Sentences with phrase «game display prototype»

Simon Denny, Game of Life: Collective vs Individual Board Game Display Prototype (detail), 2017, Customised «Das Spiel des Lebens» game pieces, 3D prints, UV print on Butler Finish Aluminium Dibond, UV print on card, customised LED lamps, moulded electronic wiring, Dell PowerEdge 1950 server casing, Linoleum, MDF, powder coated steel, Plexiglas, 41 1/3 x 40 1/2 x 40 1/2 inches.

Not exact matches

starting with «DMG» — Sharp was approached to manufacture the screens of the DMG because it already supplied the Game & Watch displays — Sharp was unable to produce the screens at a price low enough for Nintendo so that development of the console reached a dead point — R&D 1 learned about the «Chip on Glass» technique which would make a cheap production possible and approached TV maker Citizen to produce the Game Boy's screens using this technique — in the end, Sharp was also able to use the CoG technique and was thus chosen to produce the screens and made a four billion yen investment for that — the screens Sharp produced at the beginning were of a wrong type and were next to useless for the Game Boy project — Yokoi remembers Hiroshi Yamauchi's reaction on Game Boy prototype with wrong screen type: «What the hell is this?
The seller notes a couples differences between the prototype and other Vectrex displays he's seen: the images of games have been laminated or plasticized; and the body of the stand appears to be around three times thicker than normal production Vectrex kiosks, which he says makes this «far stronger and also much heavier.»
Make sure to also check out Celprints» prototype Sega game display stands!
Final Fantasy Double Sided Foil Store Display Prototype ATARI 5200 Joystick Digital Video Game Controller XBOX 360 HD DVD PLAYER — Given to Development Team Atari Punk Console «APC 2600» — Circuit Bent Analog Synth w / Theremin Control
A description spotted by Dtoid about the company's Evolution of Beatmatch Gameplay panel reads: «The panel will include gameplay examples from internal prototypes, honest discussion of our design process successes and failures, insight into how we create and test our games in development, and a synopsis of the design history of a title on public display for the very first time at the Harmonix booth.»
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