Sentences with phrase «explore maps only»

Not exact matches

The idea of exploring their «mental maps» as a way into understanding the international history of a particular era (earlier volumes explored the era of the two world wars and the era of the early Cold War) is to uncover not only what made these leaders unusual but also their sense of the constraints, both domestic and international, with which they were faced, and also the opportunities that might arise.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
4 Days in France not only maps national consensus, but as it explores different characters (from a lonely, risky 20 - year - old to a middle - aged veteran libertine), it also charts an alternative history of French philosophy.
The only time I had fun, was exploring the map.
But the gameplay seems SS - y... From what I see, there are only 5 worlds to explore on the world map, like in SS.
4 Days in France not only maps national consensus, but as it explores different characters (from a lonely, risky 20 - year - old to a middle - aged veteran libertine), it also charts an alternative history of French philosophy through a pageant of female characters.
The Interactives allows users to investigate the Maya writing system through artifacts, examine the only existing copies of the 1507 and 1516 maps by Martin Waldseemuller, and explore a complete version of the classic work, The Buccaneers of America.
We love the map display of fares, and the fun search options, but don't like that it only lists round trip fares (Kayak Explore one way doesn't work), and that it won't find cheapest flights any date from a specific country.
From foodie gems to romantic hotspots, party bars to hidden hangouts that only the locals know about, the map is designed to encourage visitors to Antigua and Barbuda to explore the island — hopping from bar to bar and soaking up the best of Antiguan hospitality along the way.
You only have to glance at the Google maps terrain view to see just how many reefs and hence dive sites there are to be explored by newbie and experienced divers alike in this pristine pollution - free, nutrient rich, environment.
You can freely move about the map, exploring areas you would normally only be able to see.
The only thing I'm a little disappointed at is there isn't a map to explore the world.
I was loving it so much, slowly levelling up my abilities and exploring all the nooks and crannies of the vast underground map, that when it ended I felt like I was only just hitting my stride.
With no map - or any on - screen interface - exploring and memorizing every space is really your only option to know your whereabouts.
The map is filled with a variety of environments and areas that will remain unexplored until after the main quest is beaten, with hidden areas that can only be accessed or properly explored with the use of special moves, and other areas that can only be reached based on the current in — game season.
You could fly to clusters and move about the maps, but you were limited to the map of space and could only explore worlds on foot, or on foot inside your ship.
Open map so you can explore the cities and a lot of side missions to do without running only for the main story.
Not only is there a large portion of the map left to explore, including the version exclusive areas of White Forest and Black City, but you're even presented with new quest post-game.
But the gameplay seems SS - y... From what I see, there are only 5 worlds to explore on the world map, like in SS.
Now imagine you have been meticulously working you way through a dungeon in AoM, you have just used your last key on a locked door and then back tracked to explore that fork in the road from earlier, only to find upon returning to the door that it is now locked again and you have to walk all the way back through the dungeon to the world map and THEN to the nearest town to buy more keys before heading all the way back to where you left off!!
The only direction that Xeodrifter offers players are vague red dots on their map — the game doesn't tell players which of the four planets to explore first or which fork in the road to take.
Only on select portions of the map can you have friends with you and, disappointingly, you can't explore the open world with a buddy.
Not only will the entire map be open for players to explore, but they'll also have access to the full line - up of vehicles available in The Crew 2 to unlock.
There is a map, but it literally only marks power ups and bosses (think a Zelda dungeon where you have the compass but not the map), making it essentially useless for navigating the long, samey - looking environments you'll be exploring.
Of course, this exploit can only be used on a Custom Game where the hero ablities are set to have no cooldown, but it's a fun way of exploring the maps nonetheless.
One wonders if Weber and Stritzler - Levine realised just how far off the map they would go when independent institutional curator José Roca, a native of Colombia who now lives in Bogotá, agreed to take on the project.1 Inspired by a show of Andean chuspas — bags made from coca leaves — that would run simultaneously in the BGC Focus Gallery, Roca envisioned immersive environments in which the paradoxes, polarities and points of contact between diverse artistic practices are explored through the tropes of the river and weaving.2 The works themselves provide their own context as they interact with each other and viewers, who are given a minimalist illustrated pamphlet as their only guide to what they will encounter in the gallery spaces.
Hawkinson's works confront not only the palpable, corporeal aspects of human nature; he has also created pieces which explore the metaphysical facets of human consciousness and the yearning to rationalize and map the intangible forces governing the universe: Ruffle (2009), a 44» x 44» x 44» hanging sculpture made of aluminum mesh, aluminum tape, and bondo, and Track (2009), a 92» x 60» x 24» allusion to Edward N. Lorenz's visualizations of deterministic chaos based on a mathematical model of the atmosphere constructed out of a aluminum tape, neoprene, pvc, and wire will also be on view.
Through drawings, maps, text, sculpture, and video, Ghossein's show explored not only the emancipatory implications of this system, but the history of cartography in Lebanon and its entanglement with regional political and military strife.
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