Not exact matches
If it's not Niles well then Elneny because
even Wenger must be adding up the cause and
effect with allot of our goals against, I would say that we'd have at least a quarter less
shots on our goal this season but for one lackadaisical individual.
So, whereas I was of the opinion that heading into Monday's encounter no longer top of the league would have a negative
effect on the team, it will instead empower them with so much reassurance and positivity that any sort of result would be enough to keep them on course for the title, but it does also mean they're there to be
shot at so don't be at all surprised if United come sprinting out of the blocks this
evening and put the Gunners to the sword very early on as don't forget, United had top - spot stolen away from them because of the recent bout of adverse weather.
Recently, a clinical trial of a
shot that did contain testosterone was canceled because of side
effects such as depression —
even though it was effective as birth control.
I totally see the arguments for laying off the coffee to evaluate whether it's one of the main causes for my own acne or whether
even just reducing my intake would have an
effect... I'm gonna give it a
shot!
JAMA
even recently published an article discussing its utility in weight loss and type 2 diabetes, both closely related to several common cancers like breast and prostate cancer.9 This
effect, in itself, may improve cancer outcomes since weight gain is associated with an increased risk of recurrence and death, thus the mediccal should seriously consider the ketogenic diet, periodic ketosis, or simply low - carb to help patients achieve and maintain a healthy weight and healthy metabolic status.10 After years of taking continuous
shots for their views, the modern day pioneers like Jeff Volek are finally receiving some vindication.
As for that 3D,
even though I continue to wallow in my anti-third dimension misery, adamant that the technology is unnecessary and the same
effect can be achieved through proper
shot composition, during «An Unexpected Journey» the 3D is far less distracting because the frame rate is far more so.
But if her own parents aren't watchful enough, Creasy is willing to devote himself wholly to Pita,
even to the point of being
shot to pieces in an unsuccessful effort to prevent her kidnapping outside the piano lesson Samuel has insisted she take (though she has declared her preference for swimming, in
effect, present bodyguard over absent dad).
Even with all the stars and special
effects and astronomical budgets, he manages to stick some signature
shots in.
As Toller's physical, moral, and spiritual torment escalates to a metaphysical degree, Schrader builds baroqueness into the film's architectonics, adding artifice to austerity with soundtrack music, mobile
shots, and
even special
effects.
The ghost
effects are pretty excellent, and several of the action bits are
shot with a nice sense of energy / attitude, so while Spectral is most assuredly composed of several components we've all seen before, it still earns some credit for being entertaining while being vaguely, perpetually, perhaps
even comfortably familiar.
While it's awesome that digital
effects can reduce the headache of
shooting certain scenes, it's nice to know that
even with a film at the scale of Rogue One they're still grinding out some amazing creature
effects.
There is a single
shot in The Adventures of Tintin that is so elaborately choreographed that it could only be pulled off in animation —
even with Steven Spielberg, that master of implementing special
effects, at the helm.
Bekmambetov is a visual
effects maestro (as he's proven with the Russian fantasy films «Night Watch» and «Day Watch»), and though most of his SFX trickery is squandered before the end of the first act, he still stages a mean gunfight; one good enough to rival
even the most impressive sequence from «
Shoot «Em Up.»
Sound is equally modest, the mono track often muffled by the circumstances of its location
shooting, which makes the foley
effects of crowd noise and rodeo sounds
even more tinny to the ear.
The disc demonstrates rotation
effects, how sprites could used in a way similar to clipping masks, and there's
even a short
shoot - em up game to play (as well as plenty of Fantasy Zone sprites).
I've noticed a similar trend with a lot of special
effects and
even some ordinary character
shots in both films and TV clearly being modelled to resemble video game scenarios.
Even Altman's practice of
shooting much of his action with two cameras can be linked to Renoir's TV - inspired use of multiple cameras in the late 1950s, while his tendency to keep these cameras moving (resulting in a prowling
effect that harks back to The Long Goodbye) adds to the Renoir - like feeling that more is going on in this fictional world than one could possibly encompass.
He actually weaves the camera around smoothly in places and holds a few still wide
shots to great
effect in other spots; there is
even a pretty good crane
shot thrown in.
Blade Runner 2049 is the cinematographer's third film with director Denis Villeneuve and, in an interview with Vanity Fair, Deakins explained the extent of the collaboration — designing the look of the world with the director, and
even staying on set during postproduction to supervise visual -
effects shots and ensure they maintained the spirit of bleakness he and Villeneuve had envisioned for the futuristic film.
In overuse of an artsy
effect that wore out its welcome a decade ago, our eyes are bombarded with great swimming balls of refracted sunlight; portions of some
shots — and entire compositions in one or two others — are washed out by overexposure, and a couple
shots are
even out of focus (no, it wasn't the theatre's projector) to no purpose whatever.
There's something inherently charming about stop - motion animation, the fussy fastidiousness of each individual
shot, the hours of love and craft and care that go into making
even the smallest, most minute
effect appear on the big screen.
Deathly Hallows has plenty of special
effects moments that look spectacular in HD, and
even when there's not a huge action sequence in play, the film's reliance on the party's trek means there are lots of sweeping landscape
shots that have their own beauty.
The sound -
effects - free trailer for this Tom Cruise adventure has already given it a
shot of publicity
even the official trailer couldn't manage.
Its massive scale is showcased to awe - inspiring
effect during the recreation of the classic dinner table pullback from the original, only here Hooper can't help himself but to take it
even further, establishing the sheer density of the environment with a super-wide
shot.
Creature
effects and costumes look cheap,
even being done by Jim Henson's Workshop, and a vast majority of the movie takes place in a modern high school and mall because Fantasia doesn't offer affordable location
shooting.
Now that I think of it, nothing is consistent in this movie —
even the special
effects at times could provide an impressive set or
shot, but then fall into almost laugh - out - loud goofiness (just because you can almost replicate a man falling down a chasm, doesn't mean you should do it).
Row through the six - speed manual, and the 420 lb - ft
shoots you from gear to gear; in sport mode, the
effect is magnified, the throttle responding
even more quickly to inputs.
Even when using a single camera
shoot it is possible to use software pan and zoom to give the
effect of a two camera
shoot.
Many people,
even some well known holistic minded practitioners, will recommend giving the remedy Lyssin after a rabies vaccination (or Thuja after a distemper or parvo
shot) to protect against the
effects of vaccination.
Vets can give allergy
shots to the terrier if it seems to have frequent skin allergies and while there are many anti-histamine medicines for dogs that do work, they also come with side
effects that could cause
even greater problems.
Normal difficulty provides enough of a challenge, although the major differences between each difficulty level being a certain increase in the amount of damage you receive from every enemy, while the damage you deal to enemies is vastly decreased to such a point that you may have to
even double or treble the number of times you
shoot or make contact with your sword before having the same
effect during the insane difficulty level in comparison to the easy difficulty level and in some cases; there are
even a greater quantity of enemies to contend with.
* Bugfixes - Super Armor
effect: Fixed bug where characters» white glow disappeared for a moment before fading out once the
effect ends - Fixed shuddering
effect when killed while incapacitated by a spin - Brynhildr (Character Special Ability): Fixed cancel
effect while doing a wheelie in Overdrive mode - Brynhildr (Special Move 2): Fixed bug where the cancel
effect remained in place while keeping an opponent in the air with attacks - Odin (Ranged mode, Special Move 2): Fixed bug where the marker would appear out of bounds when using move near a border - Odin (Ravens): Fixed bug where Odin would stick to the ceiling upon hitting it and be unable to move up or down - Odin (Ranged Attack): Fixed bug where the hitboxes for the Ravens»
shots were reversed if you changed lock - on targets immediately after launching Ranged Attack - Odin (Sweep mode, Special Move 2): Fixed bug where satellite - cannon
shots would land on the ground
even in areas with roofs.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and
effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank
even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they
even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can
shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Theres a secret passage in the wall and if you have full health but I do nt think full subtanks there will be a capsule where light gives you a chip that provides all 4 of the body chip
effects, regen when standing still, a new weapon that lets you fire off fully charged
shots for a bit, 2x air dashing and
even better damage reduction.
Bullets can be designed with elemental
effects, crazy firing patterns (a personal favorite is a combo that
shoots balls of energy, which then freeze in mid-air before exploding like tiny electric pipe bombs, sending shrapnel every which way) or
even the ability to heal yourself or your team.
The 3D
effect looks pretty good too, though it seems overkill for a game that's just about popping bubbles,
even if watching the balls you've
shot fall into space looks that much better on the 3DS.
The disc demonstrates rotation
effects, how sprites could used in a way similar to clipping masks, and there's
even a short
shoot - em up game to play (as well as plenty of Fantasy Zone sprites).
Although it may take a while for the
effects to kick - in,
shooting people with tranquilizer darts doesn't
even alert them that there's a cold - blooded killer nearby.
Shooting for the highest quality for improved results and
even adding attributes to an item to enhance its
effects.
Skill animations can't be interrupted unless you've managed to attach an
effect that allows it which means the flaky telegraphing from the bosses and the fact that your camera often can't pan out fast enough to
even see them will mean you end up absorbing a lot of cheap
shots.
Below all the chaos of visual
effects, Score Rush is just an overhead view scrolling
shoot»em up, with ground enemies
even, that was more inspired by Raiden than Geometry Wars!
Missions are selected from a map of our Solar System, Mass
Effect - style, and
even feature side quests in addition to your main missions, which can either be space dogfighting or more traditional COD campaign fare, with the usual corridor
shooting gallery.
The works are riotously colored in tones that evoke dresses Twiggy wore (French kiss) or psychedelic album art (I
Shot the Sheriff) and obsessions with color - chart spectral
effects and
even trails.
In the hope of getting any credibility whatsoever here, let me at least take a
shot at explaining the Coriolis
effect in terms that
even Max should be ok with.
The Live Bokeh mode is really quite accurate, blurring very selectively
even when messy hair is involved, and you can tune the blurring
effect after you take the
shot.
When snapping still
shots,
even in almost complete darkness, the portrait
effect is still just as good as a well - lit
shot.
In my hands - on time
shooting a portrait of my colleague Adam, the XZ2's bokeh
effect had uneven results,
even in a sunlit room with plenty of contrast.
Yes, we have seen other apps and phones do the same, but those
effects have been more about software tweaks (hey,
even Instagram lets you blur parts of
shots) and what one gets from the dual camera set up of the Vivo V5 Plus is quite in a different category in terms of detail and effectiveness.
Third, Samsung also showed some other advantages of the Note 8's possible dual camera system, such as Super Night
Shot Mode, which could allow for
even better low - light photography; perspective shift, which could let people adjust the angle of objects in a picture; and true depth - sensing technology, instead of the simulated depth - of - field
effects you get on the Galaxy S8.
Note: You can still
shoot in Portrait mode
even if the banner doesn't turn yellow — you just won't get depth or lighting
effects.