Sentences with phrase «enemies start simple»

Enemies start simple but grow tougher and in number as the game progresses, but your ability pool is small and you'll mostly resort to the same dive kick move again and again, resulting in much repetition.

Not exact matches

Let's start with something simple, like a piece of technology that may turn out to be a political consultant's worst enemy: the digital video recorder.
The game, from a distance, looks like your standard platformer with various enemies to overcome, simple puzzles and a nice «indie» aspect to the graphics; however, once you actually start playing the game you begin to see that there is much more to it than meets the eye.
They start off simple with «Defeat 100 enemies» or «Attack first five times in a row» — then they turn brutal like «Deal 99,999 points of damage without a weapon» or «Defeat 100 enemies while HP is 5 % or less».
Combine this with the fact that you can't manually target individual enemies (Mario automatically goes from front to back with each move until his next turn starts), and you have a system that manages to be both too simple and too complicated for its own good.
But what if you were only interested in blood and carnage? Then the Team Deathmatch mode is for you. Both teams start with a set number of lives, reduce the number of enemy lives to zero for the win; plain and simple yet complex and fun.
Starting out with a simple revolver, you have to clear each level of enemies before proceeding on to the next.
Being a twin - stick shooter, the gameplay is addictive, simple and fun, but it escalates in challenge pretty quickly as bullets and enemies start filling up the screen.
To start things off then, here is a list of My Ten Favorite Zelda Enemies, though I'm not including Ganondorf since that'd be too simple.
The combat especially deserves praise as it starts out simple enough, but gets more complex as multiples enemies are added to the fold requiring you to hurt enemies so they can't attack you, while at the same countering attacks from other enemies that will attack you no matter what.
You start out with a simple machine gun and an easy «kill all enemies» mission.
It can highlight and tag enemies, temporarily mark weak points, elemental strengths and weaknesses, and as the story starts to delve into the past and how the world came to be the way it is — a tale that initially appears simple, but takes a few dark and twisted turns — it's Aloy's link back to those days.
There's a really good escalation to the puzzles as you go along in the game, too, starting out with just simple levers and switches, and eventually introducing traps and enemies that can kill you before finishing off with a rather large boss fight against the giant snake you've seen stalking you through the whole game.
Dungeon evolution: the game starts simple, player learns the basic, over time while playing more content is unlocked and the game becomes more complex (new enemies, bosses, dungeon modifiers, weapons, upgrades, characters, etc.)
The combat is simple to start with but after a while you'll pick up the more advanced moves and notice how deep it can be, weak attack, strong attack and 3 special attacks, varying combos and sheer enemy count keep this title from being stale.
The deceptively simple controls start to show themselves as you find yourself switching between characters to overcome the variety of enemies and obstacles you'll face.
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