Sentences with phrase «gamecube port»

I must know, first: Does the DLC make it as glitchy as the Gamecube port was?
won numerous awards and high scores, and continues to be popular with many iterations, including a GameCube port of the original title called WarioWare, Inc.: Mega Party Game $!
I had a similar solution to this dilema back when I was talking about my Virtual Console adapter that plugs inot the Gamecube port of the Wii.
It was a great swan song for the dying Dreamcast and received an exceptional GameCube port a year later.
Only, just because it looks like the GameCube port is using the same engine that Next Level Games used for the Luigi's Mansion sequel, it seems Next Level Games aren't involved with the port at all.
In news coming from Capcom today, a remastered version of the Gamecube port of Resident Evil 1 is coming to Xbox 360, Xbox One, PS3, PS4 and PC in early 2015.
I thought that Excite Trucks was not only the Wii's best original launch game (I count Twilight Princess as a Gamecube port), but one of the only titles that showed any promise for the system's motion controls.
Imagine Skyward Sword was moved from the Wii to Wii U. You'd be wondering why there wasn't a Zelda game built from the ground up for the Wii and all you got was a Gamecube port (Twilight Princess).
Beehives first appear in Doubutsu no Mori and its GameCube port, Animal Crossing, randomly dropping out of shaking trees.
Only, just because it looks like the GameCube port is using the same engine that Next Level Games used for the Luigi's Mansion sequel, it seems Next Level Games aren't involved with the port at all.
Due to the museum being absent in the original Doubutsu no Mori, Blathers does not appear until its enhanced GameCube port, Animal Crossing, is released.
Alongside the other islanders, Flash was not present in the original Doubutsu no Mori, instead making his debut in its GameCube port, Animal Crossing.
A new Super Mario Sunshine, Kirby Air Ride, Animal Crossing, and Starfox would all be great for the Wii U (GameCube ports would be nice, but I have a GameCube, I'd rather new games).
I figured this, though I have wondered about the fact that, as mentioned in this article, there are several Wii accessories that make use of the GameCube ports - and Nintendo is claiming that «all» Wii Accessories will be compatible with Wii U

Not exact matches

The point is, remaking the GameCube game is absolutely stupid when you already have a Wii port of it that can be playable directly on the Wii U.
With the release of The Legend of Zelda: Wind Waker HD, Nintendo has teased us with revisiting classic GameCube titles on the Wii U. With it's new coat of paint and remastered soundtrack, Wind Waker HD also makes us want Nintendo to focus efforts on bringing some of those classics to the Wii U in a fresh light, especially considering the port of Wind Waker HD only took six months once Nintendo dedicated time and resources to it.
The game was ported to the GameCube and released worldwide later.
TP was originally meant to be a gamecube exclusive but they hastily ported it to wii as a last minute decision so theres no graphical difference between the wii and gamecube versions.
In an interview with Melty about the Nintendo Switch, Yoshiaki Koizumu and Shinya Takahashi talked about the GameCube Virtual Console, the jack port, video output, and more!
Wind Waker HD on my tv looked absolutely out of this world compared to the gamecube version, it was good for fans and the generation who never played it, my tv boasts very high contrast though lol good ol plasma technology, I think some HD re releases enhance the game, some don't in my experience, WWHD definitely enhanced the experience, really hope Capcom one day port Okami HD over to the Wii U, y ’ know.....
Turok Evolution is across - platform game by Iguana Entertainment that means it will be ported acrossthe GameCube, PlayStation 2 and the XBox.
And finally, the fantasy announcements that I don't at all expect would be the announcement of games like Endless Ocean 3 for the Wii U and a new Chibi Robo and / or port of the Chibi Robo America never got, and translated Gamecube games that never made it West coming to the VC.
Donkey Kong's most recent console games, the drum controlled GameCube titles Donkey Konga and Donkey Kong: Jungle Beat — later ported to Wii — were very different from the successful Donkey Kong Country platformer games of the SNES.
In this Wii U remake, Twilight Princess HD takes the best assets of the original GameCube release, adding the superior widescreen format of the Wii port, but remade with enhanced graphics, improvements and new features in this fantastic Wii U upgrade.
I often felt like 8 belonged on the Gamecube, and felt like certain aspects were rushed to port it to the Wii instead.
Two big new Nintendo Switch rumours are circulating today, with reports suggesting the new console will have Dark Souls ports and the ability to play GameCube games via Virtual Console.
This is a straight - up port aside from the fact that the GameCube - exclusive Battle Mode is available for purchase separately.
Sonic's first game for a Nintendo system was an enhanced port of Sonic Adventure 2 for the Nintendo GameCube, titled Sonic Adventure 2: Battle.
Skies of Arcadia was later reworked and ported to Gamecube in 2003 where it gained a bigger following.
Yeah, there's that famous IGN quote... anyway, Ikaruga was first a Dreamcast port of an arcade game in Japan before making its way here as a GameCube exclusive, in 2003.
They could have offered the ability to play with other controllers, since you had GameCube controller ports.
Gamecube was the easiest console to port to in it's day and one person at Ubisoft ported PoP trilogy to it.
Wii was easiest to port to provided you had experience with developing for Gamecube.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
Ask any survival horror fan and the first Resident Evil — be it the Saturn port, the slightly wonky Director's Cut or even the fabulous GameCube crimson - headed re-polish — will be top of their list of genre - defining titles.
It also came with a Gamecube controller that plugged into that port.
It is supposed to lay flat instead of stand horizontal, it takes away the ability to play GameCube games (so no more ports on the top of the console) and it reworks some other stuff.
There was the GameCube remake, and after that there was also the Wii remake (if that's what you want to call it) they basically ported...
Sonic Adventure 2 was originally released on SEGA's Dreamcast back in 2001 and was also ported to the GameCube in 2002, and was a part of the launch line - up of the console.
Why hasn't Capcom capitalized on the success of RE4 and released all the Gamecube Resident Evil titles (remakes and ports) in one big compilation?
These may include more ports from the Wii or GameCube to the N3DS, like Super Mario Galaxy.
With the GameCube, it actually sent the digital signal to the port - the Digital - to - Analog conversion was done in the Component Cables themselves - this is why the cables were so expensive new and why you've never seen an off - brand / third party set of GameCube cables that output component signal.
I had forgot about the GameCube's port, and that I actually used it for the GBA player.
The most recent «new» game to start appearing on those lists is Resident Evil 4, a game that Capcom ported from the GameCube to the PS2 and then the Wii since it had done so well.
The most popular entry, Tales of Symphonia, was originally a GameCube exclusive before being ported years later, but development of mainline titles has recently trended away from Nintendo consoles.
Some people feel Capcom screwed over the sales of the Gamecube version by announcing a PS2 port prior to the Gamecube version's release, and the fact the PS2 version actually did sell like 500,000 copies more than the Gamecube version, in spite of being a port that came out like 9 or 10 months later and with graphics that didn't look as good, only proved that.
LEGO Bionicle: The Legend of Mata Nui was being developed by Saffire Corporation, and was made as a PC game with later plans of porting the game to the Nintendo GameCube.
If you've heard of Gaelco at all, it's probably because of Smashing Drive, an arcade Crazy Taxi knockoff that, for whatever reason, Namco's North American branch identified as a surefire hit and subsequently ported to the Xbox and GameCube in 2002.
A console port was eventually released on the PlayStation 2 and GameCube in 2005, with it being brought to the PlayStation 3 and Xbox 360 in late 2012.
Today in Japan, Capcom announced a remastered version of Resident Evil Zero — originally exclusively released on the Nintendo Gamecube, but later ported to the Wii and other systems.
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