Sentences with phrase «gamecube sold»

Even the GameCube sold more units (by almost double so far), and that console was hardly a rousing sales success for Nintendo in the face of competition from Microsoft and Sony.
Super Mario Sunshine for the Gamecube sold over 6 million units, in a market where a million units sold is usually considered a success.
After GameCube sold poorly, many were counting Nintendo out, but that proved to be a mistake.
There were other reasons why the Gamecube sold poorly.
GameCube sold 21.74 million units, while Xbox sold 24.65 million units.
In comparison, the Wii sold 101.18 million units and the GameCube sold 21.74 million units.

Not exact matches

The GameCube, Nintendo's competitor with the PlayStation 2, performed even worse, with nearly 22 million units sold.
And the original game was on a system that didn't have a large install base as well (GameCube) and that managed to be the best selling version because of a lad in green garb and superior performance?
If this is Nintendo's last stand, it serves them right after beating people out of their money selling a repackaged, overpriced Gamecube to unsuspecting suckers!
This is a poll that every GameCube owner in Australia has taken part of, and you did nt even know it, as a final part of our best selling GameCube games we now have Australias choice.Yes people you have voted with your wallets and we have a complete...
And the Wii was pretty powerful for 2001, when it was called the Gamecube, but they still sold a quadrillion of them on the basis of Wii Sports.
EB Games stores have now begun selling the GameCube version of the Legend of Zelda: Twilight Princess in stores across Australia.
The only reason why PS1 and PS2 were more sold etc is BECAUSE OF FU *** ng PS1 CDs (CD was less expensive than N64 cardridge and you can put more data on it... 700 MB) AND PS2 DVDs (DVD 4.7 GB — 8.5 GB vs miniDVD 1.8 GB on GameCube), only because of that and not because of power... N64 is stronger than PS1 and GC is stronger than PS2.
The game went on to sell seven million copies, designating it the highest - selling game for GameCube.
gamecube did nt sell well though, PS2 beat it.
The Wii U isn't selling well, actually worse than the gamecube, because it doesn't have a strong list of games that appeal to a wide group of people.
Tales of Symphonia was first launched for Nintendo's Gamecube console, and was the most sold Tales of game outside of Japan.
It's very underrated too, so despite being uncommon — it can be found for just a few bucks in most places that still sell used gamecube titles.
shortly after playing through WW on gamecube i was unfortunately forced to sell my gamecube and all of my games, so i literally havent played this game in 10 years.
The Wii is Nintendo's second best - selling system, selling over 101 million units, while the GameCube only sold 21 million units.
Nintendo's NX (and the rapid iterations of the DS handhelds) are prime examples of this concept - the Wii - U had a phenomenal 1st - party attach rate, but the console isn't selling enough to make such a consistent approach to 1st - party quality into a large enough source of profit... so they relegate the console to Gamecube status, scale - back support and go to work on creating their next phenomenon - all within a year or two.
@flyingfoxy The gamecube had good games and was a fraction of the price of its competitirs and it still sold the worst.
Its a niche title and a sequel to a meh selling gamecube game.
Nintendo knew Rare was running out of quality titles, that is why they sold Rare to Microsoft, Star Fox Adventures for the Gamecube was a terrible game developed by Rare before Microosft bought them.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
And even Resident Evil 4, regarded so highly as an action game of its time (e.g. boss battles) at least, sold fewer than 2 million copies on Gamecube.
But if we imagine that the original Wii was an anomaly in the general trend, and if we imagine that the WiiU ends up selling between 20 - 35 % less than the Gamecube did, then the WiiU might sell 13.65 - 16.8 million consoles if allowed to be sold for the usual 5 - 6 year period.
Of course, it's entirely possible the 8 million Wii U owners out there were also GameCube owners, thus giving Nintendo a chance to do what they do best - sell its fans the same game over and over again.
This game wouldn't even sell to the core crowd who owns a Wii U because most of those gamers, the ones who had the Gamecube and bought ET, haven't gotten a Wii U yet and this isn't the game to push anyone over the fence.
Nintendo sold us a refurbished Gamecube and called it a new system and used the excuse that motion control is the new standard as the justification for doing so.
i have heard wii u is collapsing so i do nt think it would be on that console anymore, but from what i have heard, the ac games on portable sold a lot more than the wii and gamecube versions
15 years ago this week, the Animal Crossing series launched in North America for Nintendo Gamecube and would go on to become one of the best - selling titles on the system.
The remake sold 1.3 million units on the GameCube, while Resident Evil 4 sold 1.6 million units on that platform (based on figures quoted by Destructoid).
Nintendo is currently doing twice as bad as The GameCube which is pretty sad to be compared to the 17th best selling console of all time.
Buy or sell Nintendo consoles and physical games for Wii U, Wii, Gamecube, Super Nintendo, N64 and even the original Nintendo
Melee, went on to be the best selling GameCube game every single year of the console's life cycle, so by no means was the series unpopular.
Unlike the PS4 and Vita... Oh BTW Windwalker sold 4 million on the gamecube, so not only would it need an 100 % attach rate, it would need to sell another 1 million WiiU's AND be bought by EVERY SINGLE WiiU owner to match the same sales... Good luck with that lol.
Some people feel Capcom screwed over the sales of the Gamecube version by announcing a PS2 port prior to the Gamecube version's release, and the fact the PS2 version actually did sell like 500,000 copies more than the Gamecube version, in spite of being a port that came out like 9 or 10 months later and with graphics that didn't look as good, only proved that.
While i do nt collect every conse, i do nt sell them l. My NES, super NES, Gameboy pocket, N64, Gamecube PSone, PS2 and PS3 are still in good condition.
The GameCube only sold 22 million.
In addition, March's sales figures compared unfavourably to even the Gamecube's, which comprised 165,000 consoles sold in March 2003, compared to the Wii U's 70,000 in March this year.
About 2 weeks ago we had reported that Nintendo was working on bringing a GameCube controller hub to the Wii U platform, in anticipation of the release of that consoles version of «Super Smash Bros.» While we knew it was coming, we didn't really have any details on when it would be available, how much it would cost, and if it would be sold on it's own or just in a bundle.
This means the Switch has now surpassed the total Japanese sales of the GameCube, which only sold 4.04 million units in the country over its six - year lifespan (the ol' purple box sold around 22 million units worldwide).
Yea, and that was the same game from the gamecube that sold a previous 1.5 million while only adding a few extras from the ps2 version.
Realizing there was a significant audience interested in the series» older - style horror experiences — a premise confirmed when the remastered version of the GameCube edition of Resident Evil released last month became the biggest selling day - one digital title yet released on the PlayStation Network — Capcom has delivered unto us a sequel to Revelations that stays true to its predecessor in concept if not necessarily story.
The title is the best - selling GameCube game ever, having sold over 4 million copies worldwide.
Evolution Worlds is the highly anticipated, epic RPG adventure exclusive to GameCube, which combines the stories from the best - selling Dreamcast RPGs, Evolution and Evolution 2.
Only the Wii's Twilight Princess and GameCube's Wind Waker sold more during their respective launch weeks, when it comes to Zelda games.
It was the success of those handhelds — and later the Nintendo DS, the company's most successful game system — that enabled Nintendo to overcome the setbacks of N64 (which sold roughly 33 million units) and GameCube (which could only sell 21.7 million units).
All users have to do is attach the $ 20 - ish GameCube controller adapter that was sold for Wii U into the Switch dock's two front USB ports.
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