Sentences with phrase «frames issue in their game»

Metal Gear Online Beta PC Players are facing the GPU lagging, shutter and Bad Frames issue in their game.

Not exact matches

With the games set to begin Aug. 5 in Rio, IU experts in economics, public health, media studies, cybersecurity, public and environmental affairs, and business are available to discuss issues including Zika and other health concerns, how coverage of the games might frame discussion on other topics, and Brazil's ability to pull off a worldwide event and its long - term future.
The game does do a much better job with the frame rate, which was the biggest issue in last year's game.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Though you won't find any additional slowdown or similar issues in online or wireless games, you'll still have to sift through the unforgivable frame rate, which sucks pretty much all the fun out of the multiplayer as well.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
I won't go so far as to say this game is poorly optimized, because it definitely isn't — especially in comparison to the backlog of PC ports that have come before it — but there are some issues with frame rate drops and stutter, particularly in battle sequences.
These two re-releases aren't as great value to PC gamers as the original game as they were already ported years ago, but PS4 and Xbox One owners who skipped them last generation or hated the performance issues will enjoy the bump up in frame - rates and resolution.
PC gamers as the original game as they were already ported years ago, but PS4 and Xbox One owners who skipped them last generation or hated the performance issues will enjoy the bump up in frame - rates and resolution.
Also the game does have some minor frame rate issues that does seem to bog up a bit during some of the intense sequences in the game.
Also there is nothing to discredit the game as a full project, no muddy textures, resolution issues, frame rate problems or crappy sound that in one way or another discredited some other Vita games (AC3 for example had terrible quality sound, still good though).
The plan was to rush straight through to Blighttown — an area notorious for frame rate dips in the game's original release — to see if the issues had been resolved.
The film sees the Australian filmmaker uses the frame of a crime story — about two low - level criminals (Scoot McNairy & Ben Mendelsohn) who rip off a mob card game, and the enforcer (Brad Pitt) tasked with taking them out — to tackle the 2008 financial collapse and bailout, and many took issue with a perceived unsubtlety in his approach.
The game does perform technically well enough, with no frame rate issues or glitches, but mere technical competency just isn't enough in this case.
The biggest issue that I noticed was in the first Ultimate Ninja Storm game where the frame rate felt like it took a hit.
The cinemas look like they have been directly taken from a game in the 80's with its almost LEGO looking graphics and classic frame rate issues.
many people do nt really care about frame rate issues that much, we had them in almost every console game last gen. Personally I couldnt even stand console gaming most of last gen, but now with these mid gen upgrades things are looking better.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
What should be an easily playable title in this era filled with such monsters as Battlefield 3, Wrecked is instead plagued by frame - rate issues that cause the game to stutter along at the oddest of times, often justifying the rage - quit infested online multiplayer.
These are not the only visual gaffes as the game suffers from erratic frame rate issues in addition to low - resolution textures that are just plain hideous.
Things like texture and shadow pop - in, long load times, frame rate and sound issues, and low resolution paint jobs on cars are the things they tend to fix last in a game like this and, given that they pointed them out to us before the disc was even inserted, there's plenty of reason to assume that they will fix them before they call the game «finished» and ship it.
The way that most developers addressed these issues was to alter the way that games appeared, or played, to compensate for the lack of power in one area or another and maintain the all - important frame - rate.
In a game designed around exploring an underground system of caves, to have frame rate issues whenever water appears on screen feels something of an oddity.
The only problems I came across in the game were few frame rate issues which could cause the frames to become a tad bit choppy.
Of course the issue of Xbox One's 720p resolution and PlayStation 4's alleged frame - rate problems are still looming with regards to the game - a state of affairs that we are keen to address when we finally get our hands on both consoles in the coming days.
The revelations surrounding the Xbox One and PlayStation 4 versions of the game suggests that we are indeed looking at more than just a scaled up port with a few extra graphical bells and whistles thrown in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting frame - rate issues, something we'll be getting to the bottom of imminently.
Although there are some small issues with length, controls, and frame - rate in the Cave area, this is a fun fps for fans of quirky anime games and fanservice, so long as you know what you're getting into.
It's unfortunate that the Wii U has had technical issues right out of the gate with games that have been ported from other consoles, especially in the department of frame rate.
Only bogged down by limited modes and the occasional frame rate issue The Darwin Project is a promising game taking the battle royale genre in a refreshing new direction.
The game has serious frame rate issues that are escalated later in the game as more enemies appear on screen at once.
Eyes adjusted to the eye - popping visuals, players on both the Xbox One and PlayStation 4 versions of the game are going to encounter frame rate issues, plenty of NPC clipping, and a healthy does of texture pop - in at times.
Despite the slight graphical hiccups, the most impressive thing when playing the game was the lack of frame rate issues I experienced in either playstyle.
Fortnite is generally free from any game breaking glitches, and personally I haven't come across any noticeable issues in my 300 + matches played except for maybe a frame rate drop every now and then.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
There's also the whole resolution issue, with certain games running at just 30 frames per second and in 720p.
Where performance issues become more serious, however, was a certain segment at the end of the game in which the frame rate plummeted to single digits for several seconds at a time.
It's important to point out the game does suffer from occasional frame rate issues in situations where there are a lot of enemies on screen at once.
The frame - rate issues and lag that was apparent in early builds of the game seems to be gone.
Thankfully, there's no problem in the power department with the zippy NVIDIA Tegra quadcore processor running at 1.6 GHz and a fifth core for less demanding tasks means it runs quick and smooth as the Transformer Prime and the Nexus 7 and is particularly good for running and playing games with minor frame rate issues.
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