I'm left wondering what dream world you live in where
game devs make the games they want to make rather than the games that management believes will sell?
Game devs make the choice to listen or not listen to our feedback, just as they make the choice to listen or not listen to any of their fan feedback.
Two
game devs made up a classic JRPG to help promote their new title, a twine game about fandom, nostalgia and Usenet boards.
Not exact matches
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This
game is ignored because its
made by an indi
dev and not ea, also the name.
I wish the
dev team all the best and hope these issues can be patched or balanced soon as they've
made a simple yet great
game.
If you don't know, OrionSoft (a one - man indie
dev studio) has been
making games for retro consoles for quite a few years now, including Mega Drive / Genesis, Dreamcast,
Game Boy, Jaguar and PS1.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the
game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to
make the
game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the
devs.
Also another terrible feature about the
game is the shooting mechanics it never seems to actually go where you want to and trying to aim with the controller is nearly impossible (now you know why we have VATS the
devs couldn't
make a shooter engine).
Obviously people are buying the Wii U why else would we get the best Lego
Game to date and we are getting splinter cell the Wii U can't get any of the «next gen
games» because the
devs won't want to
make them for the Wii U and not for the xbox and the PS4 later they want to wait and do it all at the same time that is the only problem that the Wii U has right now
Following the release of Child of Eden, Rez
dev Tetsuya Mizuguchi slowed down and stopped
making games.
and most AAA
devs these days
make crappy
games.
@auralord17: it costs money to license the goku character and its most likely under exclusive with the
devs that
made the dragon ballz
game and lastly nintendo just rehashes their old characters so unlikely you'll get goku.
Tags: dance, dreamcast,
game, music, nelio, orgarhythm, ps vita, rhythm, shenmue, space channel 5, tak hirai Posted in News Comments Off on Space Channel 5 / Shenmue Dev Making Vita Rhythm
game, music, nelio, orgarhythm, ps vita, rhythm, shenmue, space channel 5, tak hirai Posted in News Comments Off on Space Channel 5 / Shenmue
Dev Making Vita Rhythm
GameGame
It wouldn't suprise me if
devs are rushing their
games a bit in order to get them on shop shelves before the giants like Battlefield3, MW3, Uncharted3 and Batman
make an appearence.
As someone who strongly believes that accessibility only
makes games better, my hat is off to the
devs.
Arkham Knights presentation is also noteworthy; its a good looking
game in most respects and bar a few minor niggles (pop - in / pop - up / occasional bland textures) it now seems that
devs are getting to grips with the hardware and
making games that look next - gen.
FAST RMX is the best example in this case since Shin - en is also
made up of only a handful of
devs, yet they were able to deliver a
game with solid gameplay and visuals that are some of the best on Switch.
the wii U can also play all i phone
games which means getting the casuals all they got to do is get ports / the
game made on the wii U 3
devs are already thinking about putting there
games on wii U those 3
games are guns of icarus, battle world kronos and runescape.
If the
devs at Nintendo can
make a
game to look like Donkey Kong Tropical Freeze and Mario Kart 8 on a system with the amount of ram it has, I'm sure they can find a way to run Hulu / Netflix while I play a
game.
Devs make demos to sell
games, and they
make betas to get feedback to improve their
games prior to release, but this is no longer the entire truth.
This takes a lot of the frustration out of the often wonky jumping segments, however, I can't help but think the
devs were forced to put this instant restart mechanic into the
game to
make up for the substandard platforming.
It also doesn't
make sense that the
devs would not have enough time to complete a single - player campaign, but somehow have enough time to completely alter the scope of the
game and include enhanced co-op modes.
, Platinum
games would really suit Nintendo, they
make great
games with fun unique experiences, it's rare anybody cares for that anymore, most
devs put all their thought into online multiplayer, I'm glad Nintendo and Platinum
games don't prioritize that.
Ironically enough as haters and trolls say «Nintendo consoles are not for 3rd bleh party
games bleh bleh bleh» «Third party
games don't sell on Nintendo systems» «no wonder
devs don't
make games on Nintendo systems because they don't sell» «Nintendodrones only buy Nintendo
games», «R.I.P. PEEU», «NINTENDO IS DOOMED» and more of that nonsense, yet a third party
game becomes available and it more then doubles the system sales.
Thank you for sharing this, i will be sure to document your dream so that the diffrent departments of Nintendo can see it, This does not mean that the
game will be
made, but that there is a possbility that
devs will read it, if they need insparation.
Unity at least
makes indie
games a lot easier to develop, luckily: indie
devs set fheir prices accordingly which means I can afford all that seem interesting to me.
Those
devs won't
make a fun
game without super down to earth realism and that's a bit sad.
In other words there are more than twice as many eBooks than
games... I saw one eBook
dev split up a book into three parts just to
make it three apps...
Authors and biz
dev folk: Tweak your creative minds to consider what can
make ebook publishing genuinely
game - changing.
As The Silent Chief reports, this means that all the content is finished and pieced together, with remaining
dev time devoted to
making the mechanics work seamlessly and ridding the
game of any bugs.
I think these
devs are more so picking
games that acted as huge influences on them getting into
game development, or
games that influenced their own design philosophies (hell you could even argue that with Kojima and Pokemon, Peace Walker and MGSV both had you «capturing» enemy soldiers to
make them a part of your «team»).
This policy protects consumers from being burned by bad
games and it
makes Devs think twice about releasing a buggy / broken
game on launch day.
games are created, crafted, designed, coded, scripted and entirely build on pc and then PORTED to console even console exculsives are
made on a gaming rig, then shrunk down to work on consoles, thats why
devs always have those nice screenshots to show you months before release and then the
game comes out on console and looks nothing like the up - rezzed, highly anti aliasied screens of the pc shots they showed that is why, when there is a pc version, it is always far superior sleeping dogs and hitman absolution are perfect examples, the pc versions look two generations beyond the console versions
Seems like a lot of
devs take the easy way out and
make the
game on the 360 or PC first and then just do a quick port of it to PS3 and it comes out like junk.
Good
devs make games better.
While Natal will have no trouble attracting producers of the Wii's «shovelware» to
make 360
games, the real test will be if the new technology can reel in
devs like Valve, Bethesda, Bungie, and others that would not
make games for Wii.
Cause Now all
Dev are learning how to
make Really good
games for the ps3, and they wan na change their
games Exclusive to the ps3 cause its getting easier and the
games will look even Better.
We are seeing
Devs who never or
made a
game for a Nintendo platform or haven't in decades now doing so, which no matter how you slice it, IS more support than many anticipated.
Its the main reason why Freedom Planet is praised because not only did the
game made money for the
devs behind the
game but because till Sonic Mania showed up, Sega wasn't willing to
make a 2 - D sonic
game like freedom planet.
The technology will
makes it much easier to set the foundation for a new
game so
devs can spend more time working creatively to
make an original
game and less time on the basics.
While Sony have clearly
made big strides this gen to embrace indies — something that has now led to low PS Vita
dev kit prices and PlayStation Mobile — some of the most influential indie
games remain on other platforms.
Yea I agree, I don't really know about those specific indie
devs, but I know that Steam is full of shitty indie
games that are
made only for quick bucks.
I don't really understand what the issue is, the
dev are using a specialized method of native - ly building two separate images and combining them together... that
makes 1080p native... if it took one image then used blurring and scaling techniques to increase it to 1080p... thats up - scaling and artificial... its seems anyone could be using this technique... xboxs OR other ps4
games
«For the single player, it is true that the
dev period was short but many factors
made it possible,» said mission director Gaelec Simard, adding that included in those «factors» were the engine that powered the second
game in the franchise and the team itself which has virtually been the same since the original
game.
thats another thing, like a post above, i do nt care what tricks they use to
make a
game look photrealistic or look amazing, thats not tricks ot me, thats better devving, better
devs learn the system and learn new techniques, so those tricks are actually new technioques that
make the image appear better, ill take that over a
dev that cant
make better graphics anyday, as long as the gameplay is good.
in other words, the
devs have to
make amazing
games to win my money.
If
devs want higher sales then they should
make better
games.
its nice to see
devs making games run at 1080p but there is more they can do with the ps4 over the x1 as it is not just resolution that the ps4 is better than the x1 at it can do much more onscreen effects ect with no slow down i would like to see
devs taking advantage of this and not just giving us a higher res version of the same
game.