I'm willing to tolerate the occasionally strange
combat physics and story - crunch at the end of the
game if it means I can play a
game set inside one of the ubiquitous 80s metal album cover art landscapes (complete with women in leather riding giant bears with lightning and lava in the background) and if I can control an army of literal Headbangers as I fly above the battlefield on demonic
wings, swooping down occasionally to play a sweet - ass guitar solo to inspire my men and (again, literally) melt faces with my riffs.
It features: — 3D real - time sandbox
game built with Unity
game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space
combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another
wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep
combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your
game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.