Sentences with phrase «fps type games»

Not exact matches

We have researched a ton of different products with all types of games (from FPS and RTS to Roleplaying and MMORPG) and picked the best cheap gaming mouse (well, to be honest, the ten best gaming mice).
I like to play all types of games from mmo's to fps to rpg's.
I'm a gamer of all types mmo's fps's rpg» ect.
Im A introvert I am complicated but I have strong values and sense of Honor and I love All types of video games really to Sims, FPS, RTS, 4 x4, MMORPG, RPG all above xD ask me what games I have played and I could tell you I probably played most of them.
My range of gaming varies though fps is preferred but I dabble in other game types / genres for the simple fact that some have a great story line that you can immerse yourself in and get creative, and a partner in crime makes it all the better in experience and fun.
This game with bad graphics, low FPS, stupid AI and 3 type of enemy.
Game is original and brinsg a new type of FPS into this gen. Reviews from «proffesionals» are mixed.
Chock - full of weapon types, clever level designs, brutally fast - paced shooting, and an unheard - of number of game modes, TimeSplitters 2 and 3 offered a vast amount of content and gameplay variety like nothing else in the genre could, and to this day I haven \» t played another FPS that tops it in that regard.
Don't get me wrong, the game looks great, but I would think that fps would be more important in a racing type game.
I didn't experience any hiccups while typing in Word, and the animation in both games stayed smooth at more than 60 fps for the duration of the session.
«I have an interest in making first - person games,» said Ueda in an interview with G4, citing Valve's Half - Life 2 as the type of FPS he aspires to, thanks to its organic storytelling.
To make PSNow viable they will have to make it into Gamers Pass type service (local downloads for console supported games) or possibly pray there is a worldwide increase in internet capability so they can actually have games streamed as they were developed (not 720p, 30 fps, downgraded fidelty) or bring back the support for weaker non-dedicated console hardware where the lesser experience is not as a big of a deal.
This type of action game is best played at 60 fps.
Fps because that's one type of game almost every 3rd party publishers delivers so why compete against them when they sell the most on your brand anyway In a perfect world we wouldn't see a new halo or gears till launch of the next Xbox
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
I'd hope it can be maxed @ 1080p on a R9 280 or 290 @ 60 fps It looks great, but if it runs poorly then it's just going to turn into a Crysis type game imo..
@badtoy776 forza > GT6 and driveclub with the graphics the FPS the gameplay and you just compared a swords game to a FPS wow really smart beside TITANFALL > killzone SF and every games site said that warframe dev's said that they are thinking about making it for Xone too planetside 2 sucks DC i don't like MMO's the rest is dumb in the other hand there are fable halo killer instinct spark trials, and a game that like the PS4 type (for kids) zoo tycoon
Sure games like Halo and COD are awesome but they take the more realistic approach to the FPS genre (yes I know you are killing space aliens and the like in Halo but you get the idea) so the more classic type of shooter where you just kill everything in sight with no mission objectives etc has kind of faded out, well that's what I thought untill I played Bulletstorm.
The classic FPS games types are all present, with the likes of Deathmatch, Team Deathmatch, Capture the Flag, Domination, King of the Hill and Kill Confirmed, so there's plenty of variety to choose from.
Compete online in new and favorite game types, all at 60 fps on dedicated servers.
we are going to see a shift in what types of games they are going to focus on, we will see the typical FPS and racing games just to keep the established gamers happy and stop them from jumping ship but they will be offering a lot more mature games now.
If you remember there were about two type of games that couldn't run [email protected] 60 fps on the x1 hardware.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
this gen seems like its fps heaven i miss the ps2 days when you could pick out basicly any type of game you wanted its starting to come with the ps3 in 2011.
^ ^ i agree... i also damn totally agree with Halo 2... if it wasnt the huge fanbase behind the first one and the huge potential of the franchise would be a dead IP... HALO CE for me is still an unsurpassed FPS but HALO 2 completely trashed the series to below mediocrity quality levels... i also partly agree with MGS2... it had ridiculously convoluted and gibberishy plot considering what masterpiece MGS1 was... but it narrowly escaped... also RE 4 could be considered such type of game... RE was doomed after that
Magic Carpet Dungeon Keeper Dune (Westwood RTS + others) Command and Conquer (Red Alert, Generals, 3, 4 already done) Wing Commander Bioforge Cybermage Bad Blood Wasteland Strike Commander Shadowcaster Lands of Lore No One Lives Forever Descent Doom Heretic / Hexen Marathon Unreal Duke Nukem 3D (or Duke Nukem in general) Shadow Warrior Any pre-Half Life FPS (particularly weird IBM PC stuff) Strife X-Com (and X-Com type games) Jagged Alliance Corridor 7 Star Wars Dark Forces Thief Startopia Mechwarrior
Games that depend on low latency, like FPS or RTS game types, connect the players to the nearest region.
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
In early demonstrations, the game seemed to be a typical, run - of - the - mill FPS; go here, kill this, camp here and kill that type of
There is still hope for the FPS sector of the Vita since the hardware is there to handle those type of games, the problem is that game developers are not willing to invest on the Vita because is not selling well.
Game is original and brinsg a new type of FPS into this gen. Reviews from «proffesionals» are mixed.
Classic FPS game types such as Deathmatch, a Horde type mode, Team Deathmatch, Bomb etc. make up the gamut of modes you'll enjoy.
Define Human Studios is another company who wants to make a different type of shooter, that brings a fresh air and refreshes over the boredom of playing the same FPS games just in different skins.
Islands of Nyne: Battle Royale is a competitive online FPS game inspired by Battle Royale and The Hunger Games movies, and focuses on last - man - standing type of gameplay.
He plays all types of games, but tends to lean more toward FPS, Stealth, and Racing Games.
Players need to bear in mind, not just the type of games they most enjoy — the needs of a Real Time Strategy (RTS) fan differ quite a bit from those of the First Person Shooter (FPS) crowd.
Usually, video game creators start out with a rough idea; say you want a Mario Kart-esque racing game with dog breeds or an FPS - type game with ninjas who use guns or maybe even a game adaptation of Battle Royale.
Shadow Ops is quite literally a blast of a First Person Shooter and in comparison to the new fangled strategic military type FPS's, the game warrants very little brainstorming on each approach.
Many of those types of spellcaster virtual reality games played like FPS games, some offer more depth and strategic gameplay experience that employ both defending and attacking capabilities.
I've wanted this feature because I tend to like games other than FPS - type and some of those have very few people playing multi-player.
Not often will I say this, but with the type of game this is, staying over 30 fps will result in a very playable experience.
-- == Guardians of Haven: Zombie Apocalypse features == COMBAT MODE — REAL TIME STRATEGY * Strategy and real - time battle control combine in a variety of combat scenarios * Card battle - based gameplay: customize your deck and upgrade your character * Unlock items, units, and characters that can be used in other Game Modes CITY MODE — MANAGE YOUR RESOURCES * Manage resources for the population and invest in your survivors * Collect materials to build better equipment in other Games Modes * Construct & rebuild the city of Haven and ensure the future of humanity SHOOTER MODE — FPS SNIPER GAMEPLAY * Sniper and assault missions with FPS gameplay in elite operations * Enjoy a variety of mission types, from Horde to Escort to Stealth * Rescue citizens from danger and carry them over to other Game Modes
Explosive Versus Multiplayer: Compete online in new and favorite game types, all at 60 fps on dedicated servers.
The new Predator Cestus 500 gaming mouse features a unique dual switch design, which allows gamers to adjust the click resistance according to the game type they are playing, such as a lighter resistance to FPS games that demand a more nimble reaction, or a heavier resistance to fine manoeuvres in RTS games.
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