The last time Powerhead Games was up for an Independent Games Festival award, the New York City - based developer won IGF Mobile's Best Mobile
Game Design category for its unique DSiWare puzzler Glow Artisan (now available on iOS / WP7).
The winner in the Best
Game Design category was Molecats, created by Vidroid from Ukraine.
As well as Ego and Backflow, both nominated for the Innovation in Mobile
Game Design category and the $ 10,000 IGF Mobile Best Game award, other multiple nominees included Capybara Games» food - chain based puzzler Critter Crunch, the technologically remarkable mobile RTS Steam Iron: The Fallen, and Nintendo DS drawing - RPG Drawn to Life.
Backflow has been a Finalist at the Independent Games Festival (IGF) Mobile 2008 for Innovation in Mobile
Game Design category and the IGF Mobile Best Game.
The clear winner in the Best
Game Design category was Orcs Must Die!
Both titles were also nominated in the coveted Best Game, Artistic Achievement and
Game Design categories.
Not exact matches
As of this writing,
categories with the most projects include
design, fashion, film, music,
games, publishing and technology.
With an increased number of savvy startups disrupting distinct product
categories, packaging
designs and distribution channels within the CPG industry, corporations like Unilever are tapping into large - scale innovation platforms, like MaRS, to say ahead of the
game.
The Dating Sim is a type of
game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be... This
category is the best source for sim dating and role playing adult
games.
2018-04-08 10:31 The Dating Sim is a type of
game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be... This
category is the best source for sim dating and role playing adult
games.
GDC 2010: Top - down four - player co-op
game takes grand prize,
design honors at indie celebration; Limbo lands visual and technical excellence
categories.
Both
games have been put forward for the Seamus McNally Grand Prize as well as the Technical Excellence award, with Spelunky snatching a third nomination in the Excellence in
Design category.
The 24 middle and high school winners of the 2016 STEM Challenge and Nat Geo Explore Prize were honored at an awards ceremony at National Geographic in Washington, DC on November 14, 2016, with top original video
games and
game design concepts selected in 18
categories from nearly 3,000 entries.
Winners in four Nat Geo Explore prize
categories will have their
games or
design documents featured on the National Geographic Education website, which reaches more than 1 million visitors a month.
Awards for talented and creative teen artists and writers in 28
categories including film and animation, video
game design, sculpture, photography, fashion
design, poetry, journalism, humor, dramatic script and science fiction
This
game designed for iPad faced some stiff competition from Super Stickman Golf and Might & Magic: Clash of Heroes, but managed to take the win in two different
categories.
Currently, the catalog of titles is broken down into
categories such as technology, business,
design, arts and photography, health and fitness, lifestyle, personal growth, math and science, languages, music, crafts and hobbies, sports,
games, and its broader
category, simply called Other.
A 12 - question challenge called «Bring your «A»
Game» assesses the user's knowledge of liquid alternative investments and is
designed to guide advisers in helping clients better understand the
category.
SPG has added
Design Hotels to its portfolio, and to bring awareness among the members, SPG has launched a new
game, where you can win a grand prize of 5 night stay at a
Category 1 - 6 Starwood property plus 50,000 Starpoints.
Earlier, we mentioned about the «SPG and
Design Hotels»
game, where you can win instant prizes and also get a chance to enter for a grand prize of 5 night stay at a
Category 1 - 6 Starwood property plus 50,000 Starpoints.
The
game nabbed 10/10 in all 3
categories we rate in Challenge, Gameplay, and
Design (to which all the following
games with perfect scores share).
The overall
design of the
game was okay, but it certainly wasn't breaking any boundaries in the
games category.
There are a number of
categories a
game can win in, such as visual art, audio, and
design, as well as the nuovo award, in which the festival encourages developers to enter
games that are «abstract, shortform, and unconventional.»
So settle back with a nice mince pie, and listen to four and a half hours of Nailz, Murph, Adam and Colm debating the best of 2015 ′ s releases, with
categories including Best Remaster, Nicest Surprise, Best Audio
Design and, of course, the God is a Geek
Game of the Year.
Award
categories include the best of each
game genre and platform, as well as achievements in
design, audio, music, art, and storytelling.
GDC Mobile's Founding Chairman, Robert Tercek is to hand out almost $ 20,000 in prizes to winners from a selection of 12 finalists in
categories including IGF Mobile Best
game and the Innovation in Augmented
Design award, presented by platinum sponsor Nvidia.
The
game that, through innovation of
design and execution, is most likely to define a new
category of
games, or represents a creative or technological breakthrough in an existing console
category or genre.
Both
games are in the running for «
Game of the Year,» and both were also nominated in the «Best Audio,» «Best
Design,» «Best Technology,» and «Best Visual Art»
categories.
However, there's a whole other
category of apps for the Apple Watch that the company is classifying as Companion Apps which are
designed to supplement iOS
games that are just too complicated for the little machine.
The new award joins returning
categories such as the $ 10,000 Best
Game award, Innovation in Mobile
Game Design, and the awards for audio, art direction, design and techn
Design, and the awards for audio, art direction,
design and techn
design and technology.
And what's even better is that these
categories (collection, competition, social and discovery) are
designed to support each aspect of the
game's overall experience.
Meanwhile, Doom blasted its way into the spotlight with wins in the «Best Music / Sound
Design» and the «Best Action
Game»
categories.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are
designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy
designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon
categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule
designs so that players will experience the more interesting aspects
The nomination ballot and further details about the Choice Awards are now available online, with the
categories this year including Best Audio, Best
Game Design, Best Technology, Best Visual Arts, Best Writing, Best Debut
Game, Best Downloadable
Game, Best Handheld
Game, Innovation, and
Game of the Year.
Excellence in Narrative is a competition
category for the first time this year, reflecting the increasing importance
designing for story is gaining within the
games community.
As such it is entirely possible that
games released in the future will be
designed around particular
categories of accessibility especially given the designer's particular interest in the topic.
The audio quality is sublime both for
games and media, and the outward
design and premium materials scream of quality rarely seen in this
category.
We can talk about the card
design and the like, but as to individual recommendations I'm going to base it on the
game that is most accessible in that
category.
You can vote for Hellblade in the following
categories: Best Narrative Best Audio
Design Games for Impact Best Independent
Game Best Performance for Senua actress Melina Juergens
Grand Theft Auto V, one of the biggest and most technically accomplished
games of the year, won in the British
Game,
Game Design and Multiplayer
categories.
Phil Savage: Here's a new
category for this year's awards,
designed to recognise an older
game that had a great 2017 through patches and free updates.
In addition, the same
game won in three more categories — Outstanding Achievement in Game Design, Outstanding Achievement in Game Direction, and Adventure Game of the Y
game won in three more
categories — Outstanding Achievement in
Game Design, Outstanding Achievement in Game Direction, and Adventure Game of the Y
Game Design, Outstanding Achievement in
Game Direction, and Adventure Game of the Y
Game Direction, and Adventure
Game of the Y
Game of the Year.
Company Name: OneEyeAnt
Category: Contact e-mail: Website URL: Established in: 2013 Company Size: 7 Offers services to 3rd parties: Yes Services List: Advertising, Concept Art,
Game Development, Mobile Games, Web
Design About:
The
game Frog Climbers won the
Gamer's Choice
category and Best
Design.
Five universities and colleges from the network will showcase more than 25 projects and have their work judged in four
categories —
Game Art,
Game Design,
Game Technology and Best Team — sponsored by four
Game Republic members including Sumo Digital, Four Door Lemon and Just Add Water.
Prizes are awarded for 1st, 2nd and 3rd place in four
categories —
Game Design,
Game Art,
Game Technology and Best Team — and previous awards have led to work placements and full - time employment for dozens of
games graduates in the north of England.
The 23 projects were judged in four
categories — the Sumo Digital Award for
Game Design, the Revolution Software Award for Art & Animation, the Red Kite Games Award for
Game Technology and a special Best Team Award.
We've all got our favorite smartphone
games — some of which fall comfortably into the «casual»
category,
designed perfectly for short sessions, between - bus - stops tap - alongs, while others are deeper, more nuanced experiences.
He also claimed the Awards» genre - based
categories are pointless for celebrating the craft of
game design, and slammed the policy to charge indies up to 700 to be considered for nomination.
Ahead of its appearance at PAX later this week, 24 Caret Games has posted a new trailer for its time - bending shooter / rhythm
game hybrid Retro / Grade, which was a finalist in both the
Design and Audio
categories at the 2009 Independent Games Festival awards.