Sentences with phrase «game challenge promotes»

The Australian STEM Video Game Challenge promotes engaging and interactive learning to increase interest and participation in the science, technology, engineering and mathematics (STEM) disciplines by inviting school students in Years 5 to 12 to create an original video game.

Not exact matches

There are three fully functional and challenging games, including: - The Tudors (easier)- Henry VIII (intermediate)- Elizabeth I (more difficult) Each game contains four full rounds, which are fun, interesting, and promote deeper thinking in students.
The following model is based around platform games and has incorporated within it Blooms taxonomy to promote stretch and challenge and differentiation, Hattie's and William and Blacks theories and studies on assessment for learning as well as some collaborative and independent learning strategies taken from The Teachers Tool Kit by Paul Ginnis and Teaching Today by Geoff Petty.
Utilizing existing equipment, students were challenged to create new PE games that promoted both fun and fitness, and then teach them...
To promote his book, Eric Hamilton has created a Hangman trivia game that challenges the reader to make up the words.
Top South Korean game developers could challenge the recent decision of the country's Fair Trade Commission (FTC) to fine them for misleading customers while promoting purchasable in - game items.
But I've played Shadow Of War and the late - game grind is real; manipulating the nemesis system via deliberately challenging orcs, dying, promoting them, and finally turning them to your side, is a serious investment of time just to get a single orc.
Now of course, any company would find it easier to promote a next installment of an already known game, but EA's having trouble advertising and selling something new to the gaming world, and Rage would be the same type of challenge.
The games industry needs to challenge these misconceptions and encourage young people into these professions, through sharing career experiences and promoting the range of opportunities that are available - it's not just coders that make games!
The Jennifer Ann Group's annual game design challenge — aimed at promoting awareness of teen violence through gameplay — has announced the winners for its 2013 competition.
Inspired by the «Educate to Innovate» campaign, President Obama's initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge...
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