Pick one of the four available biomes (the perfect excuse to have varied elemental themed levels) and off you go punching, grabbing, smashing your way to
the end level bosses, who just happen to be wanted criminals on your bounty list.
Reminiscent of old school brawlers, you'll battle through these areas fighting mob after mob of enemy units until
the end level boss appears.
If you want to recreate flappy bird and have a Giant winged Bowser Jr. in a Koopa Clown Car as
an end level boss, heck yeah, man, you can make that.
Not exact matches
Whether CD Projekt is trying to prepare for a duel with an
end of stage
boss or is just seeking to
level up its armory is yet to be revealed.
This game consists of 3
levels with a
boss battle at the
end of each
level.
A great idea, but you Better hope you're ready for the
boss who is 5 million
levels higher than you with a health bar that goes off the screen at the
end:) Just like the dark souls games.
What is the same however, are the game locations, as the 3 alternate Shantae's must all explore through the same
levels the Half - Genie Hero Shantae has to, except like with the Friends to the
End DLC, there is no hub world, just a series of stages to be beaten, complete with
bosses and a Stage Select option for anyone looking to replay earlier
levels.
It also features more than 20
boss battles, 15
levels, 10 unique weapons, and four
endings to discover.
On that note, the computer game elements are all neatly woven into the story; the three lives, their individual powers, the incrementally difficult
levels, meta cut - scenes, and the
end of
level boss (a largely underused Bobby Cannavale).
The early
levels follow a straightforward progression: you navigate through the course until you reach a
boss at the
end and recapture the Mini Paint Star.
The new
levels are setup in a Sonic and Knuckles style, where there are two acts to each zone, with a
boss at the
end of the second act.
Boss fights — Every
level ends in an over sized
boss battle like and good shooter of this style should.
The game consists of huge
boss fights, talent trees, multiple
endings and hand - crafted as well as procedurally designed
levels.
With little in the way of story to worry about, Hyper Sentinel tasks you with taking control of a small side scrolling ship, as you enter numerous
levels in an attempt to clear multiple ground forces, and eventually an
end of stage mega
boss — all for no reason other than to gain points and see yourself placing on the included worldwide leaderboards.
At the
end of each of the five
levels there's a rather large
boss fight.
As with most retro themed action games, an elaborately staged
boss fight awaits you at the
end of every
level.
(In Mandarin and Shanghainese with subtitles) The Art of Being Straight (Unrated) Homoerotic comedy about a ladies man (Jesse Rosen) who breaks up with his girlfriend only to
end up in bed with his
boss (Johnny Ray) after taking an entry -
level position at an L.A. ad agency.
Four
levels of difficulty, six worlds to conquer, twelve mid and
end - of -
level bosses, seven god - like armour sets, five basic weapons and thirty - five magic combat spells!
While the story is completely inconsequential and remains untouched since the XBLA outing, making your may through the 10 puzzling
levels, taking out minions, and socking it to the challenging,
level -
ending boss battles makes for an engaging campaign despite the poor narrative.
While the story is completely inconsequential, making your may through the 10 puzzling
levels, taking out minions, and socking it to the challenging,
level -
ending boss battles makes for an engaging campaign despite the poor narrative.
The core gameplay of Shovel Knight is very reminiscent of early Castlevania games (albeit sans whip); you explore fairly linear 2D
levels defeating enemies, ultimately squaring off against fiendish
end of stage
bosses.
Individual
levels will rarely take you more than ten or fifteen minutes to complete, but if you run up against a challenging
boss at the
end of the Zone and die repeatedly, you'll find yourself facing the prospect of restarting all the way back at the beginning of your current Zone if you decide to close the game and take a break.
Bong's screenplay — co-written with «Before The Devil Knows You're Dead» scribe Kelly Masterson — is structured almost like a video game, with each carriage presenting a different world or challenge, complete with
end - of -
level bosses like Tilda Swinton «s glorious Victoria - Wood - as - Margaret - Thatcher higher - up Minister Monroe, Alison Pill «s demented, heavily pregnant schoolmarm, and the enigmatic Wilford waiting at the
end.
The total of this training mode comes to 42 missions (43 if you count the obligatory «
boss»
level at the
end) which initially seems like a lot, but most of the sorties can be finished in a matter of minutes.
By the
end of the week, students would be at the «
boss» or mastery
level.
Sure, the Caves themselves had no time limit, but ultimately if someone plays poorly enough and loses too many of their squad, then they will not have enough Pikmin to carry out the treasures at the
end of the
levels and they will have to start over from the beginning (which respawns the
bosses and enemies and mixes up the
level layouts).
The skills are limited in quantity and can come in handy when monsters are littered throughout the
level as well as the big main
boss at the
end of each portal, so conservation of these skills is critical.
You can try to reach the max
level weapon for Kratos which can be done at
end - game or attempt one of the hardest
boss fight in the game in the form of Valkyrie Queen.
The third and fourth
levels of each world each contain a
boss fight at the
end.
Even Nintendo's press release on the game seems a bit boring, extolling the fact that you fight a
boss at the
end of each
level.
Each stage is a location in Albion such as Bowerstone while the
levels leading off of them are each either a
boss fight or minigame that has to be unlocked by choosing one of two paths to follow at the
end of each stage.
At least the open
level design allows the player to face the
bosses of the game in any order with the last one defeated dictating the story's
ending and a New Game Plus mode allowing experimentation in that regard.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the
end of the game -
levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional
levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a
level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later
level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world
ends with a
boss stage - one
boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the
boss - beating
bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Each
level ends with a «different»
boss.
Each
level is split into 20 waves of attackers, and at the
end of each
level, you will come to a
boss battle that is a little more challenging than that
level's previous waves of invaders.
In this two - in - one adventure, players explore five exotic worlds, fight a variety of opponents, and venture through more than 30
levels, including nearly a dozen hidden
levels while taking on outrageous world -
ending bosses.
However, especially during
boss fights, having the assistance of additional players could potentially make the game too easy, so it's recommended those looking for a challenge avoid this feature, at least during fights with the big
end -
level baddies.
At the
end of each
level you face off against a larger than life
boss and that's it.
It also adds more stages to the
boss battles at the
end of a
level.
At the
end of the
level there's usually some sort of big
boss to take out (like another V Virus infected girl — or a giant mechanized robot), however aside from that there's not too much variation.
At the
end of each
level you'll have a challenging
boss battle.
Players traverse seven
levels, each packed with their own set - pieces and
end - of -
level boss that need to be overcome in order to progress to the next
level.
The player starts out riding the Switchblade which is provided by a friend to enable your character to start racing again before powering to the podium and victories to earn enough cash to upgrade each of the four attributes for a higher
level performance for your hydro jets, while the further 8 hydro jets are unlocked by beating
bosses at the
end of each series within the career mode.
At the
end of each
level is a
boss monster that you must defeat to travel to the next area.
There are only a handful of creatures that you will encounter — spiders, zombies, and humans, along with
bosses to defeat at the
end of each
level.
With eight varied chapters ranging from ice to gravity puzzles to mechanical contraptions, and with a challenging
boss at the
end of each
level.
All
level end in a challenging
boss battle that'll demand some time to learn the enemy strategy before you're able to beat him for good.
Rad Rodgers» replayability originates from far more than retro nostalgia as it features 8 platforming
levels, 3 pogo stick
levels and an
end world
boss with standout
level design in its own right accompanied by dozens of secrets, alongside numerous collectibles, unlockable concept art, fun hats, amusing dialogue, three difficulty
levels and revamping local leaderboards with points scoring focused online leaderboards that will collectively have players returning for quite some time.
Even the first
level on the tougher difficulty setting feels near impossible, but whilst I would usually relish the intense challenge, it's not thanks to the
level design, or the enemy placement that makes BLEED such a challenging game — all of which are rather impressive even with their simplicity — and instead it's down to the
boss at the
end of each stage.
Rad Rodgers sees Rad and Dusty exploring 8 platforming
levels culminating in an
end world
boss, alongside 3 pogo stick
levels interspersed in between the 8
levels that tasks Rad to jump onto each almost out of reach platform on a pogo stick without touching any water or flames as water
levels rise resulting in only having one chance to choose the next correct platform to leap onto and perfectly time the jump otherwise it is automatically the
end of the
level.