Sentences with phrase «even the game cameras»

Even the game cameras have depth of field, which normally you wouldn't do.

Not exact matches

Scan the product with a smartphone camera, and up pops digital content such as location - based games, coupons — even a way to buy more products.
If teams could get access to the full feed of game cameras, they could give QBs virtual run - throughs of past real games, even if there was nobody on the field wearing a 360 camera.
ESPN announcers even mentioned that Siskey had been involved in helping Alabama prepare that week, and cameras caught Siskey, a recruiting coordinator, in the «Bama coaches» box with a pair of binoculars during the game.
i think i've done well for myself so far — most of the gifts i've bought for Josh & Brian did not even come in a box, with the exception of Josh's Spiderman digital camera & his Chutes & Ladders game which, lets face it, NEEDS a box to hold everything together!
High Moon Studios managed to perfectly capture one of Marvel's out - there characters and even though the game falls a bit short on the gameplay front - the annoying camera and the repetitive level design are the culprits - Deadpool still holds its own thanks to its truly enjoyable namesake protagonist.
Far from just a lazy rehash, the more user - friendly camera system and online play makes the game even more enjoyable this time around.
Even if this is your second, third, fourth, or even your fifth time playing the game, the new camera angle adds a lot of freshness to the single player campaEven if this is your second, third, fourth, or even your fifth time playing the game, the new camera angle adds a lot of freshness to the single player campaeven your fifth time playing the game, the new camera angle adds a lot of freshness to the single player campaign.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
You can't change the camera or even adjust the sound without quitting the game to the main menu.
Amazingly even if you could deal with the terrible camera, shoddy controls and downright embarrassing lock - ups and glitches; the game simply isn't much fun once you get past the first few levels.
She's game, even when she's being out danced and out sung by her fellow orphans, and she at least doesn't embarrass herself like Foxx, who will likely go to his grave remembering the time a director told him to stand still and hold the Purell bottle so the camera can get a nice long shot of the label.
With amazing ambiance, a slow, high - tension pace, and even a decent use of the DualShock 4 and PlayStation Camera, The Creative Assembly has delivered a gem of a movie - based game, a feat that is seldom seen in this industry.
In fact, I even quit the game for a while due to camera frustration.
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a few more years of life left in this old beast, the animations and frame rate are exceptionally smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
When you set off a devastating combo or just even a lone powerful hit, gameplay shifts from this opening Field Phase to the Duel Phase, locking the camera and turning the brawl into a 2D fighting game for a short time.
It's a great looking game — you can even see Donkey Kong's fur, which moves around as he swooshes through the levels, and there's some brilliant dynamic camera work which really adds to the look and feel of the game; it feels like much more of a 3D world than a simple 2.5 D platformer.
No video game adaptation really has, even with the help of Oscar - caliber talent in front of the camera.
I found the Pokemon and Sonic games enjoyable as well, even if they had some flaws (strict catching limitations, spastic camera).
Otherwise, it's awesome to see Geremy Jasper get some love for the acclaimed indie Patti Cake $, and even though Molly's Game doesn't seem to be getting tons of awards love this season, Aaron Sorkin certainly deserves recognition for this first time behind a camera.
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Mobile phones with cameras had already produced a major change in cyberbullying behaviour when they became widespread a few years ago, but now we are moving on to a world of constant internet access, GPS location devices, Bluetooth and Apps which even allow companies to harvest personal information from a children's game.
For even more fun, 25 games and 52 discovery activities are included as well as a camera with photo editing software,» the company press release revealed.
You can even add in - game commentary using the front - facing camera and in - built microphone.
OTOH, smart cellphones have certainly taken sales from cameras, MP3 players, portable CD players, portable televisions, security monitors, pay phones, game machines, books, newspapers, beepers, appointment books, address books, GPS navigators, and for some people — even computers.
Guests may discover newspaper clippings and illustrations from the early 1900s; vintage Kodak cameras, the cutting - edge technology of the time; even croquet mallets from 1900 in homage to French obsession with the sport when a female team from that country competed in that year's Olympic games.
Even though Outlast 2 seems to be significantly disconnected from the first game from a narrative standpoint, the gameplay elements of the camera and combat - free survival are carrying over.
Even if Nintendo were to use the DSi's camera in this fashion, the Wii Remote contains a camera at the front and not a distinctive light source, therefore tracking the Wii Remote and placing a virtual object in the gamer's hand would be almost impossible.
Even small design elements come together to brilliantly convey a sense of distant realism — camera glitches, for example, when leaving the realms of the map are a genius way of maintaining the boundaries of the play experience while not breaking immersion with the game world.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
A game that tries to demonstrate the power of the medium fails to utilize a smooth control scheme, or even a camera that lets you see everything, the basics of almost any game.
This mode makes it even trickier to differentiate between certain units and buildings at a glance due to the game's art style which opts for a realistic look that ultimately results in most structures looking very similar, and yet this drone camera remains the favorable viewpoint because it lets you actually see the battlefield properly.
It's still all handled a little ham - fistedly, but by Gears of War standards this is inspiring stuff: even the manic Cole gets his camera moment as we get to take a look back to his glory days, and, just like the previous two games, the game does justice to the harrowing effects of war.
The frame - rate is poor compared to even the most graphically intensive games on offer with camera usage that would make even the most self obsessed Myspace girl look like the next Picasso.
This is made even worse by the horrific camera angles in the game that make it almost impossible to see where you are going and can lead to plenty of deaths.
While occasionally clunky, the dynamic camera makes the whole game feel much more fluid — even if it does accidentally reveal the secret areas that you'd have to diligently sniff out before.
I've tried everything, from recalibrating in - game, on the XMB, changing my camera from one place to another, removing any objects that may cause intereference and even exchanging my controller.
The game has several camera view options and you'll probably find one that works for you even though none of them are ideal.
The battle camera can not even be changed between low and high angle like in the previous games.
I could talk about the painful voice acting, the singularly cringe - worthy cut - scenes, the innumerable graphics glitches, or the moments in the game where you die for no apparent reason (especially in the snowboarding level, which is a particularly low point in gameplay terms as it even manages to feature checkpoints that you can miss by a whisker and then continue playing, only to be plonked right back at the start of the level when you inevitably die by running into a pile of rocks that you couldn't see because the camera was pointed the wrong way).
Especially a game where it's not even necessary to use because the camera auto corrects and points you in the right direction all the time.
With amazing ambiance, a slow, high - tension pace, and even a decent use of the DualShock 4 and PlayStation Camera, The Creative Assembly has delivered a gem of a movie - based game, a feat that is seldom seen in this industry.
If you didn't notice that holding the Start button on the side of the Move controllers (a button most players probably forgot even exists), then get ready to hear the same prompt over and over as you struggle to figure out why the game wants you to walk beyond your camera to reach a crate.
The game knows it's beautiful and even gives players a camera that can only be used with the GamePad.
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my grip gives up and I fall to the ground unconscious for 6 seconds, and just as I get up the horse runs in my way as I try to move and the colossus smacks me with lightning bullets and I lay unconscious for another 6 seconds, and then, finally, I get to start over climbing it again, I wonder why people love this game so much.
Shadow does have a lot of speed throughout the game, but the camera angle in the game and even the controls only succeeded in hampering that sense of speed.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
Arguably it's even better to head into the game without having every played The Stanley Parable since even that will somewhat color your expectations in much the same way that someone going into the latest Michael Bay movie has certain expectations regarding insane explosions and low - down, spinning camera shots.
Poor camera angles, inaccurate targetting systems, shallow stories, and even shallower content left me just wanting to pick up one of the many games it was obvious this title wanted to be like.
Gunplay is still in, obviously, but now Battlefield does stealth, too, borrowing liberally from numerous games with the inclusion of cones of vision on the mini-map and even Far Cry style alarms that need to be disabled and a magic camera that can tag enemies for you.
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