Sentences with phrase «even the menus feel»

Even the menus feel customized to fit gamers all - together.

Not exact matches

The bi-level Royal Suite at this most decadent of Dubai hotels spares no expense: with 24 - karat - gold iPads, a private cinema, personal butlers, uninterrupted views of the Arabian Gulf, and a menu of 13 different kind of pillows, it's enough to make even the most jaded of travelers feel like a sheik.
Overall, our dining experience at P.F.Chang's was fabulously successful and even though we couldn't try everything on P.F.Chang's Summer Menu, I feel certain that if everything else is as good as what we had, you can't go wrong with whichever dish you choose to have.
(Even McDonald's felt compelled to add «McCurry Wurst» to its menu in Germany, with separate packets of Mild and Scharf curry powder for sprinkling on top.)
(Even McDonald's felt compelled to add «McCurry Wurst» to its menu in Germany, with separate packets of
When I waitressed in college I heard a chef say that even though he despised it, he felt it necessary to have a chicken dish on the menu.
Over the years, I managed to successfully healthify, and even paleoify my entire traditional Christmas menu, without leaving my guests and family members feeling deprived in the least.
It's a learning opportunity complete with a guide, a day by day menu plan, recipes and even a grocery list to help you to experience the vibrant feeling of eating raw foods.
Great game, beautiful graphics and animations, and megaman x (ish) gameplay to make it even better, the only thing i didn't like was the unnecessary paid dlc, because the game itself is not that long and the paid dlc are part of the «start your adventure» menu, it feels like the game is incomplete if you don't pay the extra money (the one available is 9.
The menu's and presentation of the game have gotten some solid upgrades as well making the whole experience feel more like something you would watch on TV and maybe even participate in.
The menus use the now - standard Easyfind navigation system, lending a weighty feel to the disc, even though there isn't a whole lot there.
On the Sport trim, the cabin feels expensive even though it's one of the most affordable trims on the menu.
Tapping at the bottom of the screen opens up a simple options menu, and Kobo still goes beyond Kindle when it comes to getting your own look and feel, with a choice of eleven fonts, size, margin and spacing sliders, justification options and even an Advanced view that lets you see the text before and after.
The trackpad itself feels more recessed into the device, almost so much that sometimes when running my finger over it I had to question if it was even there or if I was simply pressing on the escape key or menu key and on occasion even looking to see if that was indeed the case.
When you're feeling those tummies start to rumble head to the hotel's main restaurant, where you'll find a delicious range of dining options, including special diet menus and even show cooking.
It made me tilt my head and wonder what I was looking at; the menus looked terrible and felt clunky even though they are at least in 16:9 aspect ratio.
And then there is the woefully slowing camera panning speed that you can't change, the baffling barracks menu which still, even after numerous hours of play, feels weird and a variety of other little niggles I have with the user interface.
The introduction of a Factions War feature means that you'll be feeling competitive even when you're not in - game, as you permanently align yourself with one of the three and attempt to dominate the world map (which doubles as a game - mode menu) over the course of several «turns.»
Even the training mode menu is a confusing mess of options, and that's coming from a veteran of the genre; I can't even imagine how it must feel to navigate that if you're frEven the training mode menu is a confusing mess of options, and that's coming from a veteran of the genre; I can't even imagine how it must feel to navigate that if you're freven imagine how it must feel to navigate that if you're fresh.
Even the menus have a similar layout and feel to what we've gotten use to in Halo 3.
Multiplayer is set in the narrative context of the single - player campaign; you can even switch between each mode without quitting to the menu, making multiplayer feel an integral part of the experience.
Navigating it doesn't feel good and even something as simple as equipping the DLC outfit I got was a pain because it was hidden deep in the menu that I only found because someone mentioned it in the Steam forums.
In regards to the Platinum side I feel they took some of the leftover environments from Revengeance, even the menus look kinda of similar.
Even the game's menu is set up to provoke warm and fuzzy feelings.
Subtle animations like when your ship first starts up or even the menu screen show how much care was putting into making this feel real.
Menus respond to touches just as you would expect them to, and you can even tap a point on the screen to move your character there if you don't feel like using the virtual stick.
Gone are the lists of (very slow and clunky) menus from previous games and instead everything is presented to you in - game, meaning even when the in - game action has been paused, it makes you feel like the game hasn't stopped, and for this Lionhead should be commended.
You not only have tons of helpful menus and descriptions about everything utilized in the game, but none of it feels restrictive or comes off as complicated to anyone, even new players who may have never experienced the series before.
Another offender is the menu system, which feels cluttered and not all that functional, with things getting even worse when playing with a controller.
Even though the graphics and menu can feel distracting at times, this is one of the better tycoon style games to come out recently from a gameplay, personality, and content point of view.
With a name like Kami, even though the main menu image insinuates that the word means paper, I still felt... Read More»
Super Smash Bros. for Wii U, brought to life by Masahiro Sakurai and a team at Bandai Namco, feels even more like a collection of cool toys in a box than previous installments, eschewing any attempts at narrative and cohesion in favor of a menu full of disparate - but - entertaining options.
And the user interface feels very crowded at times, which can make the whole experience feel clunky - so much so that I've triggered the Options Menu a half dozen times in mid-gameplay without even knowing how I did it.
Even after a few hours of playing it doesn't feel natural to go through the radial menus and once the game gets to a stage where you need to carefully manage combat scenarios with lots of members in your party, choosing attacks and abilities can become a real pain.
But even mundane motions, like moving the cursor on a menu, felt sluggish and molasses - ey when compared with the IR pointer.
As in Monster Hunter 4 Ultimate, even on a New 3DS, the graphics — menus especially — feel muddy.
Conversely, the decor of an upscale restaurant in Manhattan with a prix fixe menu is likely to be considerably more muted; the last thing they want is for you to feel rushed or still be hungry after dropping $ 1,000 in a single evening.
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