Sentences with phrase «encounter npc»

You'll encounter an NPC between each area who will take your cells and apply them towards unlocking new weapons, skills, or health upgrades.
You'll be given a task to complete by an NPC only to encounter another NPC that requests another task of you.
Resource management looks to play a big part in it, and you'll encounter NPCs who can either help or hinder you based on your choices.
The companion quests have me revisiting parts of the map I had moved on from, encountering NPCs that previously shunned me now being open to my quest to amass an Inquisition of formidable proportions.
Throughout the 8 or so hour play through DeathSpank encounters NPCs from the previous games, all shoehorned into the story in bizarre ways.
However, it gets a little old after awhile and things get a little out of hand when you encounter NPCs who speak and shout in the same manner.
During the game, we wander through the dark streets of London, completing many main and side quests and speaking with encountered NPCs.
We can determine the race and origin of our character, both of which influence the attitude of the encountered NPCs towards him or her to a large extent.

Not exact matches

Will the next - gen hardware allow for console players to experience the sight of freshly fallen rain dynamically glisten on the loins hair of the various NPCs you'll encounter in the game world?
While simple in its execution (most nodes boil down to being either a combat encounter, NPC hub, or shop), the world map provides a sense of scale to SteamWorld Heist and brings a degree of urgency to the action.
The spoken dialogue uttered by your character and the NPC's you encounter is a bit goofy, but there's a robust amount of music and ambient noise that significantly boosts the game's immersion factor.
Morgan will be able to select from a number of contextual interaction options with every single NPC in the game, making roadside encounters more varied.
According to Sanadsk, the player most likely would've encountered the scholar NPC in Byrgenwerth.
· Emotionally - Driven Adventure — The game takes players into an in - depth, imaginative world that finds two young boys on a journey throughout strange lands, encountering numerous NPCs made up of humans and strange creatures.
There were probably only three NPCs I encountered who weren't just asking me to find something for them.
As you explore the various lands of Fantasy Life, you do encounter some tough enemies, sometimes alone and sometimes with NPC's that does add an element of excitement to the game.
The areas you discover may only be a quick «looks like you found some item while searching» to a strategic encounter with NPCs or enemies.
There's just enough authenticity to let you believe that you're living this crazy dream, chiefly the team - leader NPCs whom Ivory Tower claims to have based on real people encountered during the course of research in America.
A rich and immersive game with endless thrills for adventure - lovers, Blade of Unagi It will feature five worlds, twenty enemy types, various NPCs, over twenty quests, five boss encounters, and much more.
I've also encountered floating NPCs and weird graphical glitches including disappearing graffiti and recently reloaded crossbow bolts floating outside of my gun.
Helpful NPC's will offer quests that can be undertaken and completed for XP rewards, or players can simply explore, engage in random encounters with enemy Grineer, and even participate in mini-games like fishing.
At this point, we've been beaten down so many times we think everything that moves in the game is out to kill us, so encountering an outright helpful NPC is shocking.
The NPCs doling out these gems suffer the same incessant barrage of random encounters that follow your character, so they must often halt mid sentence and deal with some new conflict of their own.
Tombs and caves, wildlife and one - off NPC encounters — Origins could be the Red Dead Redemption, the Witcher 3 of Africa, and more than killing dudes in cool ways, I'm excited to see how Ubisoft treats such a large space.
Ubisoft has taken to the web with guides showing off each of the individual islands, the vehicles you'll use to traverse them, and the unique NPCs and animals you'll encounter along the way.
They'll even attack NPC's that they encounter out in the wilderness, often swooping down to sear the flesh from their bones or simply biting them in half.
Of course, there also exists scripted events involving male npcs, but those encounters are framed in distinctly different ways.
By guiding the hero through detailed underground and outdoor environments, players will encounter vile dungeon denizens to smite and informative NPC's to query.
Friendly faces are scarcer still, and no matter how far from home I travelled, each NPC I encountered appeared to be just hanging on; tucked away in solitude in fear of the darkness at large.
Encounters also feature the occasional boss battle, which breaks up the gameplay a bit with challenging fights that require players to think to defeat large enemies with unique powers, as well as gameplay variations, like requiring players to reach the end of a stage to win as enemies respawn endlessly, or escorting vulnerable NPCs to checkpoints.
- Still a few aspects to be tweaked to achieve greatness perhaps, such as the random encounters and lack of identifying NPCs at distance.
The Squadron 42 cutscenes look to be played out more like the friendly NPC encounters in Skyrim — fully interactive with dialogue trees and quite natural interaction (at least at first; the 507th time my wife thanked me for bringing the claw back to where it belonged, I googled «Skyrim divorce»).
Those you encounter on the way as random NPC's; the traders, those giving out side quests are less distinctive.
As the story progresses, you'll encounter a wealth of NPCs who are willing to move to your kingdom — that is, permitting you can complete a quest for them.
The grand arc is the same, but the order in which NPCs are encountered changes, and the dialogue is also different.
The irritating aspects of many RPGs — random encounters, fetch quests, forgettable NPCs — are often accepted with a sigh and «that's just the way it is», but Xenoblade instead questions why this is so and offers alternatives which are frequently better than the status quo.
For players of Xenoverse, you can also import your previous avatar into Xenoverse 2 as an NPC that you can encounter, which I felt was a nice homage for avid players.
You can walk around and run into random encounters, NPCs, places and creatures and spend hours upon hours levelling up that way.
Encounter and interact with 180 + unique creatures and hundreds of NPCs, including «named» characters like Darth Vader and Boba Fett.
But all of the NPC's and bosses are a delight to encounter with a huge scale of creativity with their imaginative design and personalities.
Eyes adjusted to the eye - popping visuals, players on both the Xbox One and PlayStation 4 versions of the game are going to encounter frame rate issues, plenty of NPC clipping, and a healthy does of texture pop - in at times.
Skyrim hooks you with its diverse locales as well as its smorgasbord of interactive NPC's, but most of the friendly folk in this game look and sound the same, so your encounters with them are fairly meaningless.
As you climb, you'll encounter new shops, upgrades, NPC's and boss battles.
Random NPC Encounter System: Some events you experience are based on your dealings with NPCs and your character's overall reputation.
It's evident that Frozenbyte put great thought into the player's experience with each NPC, and each encounter with them drew a chuckle out of me and still does.
The developers have also added timed dialogue choices when you meet NPC's which does dictate how the conversation may go, including any repercussions, not to mention encounters!
Cyrus is a scholar able to use his «Scrutinize» path action to learn more information about NPCs, Ophilia (not sure why they didn't transliterate her name Ophelia, but oh well) is a cleric that can use her «Guide» path action to lead NPCs to where they need to go, unlocking unexpected encounters and situations.
Every enemy NPC that you're going to encounter, they care about their own lives, but also they care about the lives of their other companions.
The Sega CD version also received cut scenes and voice acting for the NPCs you encounter, although the voice acting is laughably bad.
The other half is avoiding all the quests, NPCs and PvP encounters so you can get on with what you're really there to do: explore all the most famous locations from the franchise — locations like Rohan, Moria, and the Shire.
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