Sentences with phrase «especially as the animations»

Not exact matches

The entertainment is great especially the Beijing Acrobats, they were a must see, I must say I was a little disappointed with Cosmos I thought they would have made more effort especially with the children, the Cosmos kids club reps were great but if you weren't outside the kids club hut at 10 am they left and for them to entertain your children in the evening they charge between 10 — 15euros which I thought was a bit wrong seen as you book the hotel for the kids clubs then have to pay extra — hey ho — but the animation team were great.
That blending of animation and live action, familiar in practice (Mary Poppins, Pete's Dragon, etc.) but unprecedented in complexity, must be especially seamless in order to work because the movie, by design, treats it as no big deal.
This is a lot of fun, especially as it's voiced by the animation's original cast.
As someone who has written at some length about the decline of Pixar Animation Studios since its acquisition by Disney, I am especially pleased to be proven wrong, even if only intermittently.
That she grew up as much a fan of martial arts as animation can be felt everywhere, in elaborately choreographed fighting sequences à la «Crouching Tiger, Hidden Dragon,» and in small touches — the way in which Lord Shen turns his peacock feathers into lethal weapons, especially powerful when combined with Oldman's ability to sound so deadly.
The animation is pretty basic, especially compared to other 2006 films such as «Cars» and «Monster House.»
But between its wonderful voice performances and eye - popping animation, there isn't too much to complain about, especially as a follow - up to Pixar's nadir.
The animation is typically gorgeous for a Walt Disney Animation Studios production, and the production design is fantastic, especially of the cyberpunk - y San Fransokyo and its accompanying landscapes.For a family outing, it's heartfelt, surprisingly affecting and entertaining; as a Marvel movie, it's not too bad either (don't forget to stick around after the credits if you care about suchanimation is typically gorgeous for a Walt Disney Animation Studios production, and the production design is fantastic, especially of the cyberpunk - y San Fransokyo and its accompanying landscapes.For a family outing, it's heartfelt, surprisingly affecting and entertaining; as a Marvel movie, it's not too bad either (don't forget to stick around after the credits if you care about suchAnimation Studios production, and the production design is fantastic, especially of the cyberpunk - y San Fransokyo and its accompanying landscapes.For a family outing, it's heartfelt, surprisingly affecting and entertaining; as a Marvel movie, it's not too bad either (don't forget to stick around after the credits if you care about such things).
A crusader of nostalgic tendencies, especially as it pertains to the innocent yearnings of childhood which eventually evaporate into the ether of disappointing adulthood, Anderson returns to stop - motion animation with what stands as his messiest (at least in a narrative sense) output to date, the Japanese themed Isle of Dogs.
Anytime you have such an intimate landscape, such as the animation field, it is inevitable that comparisons will be made, especially in cases where one company (Pixar) is such a clear leader in this field.
And for adults, the animation is incredible, especially when Hiccup and Toothless skim along the surface of the ocean kicking up a spray as they hit the waves.
The crisp animationespecially of the arid landscapes of Africa, the glitz of Monte Carlo and the ancient ruins of Rome (making this as exciting as any Bond or Bourne film), — snappy one liners and nice 3D effects will keep the adults» attention, as well.
Characteristically, the Academy's track record with animation has as much to do with timing and politics as it does the movies themselves, but there's undeniably something especially Oscar-esque about Beauty and the Beast.
We especially like the nifty screen animation that appears when you're moving from one screen of apps to the next; all the icons zoom forward as you swipe.
Melee attack animations look really bad, and death animations are especially bad — when they die, enemies just turn blue and fade away as they fall to the ground like a character from a 1990s video game.
While the game generally may begin to feel repetitive as you reach the latter part of the game, the combat's flashy animations and effects (including the blood) never fail to feel satisfying especially when you unlock some of the characters» Frenzy or Berserk modes and perform their special Deathblow attacks.
Look, I know we currently live in the world of A.D.D. everyone's patience and time is getting thinner and thinner, not me though, personally I didn't mind walking, as a matter of fact I actually would WALK meaning I liked using the walk animation as opposed to running everywhere, especially because it seems the world is encouraging you to explore not to mention I feel more grounded and immersed in that world by doing so.
Usually I have reservations for mobile RPGs, especially ones that look like they were made by RPG Maker, as they tend to have low - quality graphics, reused sprites and animation, and an overall bland story.
Animations are also impressive as you slash your way through a horde of enemies or cleanly chainsaw each limb off your adversaries, which is especially important considering how quickly power abilities recharge and the sheer number of explosives riddled around the world.
Thanks to the increased technological advances in video game capabilities, the legislators were especially concerned with the realistic replica of human figures in video games like Mortal Kombat, as opposed to the previously standard animation style characters in video games previously.
All the animations, right down to the nameless NPCs hollering at you as you ride by, are fluid and lifelike, especially the horses.
While perhaps a bit more slowly paced than some may prefer, especially when it begins to feel as if it's leaning too hard on Benson's animation roots towards the end, it rewards the patient and the curious.
The framerate is really good, especially for the system, the controls are very responsive and there are some nice animations as well.
The game is clunky and often glitchy — Rhogar are fond of disappearing and reappearing as if the game forgot to render them, animations can fail to trigger properly (especially anything involving monsters grabbing the player), and players can even fall through walls.
This is not a huge issue, as the art style and colorful sprites look fantastic in high - resolution and the animations, especially when conducting a joint or special attack, are fluid and bombastic.
Except that, in execution, everything comes off as remarkably silly, especially the animation.
Nevertheless, some new media and digital art treats computers as if they're mostly tools for creating shiny images and scrolling animations, especially when abstraction is added to the mix.
The actual surface protrudes above this level in places, especially the Tibetan plateau, and in those areas we use the near - surface wind instead, to avoid having to mark the data as missing in the animation.
Google's default launchers aren't especially well - suited for the task, as they're focusing more and more on individual apps and animations, and the launchers grudgingly made by non-Google Android tablet vendors tend to range from okay to terrible.
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