Sentences with phrase «game collective works»

Not exact matches

Also driving the trend is a collective cultural disgust with «obscene comp programs — the Monopoly money, the pay schemes that screw the little investor» — that have been proffered in recent years, says Charles A. (Chuck) Coonradt, author of The Game of Work and CEO of a consulting company by the same name in Park City, Utah.
«The collective game, which is something I have a lot to do with, can not then just work well from one day to the next.
The game harked back to times in the not so distant past where a calamitous Liverpool defence would have to rely on a breathtaking attack if it were to dig itself out of a hole, but under the new manager the team are required to work as a unit, and this collective responsibility is something which should be beneficial in the long run.
Shadows of the Damned is everything you'd expect from a Grasshopper game, made better by the collective experience of Akira Yamaoka and Shinji Mikami working together with Suda51.
Good Time features a collective of cinema artists working at the top of their game, from Robert Pattinson's career - best performance, to ace cinematographer Sean Price Williams» near - psychedelic neon color schemes, to Benny Safdie and Ronald Bronstein's relentless and breathless editing, to Oneohtrix Point Never's nervy electronic score.
March 3rd Game Collective Peg Jam Arcade II This will be an open house community event where folks can come demo games they have been working on / released / made at game jGame Collective Peg Jam Arcade II This will be an open house community event where folks can come demo games they have been working on / released / made at game jgame jams.
Uppercut Games» collective CV boasts work on third - person exploration game Submerged, Mech brawler Epoch and Irrational's original BioShock.
The primary aim of Diversi is to work together to create a collective force for greater diversity within games, with people...
All work will be reviewed by a jury that includes past winners, game developers, theorists, critics and members of the Copenhagen Game Collectgame developers, theorists, critics and members of the Copenhagen Game CollectGame Collective.
Now Fogleman's work for the game has been compiled into a soundtrack album by Material Collective, publishers of other video game music covers we've discussed before.
Most of the Copenhagen Game Collective (CGC) team got to know each other and work for a first time together at the NGJ 2008.
Marvel Puzzle Quest is much more than a typical match 3 game allowing you to join forces with friends and use your collective powers to fight other players in epic battles and work your way up the ranks, taking match 3 games to a whole new level.
The participants range from emerging to well - established individuals and collectives working in painting, sculpture, drawing installation, film and video, photography, activism, performance, music, and video game design.
«The 2017 Whitney Biennial, the seventy - eighth installmentof the longest running survey of American art, features sixty - three individuals and collectives whose work takes a wide variety of forms, from painting and installation to activism and video - game design.
The exhibition includes 63 participating artists, ranging from emerging to well - established individuals and collectives working in painting, sculpture, drawing, installation, film and video, photography, activism, performance, music, and video game design.
Pulse Play, a video and technology lounge curated by Brooklyn's Babycastles — an indie arcade collective — will host an exhibition of video - game maker Bennett Foddy, whose keyboard - driven works explore the mechanics of the human body.
Whitney Museum: Biennial This year marked the seventy - eighth edition of the Whitney Biennial and featured works by sixty - three individuals and collectives in a variety of media, including painting, video game design, and installation.
On the positive side, «Come as You Are» includes several works that acknowledge the rise of digital media and the Internet, like the collective Jodi's video game that produces abstract patterns, or a digital print of an Internet artwork by Mark Tribe, which is accessible through the museum's website.
The Biennial features sixty - three individuals and collectives whose work takes a wide variety of forms, from painting and installation to activism and video - game design.
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