend of Dragoon; castle building, tactical war, and mini games from Suikoden;
weapons triangles like Fire
Emblem; as well as elements similar to Brave Frontier.»
With Shin Megami Tensei's turn based combat, and Fire
Emblem's
weapon triangle, fans of both series will have plenty of fantastic gameplay when this new RPG releases on the Wii U on June 24th, 2016.
Fire
Emblem Warriors will combine elements of the Fire
Emblem series, like
weapon triangles, with those of the Dynasty Warriors series much like Hyrule Warriors did with the Legend of Zelda series.
Another twist on Fire
Emblem Fates» gameplay comes in the classic
weapon triangle found in every entry of the series.
Hyrule Warriors used the equipment of the Zelda series as well as unique boss battles, Fire
Emblem Warriors adapts the
weapon triangle and tactical orders, and Attack on Titan lets you zip around the battlefield with maneuver gear.