Not exact matches
The entertainment is great
especially the Beijing Acrobats, they were a must see, I must say I was a little disappointed with Cosmos I thought they would have made more effort
especially with the children, the Cosmos kids club reps were great but if you weren't outside the kids club hut at 10 am they left and for them to entertain your children in the evening they charge between 10 — 15euros which I thought was a bit wrong seen
as you book the hotel for the kids clubs then have to pay extra — hey ho — but the
animation team were great.
That blending of
animation and live action, familiar in practice (Mary Poppins, Pete's Dragon, etc.) but unprecedented in complexity, must be
especially seamless in order to work because the movie, by design, treats it
as no big deal.
This is a lot of fun,
especially as it's voiced by the
animation's original cast.
As someone who has written at some length about the decline of Pixar
Animation Studios since its acquisition by Disney, I am
especially pleased to be proven wrong, even if only intermittently.
That she grew up
as much a fan of martial arts
as animation can be felt everywhere, in elaborately choreographed fighting sequences à la «Crouching Tiger, Hidden Dragon,» and in small touches — the way in which Lord Shen turns his peacock feathers into lethal weapons,
especially powerful when combined with Oldman's ability to sound so deadly.
The
animation is pretty basic,
especially compared to other 2006 films such
as «Cars» and «Monster House.»
But between its wonderful voice performances and eye - popping
animation, there isn't too much to complain about,
especially as a follow - up to Pixar's nadir.
The
animation is typically gorgeous for a Walt Disney Animation Studios production, and the production design is fantastic, especially of the cyberpunk - y San Fransokyo and its accompanying landscapes.For a family outing, it's heartfelt, surprisingly affecting and entertaining; as a Marvel movie, it's not too bad either (don't forget to stick around after the credits if you care about such
animation is typically gorgeous for a Walt Disney
Animation Studios production, and the production design is fantastic, especially of the cyberpunk - y San Fransokyo and its accompanying landscapes.For a family outing, it's heartfelt, surprisingly affecting and entertaining; as a Marvel movie, it's not too bad either (don't forget to stick around after the credits if you care about such
Animation Studios production, and the production design is fantastic,
especially of the cyberpunk - y San Fransokyo and its accompanying landscapes.For a family outing, it's heartfelt, surprisingly affecting and entertaining;
as a Marvel movie, it's not too bad either (don't forget to stick around after the credits if you care about such things).
A crusader of nostalgic tendencies,
especially as it pertains to the innocent yearnings of childhood which eventually evaporate into the ether of disappointing adulthood, Anderson returns to stop - motion
animation with what stands
as his messiest (at least in a narrative sense) output to date, the Japanese themed Isle of Dogs.
Anytime you have such an intimate landscape, such
as the
animation field, it is inevitable that comparisons will be made,
especially in cases where one company (Pixar) is such a clear leader in this field.
And for adults, the
animation is incredible,
especially when Hiccup and Toothless skim along the surface of the ocean kicking up a spray
as they hit the waves.
The crisp
animation —
especially of the arid landscapes of Africa, the glitz of Monte Carlo and the ancient ruins of Rome (making this
as exciting
as any Bond or Bourne film), — snappy one liners and nice 3D effects will keep the adults» attention,
as well.
Characteristically, the Academy's track record with
animation has
as much to do with timing and politics
as it does the movies themselves, but there's undeniably something
especially Oscar-esque about Beauty and the Beast.
We
especially like the nifty screen
animation that appears when you're moving from one screen of apps to the next; all the icons zoom forward
as you swipe.
Melee attack
animations look really bad, and death
animations are
especially bad — when they die, enemies just turn blue and fade away
as they fall to the ground like a character from a 1990s video game.
While the game generally may begin to feel repetitive
as you reach the latter part of the game, the combat's flashy
animations and effects (including the blood) never fail to feel satisfying
especially when you unlock some of the characters» Frenzy or Berserk modes and perform their special Deathblow attacks.
Look, I know we currently live in the world of A.D.D. everyone's patience and time is getting thinner and thinner, not me though, personally I didn't mind walking,
as a matter of fact I actually would WALK meaning I liked using the walk
animation as opposed to running everywhere,
especially because it seems the world is encouraging you to explore not to mention I feel more grounded and immersed in that world by doing so.
Usually I have reservations for mobile RPGs,
especially ones that look like they were made by RPG Maker,
as they tend to have low - quality graphics, reused sprites and
animation, and an overall bland story.
Animations are also impressive
as you slash your way through a horde of enemies or cleanly chainsaw each limb off your adversaries, which is
especially important considering how quickly power abilities recharge and the sheer number of explosives riddled around the world.
Thanks to the increased technological advances in video game capabilities, the legislators were
especially concerned with the realistic replica of human figures in video games like Mortal Kombat,
as opposed to the previously standard
animation style characters in video games previously.
All the
animations, right down to the nameless NPCs hollering at you
as you ride by, are fluid and lifelike,
especially the horses.
While perhaps a bit more slowly paced than some may prefer,
especially when it begins to feel
as if it's leaning too hard on Benson's
animation roots towards the end, it rewards the patient and the curious.
The framerate is really good,
especially for the system, the controls are very responsive and there are some nice
animations as well.
The game is clunky and often glitchy — Rhogar are fond of disappearing and reappearing
as if the game forgot to render them,
animations can fail to trigger properly (
especially anything involving monsters grabbing the player), and players can even fall through walls.
This is not a huge issue,
as the art style and colorful sprites look fantastic in high - resolution and the
animations,
especially when conducting a joint or special attack, are fluid and bombastic.
Except that, in execution, everything comes off
as remarkably silly,
especially the
animation.
Nevertheless, some new media and digital art treats computers
as if they're mostly tools for creating shiny images and scrolling
animations,
especially when abstraction is added to the mix.
The actual surface protrudes above this level in places,
especially the Tibetan plateau, and in those areas we use the near - surface wind instead, to avoid having to mark the data
as missing in the
animation.
Google's default launchers aren't
especially well - suited for the task,
as they're focusing more and more on individual apps and
animations, and the launchers grudgingly made by non-Google Android tablet vendors tend to range from okay to terrible.