EXO Suits give players a super-powered weapon with incredible firepower to take on the zombie horde.
Two all - new classes of zombies: Explore and scavenge the open world sandbox of Willamette, Colorado while facing off against newly zombified enemies and agile zombies that can attack you from above Anything and everything is a weapon: An all - new collection of weapons and vehicles allow players to craft their own tools of zombie destruction
EXO Suits: give players a super-powered weapon with incredible fire power to take on the zombie horde
Once you go through that door, drop down, turn 180 degrees, and activate the control panel to unlock
the Exo Suits in the center of the room.
With the addition of
the Exo suits, the game gains new ways to play and explore the maps, as well as a more measured pace to it as you try to hunt out your enemies in as many different areas as possible.
No Exo Suits, no getting into giant mech's or special abilities constantly needing recharging.
Players will also enjoy ambitious new features including new zombie classes,
EXO Suits, and four - player co-op multiplayer.
Exo suits and boost jumps will not sell well.
It's no surprise that Activision decides to go back to the past and create games on real - world historical conflict after the 50 % drop of sales Infinite Warfare received compared to Black Ops 3 and over 3 million dislikes the Infinite Warfare Trailer receives, it's a smart move to go back to boots on the ground and no futuristic weapons,
exo suits, trust jumps, wall running, etc..
Atlas is an advanced PMC and have lots of resources, hi - tech weapons and
EXO suits.
New this time around are mainly
the exo suits which basically gives you the ability to take the controls of a super soldier without it being too cartoon y. Each suit gives the player new abilities and skills to play around with and it keeps the gameplay aspect fresh and yet approachable.
The setting and mechanics do not have to corroborate with the timeline of Black Ops 3, which is important given the general dislike of boost jumps and
Exo Suits.
Dead Rising 4 took a page out of Call of Duty's book and added
Exo Suits.
Players will also enjoy ambitious new features including new zombie classes,
EXO Suits, and 4 - player co-op multiplayer.
Through the combination of
the Exo suits, equipment pieces, weapons, and Gadgets, there are a lot of unique ways to approach enemy encounters.
These zombies run faster and jump higher thanks to
their Exo Suits, and who knows what else Atlas Corporation cooked up for our heroes.
Jon Warner took to the stage and introduced the worlds first game play — and it looked great on the Xbox One X. Each player will have a variety of
Exo suits called Javelins for you to fully customise.
The inclusion on of
Exo suits, jet packs or intruders would make Killzone SF multiplayer more fun.
Though the big set - pieces and moment to moment beats are familiar the campaign is actually surprisingly fun, despite the clear unwillingness to commit entirely to
the EXO suits.
Such mechanics as the branching storyline in Black Ops II and
the EXO suits seen here demonstrate that Activision and co are willing to put a few toes outside of their comfort zone, but refuse to take the entire step needed to truly advance the franchise.
The singleplayer never gives itself over fully to the idea of
EXO suits, but remains enjoyable regardless with a story that while not scintillating and certainly predictable is still good enough to keep the action flowing.
While I still hold that weapons could really do with having more kick there's no way to deny that Call of Duty is a master of gunplay, and
the EXO suits bring some extra flavor to encounters.
Exo Suits definitely made me feel more powerful, but once I'd finally found one of the upgrades, the juice had worn out and I was left with shattered dreams of what could have been.
In fact the only legitimately new mechanic in Dead Rising 4 is with
the Exo Suits — temporary buffs that allow you to use heavy weapons such as a giant axe, flamethrowers, and even ripping up signposts to swing concrete at enemies.
The only genuinely new idea is
Exo Suits, which you can find littered about the game world and grant you a go in a mech suit for a short time.
Set sixteen years after the initial outbreak, Dead Rising 4 features more of the goofy humor and ridiculous -LRB-- ly awesome) craftable weapons we've come to expect from the series, along with new
EXO Suits that can be worn to augment West's strength and speed, a more agile enemy called the Fresh, and four player - co-op.
A measurable addition to Dead Rising 4 lies with
its Exo Suits.
Enjoy classic hallmarks of the ground - breaking series along with ambitious new features: Distinct zombie classes,
EXO Suits, and 4 - Player Multi Player.
The Exo Suits will give infinite stamina once equipped and provide a huge boost to the player's power, letting them grab and smash zombies or other objects as they see fit.
Generally,
these Exo Suits have a limit to use (they have a battery that will drain), but eventually you'll get access to them for lengthier periods of time.
Given that the zombie hordes inside the mall aren't as large in size as those outdoors, you won't ever be truly overwhelmed, though the game does have
Exo suits if you find the keys for them.
Stevivor: Mini-boss Lieutenants also sport
the Exo suits.
I wish they invest more combo weapons and cars rather then
exo suit.
Exo suit was nice but not my favourite.
Cochrane: Agility while in
the Exo suit was a key fundamental we focused on when we designed it.
Stevivor: From what I've seen,
the Exo suit is rather vanilla — clean, white lines with glowing orbs that denote remaining power.
After years of having your soldier's boots firmly planted on the ground, it may take some adjustment before you get comfortable with
your Exo suit's new double - jumping skills.
Cochrane: There are several enemy soldier types that wear
the Exo Suit, not just the flamethrower - wielding ones we have shown so far.
We used the time to discuss not only the game's new
Exo suit and related mechanics, but the reintroduction of franchise legend Frank West and the iconic city of Willamette.
Stevivor:
The Exo suit and corresponding heavy weaponry also spice up gameplay.
Cochrane: The base
Exo suit comes from the military force that is occupying Willamette, so it was designed to be clean and efficient.
One brand new addition is
the Exo suit - this limited use robotic suit lets Frank dish out tremendous damage while also using weapons such as big machine guns, flame throwers, and even larger environment items that you normally aren't able to lift.
For instance, you can pick up beer kegs and strap them to
the Exo Suit arms, thus changing your attack patterns.
Battling these enemy forces with an arsenal of imaginative weapon combinations is great fun but what's even more enjoyable is taking them on while equipped with
an Exo Suit.
Beyond the addition of
an exo suit — and at least one exo - suit wearing zombie (which, it's worth noting, we saw plenty of in Call of Duty: Advanced Warfare «s Zombies mode all the way back in 2014)-- that players can don for brief periods in order to pick up and wield even bigger objects as weapons (think: trees and arcade machines), you'd be forgiven for thinking at times that you were just replaying one of Dead Rising 4 «s predecessors.
You ditch the three - piece business variety for a military - grade
EXO Suit that gives him enough strength to turn a parking meter into a fee - collecting hammer of zombie - smashing goodness.
Sure enough, inside I found a wearable
exo suit.
Like
the Exo Suit, they're usage is gauged with a timer.
Unlike
the Exo Suit, the time limit is quite a bit more generous and another arcade machine is never too far away.
Frank is great and his photography and
exo suit abilities are welcome.
The Exo suit brings a much needed sense of powerful movement to the game, yet the developers are so keen to adhere to the Call of Duty linear template that the movement they worked so hard to create is curtailed.