Now, let's fire up a game that we know has on - screen debugging so we can compare what the game's native
FPS readout says to what FRAPS says.
Here you can toggle basic startup settings like starting it with Windows and, if you have an LCD - screen keyboard like the Logitech G15, you can even tell FRAPS to display
the FPS readout on your keyboard instead of on - screen.
Of course, matching while idle is pretty easy but we also tested
the FPS readout matching while setting off a huge pile of TNT blocks in a cave to see how the readouts compared.
Not only did we add
FPS readouts into games that don't have a native FPS tool, we also added in extended benchmarks to games (like Minecraft) that do have an on - screen FPS readout but no persistent FPS recording.
Not exact matches
Many users have posted screenshots with
readouts of 150
fps and higher.
Traipsing around the wilderness on a midnight hunt, we're getting a respectable 49
FPS, as indicated by the
readout in the upper left corner.
Some game designers thoughtfully include performance checks and on - screen Frames - Per - Second (
FPS)
readouts for players to analyze, while others don't.
The 2.2 MP 35MMFHDXS full - frame CMOS sensor boasts huge 19μm pixels and special
readout circuitry that allows it to capture 100
fps slow motion in Full HD in «exceptionally low - light environments.»
The 20.1 - megapixel, 1 - inch sensor RX100 V can shoot an astonishing 24 RAW photos per second and handle 4K, 30
fps video with a full sensor
readout.
The 24.2 - megapixel model was ahead of its time, packing 4K video with full sensor
readout at 30
fps, uncanny fast.05 - second phase - detect autofocus with 425 pixels, 11
fps burst speeds and a maximum 51,200 ISO range.
Sony doesn't shirk on video with its consumer cameras, and the RX100 V has 4K video with a full sensor
readout, and up to 1000
fps shooting, depending on the resolution.