Sentences with phrase «framerate dips do»

- Framerate dips do become problematic and take away from the experience the game has to offer.

Not exact matches

Also the framerate can dip frequently but this doesn't happen too often.
Asphalt 8 fared quite a bit better, and while the framerate still wasn't great it was smooth enough to enjoy the game, though some dips did catch me off.
If I needed to dig out one problem it would be that the framerate occasionally dips without obvious reasoning for doing so (though I can only claim this as a problem for PS4.)
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to play.
I usually don't have much of a problem with the framerate on the Wii U version that affects the gameplay but whenever there is a thunderstorm in the jungle areas of the game (which happen more frequently there) the framerate can dip quite a lot depending on how much is being rendered on the screen at one time.
I did experience a slight dip in framerate a few times in the nearly 30 - hours of God of War but that was the exception, not the rule.
I did notice the occasional framerate dip here and there, but it was never severe enough to pull me out of the moment.
I used magic attacks in one hand and a sword in the other for most of my playtime, so I saw lots of spells being thrown around, and only rarely did I see the framerate dip even slightly because of it.
Square - Enix would have been better off going with a stripped - down, clean, stylized design that didn't tax the hardware too much as framerate dips plague the game throughout.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
For the most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very few framerate dips as the game manages to keep a steady 30 fps.
a b c d e f g h i j k l m n o p q r s t u v w x y z