Kiel Phegley: Like I said before, I think one of the defining elements of
summits like these can be the moments where
writers bring their own ideas to the group and change the «
game plan» of the Marvel U in certain ways.
And, of course, there's the
Game Writers Summit, with a keynote starring all the Valve writers and notable lectures from Eidos Montreal, Sony Online, Red Storm, and Vicarious Visions folks, plus the Game Audio Summit, with a host of notable high - end audio folks discussing making sound for games - you can also flit back and forth between these Summits and the aforementione
Writers Summit, with a keynote starring all the Valve
writers and notable lectures from Eidos Montreal, Sony Online, Red Storm, and Vicarious Visions folks, plus the Game Audio Summit, with a host of notable high - end audio folks discussing making sound for games - you can also flit back and forth between these Summits and the aforementione
writers and notable lectures from Eidos Montreal, Sony Online, Red Storm, and Vicarious Visions folks, plus the
Game Audio Summit, with a host of notable high - end audio folks discussing making sound for
games - you can also flit back and forth between these
Summits and the aforementioned ones.