Everything feels solid, and the materials used are premium, especially the leather strap, which is really soft.
Everything feels solid and well designed.
Everything feels solid and all the touch points are made of soft, well - padded materials.
We were very pleased with the inside's fit and finish —
everything felt solid and durable.
Not exact matches
So,
everything from the visual media components to the look and
feel of the tasting venues were designed and created by
Solid Light to highlight the unique importance of the water and triple distillation process, and take visitors on the 22 - mile journey from the spring waters at Sagamore Farm — trucked in daily to make Sagamore rye whiskey — to the distillery in Baltimore.
Feeling much more
solid in this space lately (this album on repeat and big cups of vanilla rooibos while sifting through the emails /
everything else is helping) and I'm glad that you're all here.
Alyson fell into the «extreme cases» category; she did
everything correctly yet struggled to maintain
solid slumber, often
feeling anxious when she attempted to fall asleep and awakening throughout the night.
The most obvious difference you'll notice in your body is extreme hardness;
everything will be rock
solid and you'll
feel strong enough to move mountains when you're taking Trenbolone (click here to buy Trenbolone).
Getting 8 hours of
solid shut eye initially
felt like a challenge, but after a few weeks Denise became a believer in the good - sleep - fixes - nearly -
everything mantra.
Everything about this film moves at a very
solid pace and you
feel like it is giving you a slice of life at this moment in their lives.
Hanks»
solid yet stiff performance is, in the end, emblematic of
everything that's wrong with Inferno, as the film's overly serious
feel is completely at odds with the fun, fast - paced tone of Brown's page - turner - with, especially, the dull third act ensuring that the movie ends on as anti-climactic a note as one could envision.
Even during the film's most expansive and incredible shot, in which for a
solid minute and a half or so the camera flies through a house allowing us to see the entry path of a group of burglars,
everything feels confined.
At the same time, it's beautifully well - sorted: comfortable (with a surprisingly decent ride in Comfort mode), accommodating (power
everything, including that folding top), and refined at every turn, from the
solid feel of the switches to the range of the high - output V - 8 — which will putter along in the worst L.A. traffic without hassle or complaint.
Its sophistication is evident in
everything from the quick - shifting automatic transmission and the accurate steering to the
solid -
feeling infotainment control knob, which wouldn't be out of place in a Mercedes - Benz.
Everything in it
feels solid and well put together.
The seats are above - average comfortable, while
everything a driver needs to, er, drive — steering wheel, pedals, shifter —
feels solid but not overly weighted.
If you want a stylish,
solid and quick compact hatch with a premium
feel that stands apart from just about
everything else on the road, the C30 is an appealing option.
The good handling and
solid feel have
everything to do with the Tundra's frame, which features a fully boxed front section, partially boxed C - channel under the passenger compartment and more flexible open C - channel below the bed for added protection against overloading.
The fact that the luggage compartment is equipped with
felt instead of carpet or that VW has only a simple head - up display on offer, which is projected on a small glass plate and not on the windshield can be forgotten —
everything important is more than
solid.
The materials are top notch, while
everything from the heating controls to the steering
feel solid and well built.
There is a good,
solid feel to
everything that few small cars can offer.
The overall build quality
feels solid, but the back does have some flex to it and makes some creaking noises when handled — not
everything can have the build quality of an iPad.
Key to any racer, off - road or not whether it's realistic or arcade is a
solid handling modelthat makes you
feel like your driving the vehicle to its limits, all the time just keeping your grip on the road and dragging every second of time out of the poor screaming machine, but the handling in Nail'd simply lets you drive around
everything at max speed and
feels loose and light, and never once does it
feel like your actually racing on dirt or mud.
Give it a squeeze or two and
everything feels absolutely
solid and well - made.
The low frequencies
feel solid and thick, while the mids and tops are light and have a nice presence about them, and having looked at the response curve, it's easy to understand why, having
everything sub 200Hz sitting about 3dB higher than the rest of the response chart, with a vast chasm of a dip in the 5kHz region.
Characters look a bit crisper and
everything feels smooth and fluid with a
solid frame - rate and virtually non-existent load times that never keep you waiting for long.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be
solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing
everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Everything feels a tad extraneous to the gunplay, which isn't necessarily a bad thing since the gunplay itself is well - balanced and
solid, but it did make me question the importance of magic when all I was mostly using it for was hitting enemies behind cover (since magic apparently doesn't adhere quite so stringently to line - of - sight as bullets do) or buffing the people in my squad with the best weapons.
What I Like: + Great story + Well - done characters + Great new music +
Everything feels tweaked and optimized + At 3 + hours this is a
solid length
As an arcade battle royale experience goes, this is as good as it gets in terms of guns: It's
solid and tactical, and every bullet you put into a target
feels satisfying, but the game is simple enough that you don't need to put any real effort in to learn
everything before you have a good time.
All of this, combined with the ability to hack
everything, means the levels themselves are reminiscent of Metal Gear
Solid V: The Phantom Pain, in that they
feel dynamic.
The lack of
solid - state drive means the laptop will
feel slower every time you boot up or do anything that requires accessing programs or files stored on the drive — so, pretty much
everything you do on a laptop.
Motorola has done some great software optimization work, and the result is a phone that
feels like it's locked at a
solid 60 frames per second rate in nearly
everything you do.
Huawei seems to have tweaked its hardware since the spring, as
everything from the casing itself to the various band designs
feels more
solid.
«The shower cubicle had one
solid wall which obscured the window, making
everything feel rather forced in.
I do love freestanding furniture, but built ins give
everything a streamlined
solid feeling that I really like.
Everything we've received from them from our favorite sofa to theses chairs, even the mint floor lamp is
solid and
feels worth well more than the cost.