Sentences with phrase «fps high frame»

And of course, this also holds true for 48 FPS High Frame Rate content, 23.976 FPS U.S. broadcast television shows, and the framerate of any other media you access.
Xbox One X Enhancements HITMAN — Game of the Year Edition is enhanced for Xbox One X. Featuring beautiful native 4K, a smooth as butter 60 FPS high frame rate mode and HDR support for vivid and stunning colors.

Not exact matches

Qualcomm's new Snapdragon 845 chip will allow Android phones to record 4K video in HDR (high dynamic range) at a smooth 60 frames per second (fps).
It stands for High Frame Rate, and involves shooting the film with twice as many frames per second than we've become used to (48 fps vs the usual 24).
Speaking of James Cameron, I heard that he is actually planning at shooting the next AVATAR film at an even high frame rate (60 fps)
Also hampered, for those that saw it in 48 fps, by the shiny, overlit, hyperreality of Jackson's much - touted high frame rate, «Unexpected Journey» is the best of the «Hobbit» films, but still only a pale shadow of its high - watermark forbear.
They fully remastered the visuals in Unreal Engine 4, bringing high - resolution textures and models to Xbox One with a (generally) 60 FPS frame rate.
While Warner Bros. still believes that 48 fps is the way of cinematic future, they're being careful with their first major release by limiting the sites that will screen The Hobbit at the higher frame rate.
YouTube has today begun to support the ability to watch user videos at frame rates higher than 30 FPS.
That's a significantly higher frame rate than Peter Jackson's experimental use of 48 FPS for The Hobbit trilogy, and it sounds like the reaction to this format from the first reviews of the movie is even more resistant than to that previous effort.
That's why most movies are 24 fps, sometimes it's too much information for your eyes at higher frame rates.
With all of the focus landing on The Hobbit: An Unexpected Journey's use of high frame rate / 48 fps, the rest of the production's stunning achievements in visual effects have been unfairly shunted to the sidelines.
With a 93.3 fps score, the Gamer's Edge DualX posted the highest 1,024 x768 frame scores, but the next closest competitor, the Alienware Area - 51 ALX, came close with 90.7 fps.
The Vector is able to top our 3D gaming tests as well, garnering top marks in Futuremark's 3DMark Vantage test and earning top scores on our Crysis test (101 frames per second at medium quality, 59 fps at very high quality) and on the Lost Planet 2 benchmark test (97 fps middle quality, 48 fps high quality).
Bumping the settings up to high dropped the Edge Pro's frame rate to 11 fps.
Xbox 360 Xenos GPU = 0,240 TFLOPS Playstation 3 RSX GPU = 0,176 TFLOPS Xbox One = 1,31 TFLOPS Playstation 4 = 1,84 TFLOPS For further comparison Nvidia GTX580 (2010 HIGH - END GPU) = 1,58 TFLOPS Nvidia GTX680 (2012 HIGH - END GPU) = 3,09 TFLOPS The GTX680 is almost twice of powerful but doesn't render twice as many FPS (Frames Per Second) but closer to 35 % faster than the GTX580.
What this means is that if a game runs faster than 30 FPS, the results will not be accurate should frame - rate go higher (blending artifacts from one frame to the next in some of the clips suggest it tops out at 30 FPS, but we'll check that for sure once we have the beta ourselves).
While I haven't experienced the Switch version, I can tell you this game looks glorious in motion at 60 fps as the animation, brutal combat, and gorgeous character models pop off the screen at a higher frame rate.
Indeed, the recent revelation that DriveClub will be locked to 30 fps still stings - while the sense of speed is spellbinding, the slower frame rate is apparent at high speed.
From developer Inti Creates and publisher Nighthawk Interactive, the Azure Striker Gunvolt: Striker Pack offers tons of new features, including a glorious 60 frames per second (fps) upgrade, striking high - resolution event graphics, and Nintendo Switch Pro Controller and HD Rumble compatibility, making these supercharged side - scrollers more energized than ever.
This allows you to either opt for higher quality and resolution at the sacrifice of some frames during gameplay (slowdowns and a bit jerky) or if you want to lower the draw - distance and resolution in order to get a rock solid 60 fps.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Its high frame rate of 60 fps ensures responsive controls, smooth animation and precision maneuvering.
While console gamers have often been left capped at 30 FPS, one of the advantages of playing on a PC is being able to run as at high a frame - rate as your hardware allows, creating a smoother experience.
Call of Duty's relentless targeting of 60 fps gameplay defines the series, delivering responsive twitch - based gameplay that few titles can compete with, but the strict focus on maintaining such a high frame - rate comes at a cost: the series» potential to dramatically evolve and grow over time is limited by the narrow rendering budget available on a per frame basis, with each instalment offering up smaller refinements to the formula along with a modest boost in graphical spectacle along the way.
In terms of performance, both the Switch and PS4 versions target 30 fps - and while a higher frame - rate would have been preferred (and is available for PS4 Pro owners), Sumo went for a more stable experience as opposed to a variable, unlocked performance level.
But this isn't your younger - self's Perfect Dark, it's been enhanced with entirely new high quality textures as well as a frame - rate of 60 fps, things have definitely changed for the better.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame - rates.
How do you think Red Dead 2 will look in HDR (High Dynamic Range) 4k UHD (Ultra High Definition) graphics running at 60 fps (60 frames per second)?
PC doesn't only «do» high frame rates better (by the way, we actually get 120 fps with our graphics cards, I know I get ~ 120 FPS when playing Battlefield 3 at Ultra with my AMD 7990) we do pretty much everything betfps with our graphics cards, I know I get ~ 120 FPS when playing Battlefield 3 at Ultra with my AMD 7990) we do pretty much everything betFPS when playing Battlefield 3 at Ultra with my AMD 7990) we do pretty much everything better
The development team says that although the game's recommended settings target is 1080p resolution and a frame rate of 30 fps, there won't be any frame rate locks or resolution caps to effect any of the players with high - end machines.
Reviewed on GeForce GTX 970, Intel i5 - 3570K @ 3.40 GHz, 16 GB RAM Graphics options Borderless fullscreen, vertical sync, frame rate lock, model detail, texture filtering, shadows, lighting, SSAO, effects Remappable controls Keyboard and mouse only, but gamepad users can choose between four different control schemes Gamepad support Yes Other Native 4K support On my GTX 970 (4 GB) review PC, the game maintains a solid 60 fps on «extra high» settings at 1080p.
The classic and Slim PS4 models offer a maximum output of 1080p, while the Pro is capable of 4K ultra high definition gaming at 30 frames per second, or 1080p at 60 FPS.
Luke Smith said that the first - person online shooter will run at 30 FPS on all console platforms, which means that only PC gamers will be able to enjoy the game at 60 FPS or higher (the frame rate is uncapped on PC), alongside other perks such as Ultrawide support, customizable Field of View (FOV), text chat, custom key mapping and detailed graphics settings to tweak.
The PlayStation 4 Pro version antes up the frame rates for its PS4 games — many to 60 fps — bringing 4K high definition gaming and video streaming, as well as twice the GPU power of a standard PS4.
Rage 2's open world would look at its best on PS5, though, with the console's insane next - generation hardware helping to maintain an FPS must: a stable 60 frames per second or higher frame rate.
A massive collection that lets you experience «Halo» in an all - new way, at higher visual fidelity running at 60 frames per second (fps) on dedicated servers, «Halo: The Master Chief Collection» features curated campaign and multiplayer playlists across all four games and features more than 100 multiplayer maps — authentic to their original release.
If you're more interested in a higher frame rate, performance mode renders the game at a minimum 1080p resolution while aiming for 60 FPS.
Unreal Engine 4 is also able to delver outstanding visual VR experiences all while running at a smooth 90 frames per second (FPS), making it one of the highest - performance engines available at the minute.
They also support all major HDR formats and video with high frame rates up to 120 fps from streaming apps.
Those higher frame rates apparently top out at 240 fps at 1080p, meaning crisp (if not 4K) slow - mo options.
Depending on your desired size and network speeds (in case you want to upload and share it), you can choose between low, medium and high quality, and you can even select how many frames per second you'd like the reel to finish up in — you can go up to a maximum of 30 fps, so keep that in mind.
The 1/3.2 - inch OV12830 utilizes the OmniBSI - 2 pixel architecture to capture 1080p high definition (HD) video at 60 frames per second (FPS), and full resolution 12 - megapixel high - speed photography at 24 FPS to dramatically reduce shutter lag.
With resolution set to 2,560 x 1,440, details on high and anti-aliasing at its highest setting (8x), the Mac Pro managed an average of 56 frames per second, with frame rates running the gamut from 28 to 83 fps.
In our real - world gaming, you'll find yourself limited to lower - end games like Rocket League, where the ThinkPad X1 Yoga managed a playable 57 frames per second (FPS) on «Performance» settings at 1080p but dropped down to 25 FPS on «High quality.»
In order to access full 60 fps HDR content, however, you'll need to go into the Input Settings and turn Full UHD Color to «On» for any input connected to a 4K HDR device that plays higher frame - rate content.
On our budget gaming test, the XPS 15 played Rise of the Tomb Raider at 1080p with high settings and SMAA anti-aliasing at 41 frames per second, which is higher than the average 37 fps.
At 1080p resolution the game was no challenge, running at an average of 139 frames per second with detail settings at low and averaging 79 FPS with settings at high.
Microsoft has unveiled its next flagship gaming console as a part of E3 2017 — the Xbox One X. Aiming to deliver 4K gaming at 60 frames per second (FPS), the console stands out among the competition as a high - end device to deliver a premium gaming experience.
The new and improved iSight camera lets you shoot stunning 1080p HD videos at 60 FPS, which is an impressive amount of frames for such high resolution video.
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