It is perhaps one of the best example of Square
Enix Collective working in...
It is perhaps one of the best example of Square
Enix Collective working in some capacity, but...
Not exact matches
Once I had the team together we
worked towards a few more immediate deadlines (Eirtakon convention in late 2016, then EGX Rezzed indie submission, Steam Greenlight campaign, Reboot Develop conference, and Square
Enix Collective campaign in early 2017) but things started going wrong again after those.
«We've really loved
working with Cardboard Utopia throughout this project, from hosting the concept on the
Collective website, through the Kickstarter campaign and now into full release,» said Phil Elliott, Director of Community & Indie Development at Square
Enix.