Sentences with phrase «evasive space»

What really destroys Evasive Space is the control scheme; a ham - handed attempt to incorporate Wii - mote waggling into the arcade - shooter format.
The main mode in Evasive Space is story mode, which consists of twenty levels scattered across four different acts.
I was playing Evasive Space again last night and have to say, I really appreciate the control scheme more and more.
Let's face it, when we first saw Evasive Space, we all thought it was going to be something quite special.
When all is said and done, Evasive Space is nothing more than an average, overpriced WiiWare offering.
If the controls were tightened up a little more, or — better yet — allowed for the Nunchuk or Classic Controller to be used for directional input, Evasive Space would've been far more satisfying.
Those who can grasp Evasive Space's control «difficulties» will realize it's pretty spot on.
Now that the game has been released, many people may be shocked to hear that Evasive Space may not be exactly what they've been anticipating for the past couple of months.
I haven't played much of Evasive Space since downloading it on Monday.
This weeks releases are Evasive Space (Yukes Company of America, 1 - 4 players, Rated E for Everyone — Mild Fantasy Violence, 1,000 Wii Points) for WiiWare and Life Force (NES, 1 - 2 players, Rated E for Everyone — Mild Fantasy Violence, 500 Wii Points) for the VC.

Not exact matches

These features include the newest iteration of BMW's Active Cruise Control, which can work between 19 and 130 mph, Active Lane Departure Warning, which helps support «necessary evasive steering,» and a new function called Evasion Aid, which operates at speeds up to 100 mph and improves steering response, increases vehicle stability, and uses the car's sensors to make sure the driver has an unobstructed space to get into to evade a crash.
New functions also include an Evasive Steering Assist which helps drivers evade pedestrians if they are detected in the car's safety zone, Car - to - X Communication which warns other drivers of impending hazards, and Remote Parking Assist where drivers can use a smartphone app to maneuver the car into tight parking spaces or garages by smartphone.
Double - tap sidesteps improve the 8 - Way Run evasive arsenal, even if a lack of definition (read: something like VF's categorisation of linear, semi-circular and full - circular attacks) sometimes makes it difficult to judge hitboxes in 3D space; even a perfectly timed evade can be stuffed by some of the annoying auto - tracking moves or falsely advertised area attacks, though most linear hits can still be strafed and punished accordingly.
The selected works present a conceptual understanding of the constructed environment; through a re - imagining of context and materiality, the works consider our relationship of space as imagined, evasive, and unstable.
The imagery is typically and purposely evasive and the figure / motif fluctuates within a space between flat abstraction and a more traditional representation of the landscape, seascape or interior.
In Urbano's universe, the camouflaged materiality takes on a fictional existence and the viewer hovers somewhere between the representation of a space and the evasive idea that makes something feel real.
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