Sentences with phrase «fun team sets up»

Our collaborative, communicative, and FUN team sets up apart!

Not exact matches

Team Unger got the decisive W in Opening Round 1 and it set up a really fun matchup with # 8 Team Schur.
We want YOU to take advantage of the extended hours and the last little bit of winter fun by teaming up with Killington Resorts to offer you a chance to win ONE of TWO Sets of Family Lift Tickets (Family set = 4 tickets).
With the help of my husband, we set up our own touch football team with my family members and although we never won a game, it was fun to get together on Monday nights and exercise together.
The Soulmates team asked me to talk about the main lessons I learned from my 30 Dates Challenge — a rather fun challenge which I set myself last summer, to do 30 blind dates in the three months leading up to my 30th birthday.
The family run team serve up the finest in Scottish cuisine but this is a restaurant where the sound of laughter crackles in the area, so if you are looking for a fun setting, this is the place to dine in style and comfort.
Academy Award ® winners George Clooney and Renée Zellweger team up in this fun - filled comedy set against the beginnings of pro football.
Trainings that motivate employees to interact with your brand, their team leaders and their co-workers, while setting up a fun and engaging environment, can provide an effective platform for your eLearning and corporate training, without your employees feeling restrained or «punished».
See the Online Games section below for a list of games that can be used in the computer lab, as independent practice and fun, or as tools for setting up individual or team classroom competitions.
Our friendly Johnson City Toyota sales team will set you up for a fun test drive.
Some of our team set up a booth at the event with dog and cat themed fun for all!
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Combat is pretty intimidating at first, but once you learn the strengths of each character in your party, battles become a fun chess - like game of knowing when to play to a character's strengths versus when to use them to set up another party member for the team's victory.
The AI is competent whether fighting with or against you, but naturally the real fun is to be had when three more players join the fight, allowing you to work with your partner to set up team strategies, collaborate and defend each other, and eventually triumph.
He set up his London based studio rolf sachs fun c «tion in 1994, which has now become a creative laboratory, brimming with ideas, prototypes and creations, where, together with his team, he fuses design with the arts.
Hoping to capture both the splendor and fun of living on the beach, local architect Cameron Hughes of Chancey Design Partnership and designers Paige Schnell and Anna Kay Porch of Tracery teamed up to craft a refuge in step with the majestic setting.
Setting up our booth was a ton of fun and I couldn't have done it without my sweet team (thanks to Matt, Julie, & Natalie!!!).
a b c d e f g h i j k l m n o p q r s t u v w x y z