Metal Gear Online Beta PC Players are facing the GPU lagging, shutter and Bad
Frames issue in their game.
Not exact matches
With the
games set to begin Aug. 5
in Rio, IU experts
in economics, public health, media studies, cybersecurity, public and environmental affairs, and business are available to discuss
issues including Zika and other health concerns, how coverage of the
games might
frame discussion on other topics, and Brazil's ability to pull off a worldwide event and its long - term future.
The
game does do a much better job with the
frame rate, which was the biggest
issue in last year's
game.
-- Namco Bandai understands that fans want more Tales
game in English — Time and money get
in the way — Namco Bandai has taken steps to alleviate the
issues above, and hopefully we can now look forward to seeing more Tales
games worldwide — It's been difficult to fit the
game on the 3DS card due to size restrictions — Voice data
in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the
game, with the exception of the animated cut - scenes, has been redone
in 3D» — Yoshizumi believes this makes the
game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the
game has been ported over seamlessly — Some changes made to «
in -
game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full
game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales
games can make it over
in the future — Load times have been improved on significantly — Steadier
frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Though you won't find any additional slowdown or similar
issues in online or wireless
games, you'll still have to sift through the unforgivable
frame rate, which sucks pretty much all the fun out of the multiplayer as well.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay
issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell
in love, the combo system, while easy, is a lot more deep than the one
in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike
in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without
frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced
in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point
in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
I won't go so far as to say this
game is poorly optimized, because it definitely isn't — especially
in comparison to the backlog of PC ports that have come before it — but there are some
issues with
frame rate drops and stutter, particularly
in battle sequences.
These two re-releases aren't as great value to PC
gamers as the original
game as they were already ported years ago, but PS4 and Xbox One owners who skipped them last generation or hated the performance
issues will enjoy the bump up
in frame - rates and resolution.
PC
gamers as the original
game as they were already ported years ago, but PS4 and Xbox One owners who skipped them last generation or hated the performance
issues will enjoy the bump up
in frame - rates and resolution.
Also the
game does have some minor
frame rate
issues that does seem to bog up a bit during some of the intense sequences
in the
game.
Also there is nothing to discredit the
game as a full project, no muddy textures, resolution
issues,
frame rate problems or crappy sound that
in one way or another discredited some other Vita
games (AC3 for example had terrible quality sound, still good though).
The plan was to rush straight through to Blighttown — an area notorious for
frame rate dips
in the
game's original release — to see if the
issues had been resolved.
The film sees the Australian filmmaker uses the
frame of a crime story — about two low - level criminals (Scoot McNairy & Ben Mendelsohn) who rip off a mob card
game, and the enforcer (Brad Pitt) tasked with taking them out — to tackle the 2008 financial collapse and bailout, and many took
issue with a perceived unsubtlety
in his approach.
The
game does perform technically well enough, with no
frame rate
issues or glitches, but mere technical competency just isn't enough
in this case.
The biggest
issue that I noticed was
in the first Ultimate Ninja Storm
game where the
frame rate felt like it took a hit.
The cinemas look like they have been directly taken from a
game in the 80's with its almost LEGO looking graphics and classic
frame rate
issues.
many people do nt really care about
frame rate
issues that much, we had them
in almost every console
game last gen. Personally I couldnt even stand console gaming most of last gen, but now with these mid gen upgrades things are looking better.
I've had no
issues with the controls (though there is a sprint button for some reason, and back
in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the
game looks alright, the camera is zoomed out a bit far, but the
frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
What should be an easily playable title
in this era filled with such monsters as Battlefield 3, Wrecked is instead plagued by
frame - rate
issues that cause the
game to stutter along at the oddest of times, often justifying the rage - quit infested online multiplayer.
These are not the only visual gaffes as the
game suffers from erratic
frame rate
issues in addition to low - resolution textures that are just plain hideous.
Things like texture and shadow pop -
in, long load times,
frame rate and sound
issues, and low resolution paint jobs on cars are the things they tend to fix last
in a
game like this and, given that they pointed them out to us before the disc was even inserted, there's plenty of reason to assume that they will fix them before they call the
game «finished» and ship it.
The way that most developers addressed these
issues was to alter the way that
games appeared, or played, to compensate for the lack of power
in one area or another and maintain the all - important
frame - rate.
In a
game designed around exploring an underground system of caves, to have
frame rate
issues whenever water appears on screen feels something of an oddity.
The only problems I came across
in the
game were few
frame rate
issues which could cause the
frames to become a tad bit choppy.
Of course the
issue of Xbox One's 720p resolution and PlayStation 4's alleged
frame - rate problems are still looming with regards to the
game - a state of affairs that we are keen to address when we finally get our hands on both consoles
in the coming days.
The revelations surrounding the Xbox One and PlayStation 4 versions of the
game suggests that we are indeed looking at more than just a scaled up port with a few extra graphical bells and whistles thrown
in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting
frame - rate
issues, something we'll be getting to the bottom of imminently.
Although there are some small
issues with length, controls, and
frame - rate
in the Cave area, this is a fun fps for fans of quirky anime
games and fanservice, so long as you know what you're getting into.
It's unfortunate that the Wii U has had technical
issues right out of the gate with
games that have been ported from other consoles, especially
in the department of
frame rate.
Only bogged down by limited modes and the occasional
frame rate
issue The Darwin Project is a promising
game taking the battle royale genre
in a refreshing new direction.
The
game has serious
frame rate
issues that are escalated later
in the
game as more enemies appear on screen at once.
Eyes adjusted to the eye - popping visuals, players on both the Xbox One and PlayStation 4 versions of the
game are going to encounter
frame rate
issues, plenty of NPC clipping, and a healthy does of texture pop -
in at times.
Despite the slight graphical hiccups, the most impressive thing when playing the
game was the lack of
frame rate
issues I experienced
in either playstyle.
Fortnite is generally free from any
game breaking glitches, and personally I haven't come across any noticeable
issues in my 300 + matches played except for maybe a
frame rate drop every now and then.
On both the Switch and Wii U versions of the
game, Breath of the Wild does encounter some
frame rate
issues, one area
in particular causes a more than noticeable dip
in framerate, but it never drops anywhere near to the level of a big Bethesda
game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip
in performance.
There's also the whole resolution
issue, with certain
games running at just 30
frames per second and
in 720p.
Where performance
issues become more serious, however, was a certain segment at the end of the
game in which the
frame rate plummeted to single digits for several seconds at a time.
It's important to point out the
game does suffer from occasional
frame rate
issues in situations where there are a lot of enemies on screen at once.
The
frame - rate
issues and lag that was apparent
in early builds of the
game seems to be gone.
Thankfully, there's no problem
in the power department with the zippy NVIDIA Tegra quadcore processor running at 1.6 GHz and a fifth core for less demanding tasks means it runs quick and smooth as the Transformer Prime and the Nexus 7 and is particularly good for running and playing
games with minor
frame rate
issues.