That's according to three separate sources, who say that
GameCube support is already working on the Switch and that three games specifically are being readied for the Switch.
We've already seen one major Wii revision this generation (which removed
GameCube support, as you'll recall), and now we get the Wii Mini which cuts Internet connectivity (and, by extension, the Wii Shop Channel with its Virtual Console titles and WiiWare as well as Netflix / Hulu Plus and anything else requiring online access) and sports a manual top - loading disc drive.
One of the major reasons to include
GameCube support on the Switch Virtual Console is the enduring popularity of Super Smash Bros..
The current generation of consoles initially promised backwards compatibility to varying degrees, but eventually Sony stopped including the hardware necessary to play PS2 games on PS3, Microsoft stopped adding Xbox games to the list of those that could be played on 360, and Nintendo left
GameCube support out of the most recent Wii hardware revision.
According to the report,
Gamecube support has already been tested and its working as intended and three games have already been prepped for Nintendo Switch.
If it doesn't they will probably work
Gamecube support into the Wii U.
hmmm,
no gamecube support....
Does anyone truly care about
GameCube support?
I think people that want to be able to play gamecube games will just hang on to their systems if
Gamecube support is important to them.
Videos going around show that
GameCube support isn't fully baked.
Not exact matches
Also rather neat is that the game
supports keyboard and mouse peripherals for the Switch, just in case you've got nostalgia for that one gigantic keyboard controller for
Gamecube.
The Nintendo Switch now
supports GameCube controllers in pretty much all software.
The
GameCube was, despite its smaller market position, a great system for multiplayer games, largely due to its Nintendo legacy and its four - player default
support.
The report also states Nintendo looking at Switch
support for the Wii U's
GameCube controller adapter but a final decision hasn't been made regarding the peripheral.
Back when Nintendo had better third - party
support, primarily the between the NES -
Gamecube eras, racing games were plentiful.
However, it has been confirmed that the Shield will receive
support for Wii and
GameCube titles on its launch in China.
I have no doubt that I'll spend a lot of time playing multiplayer with friends, and a few more Wii U Pro Controllers will need to be purchased, due to lack of
support of
GameCube pads.
The Nintendo Wii could only
support up to 480p through component cables, and the system's lacking horsepower meant that the games didn't look all that better than their
GameCube counterparts.
That said, I wish the game had
Gamecube or Classic Controller
support.
In addition to the Wii U games, the console
supports games from
GameCube, Wii, N64, and other systems as well through Wii U backwards compatibility.
It was the first Nintendo game to
support connectivity between the
GameCube and the Game Boy Advance in a huge way, letting users access a secret island, customize clothing patterns, and even download NES games to the Game Boy Advance.
Nintendo's NX (and the rapid iterations of the DS handhelds) are prime examples of this concept - the Wii - U had a phenomenal 1st - party attach rate, but the console isn't selling enough to make such a consistent approach to 1st - party quality into a large enough source of profit... so they relegate the console to
Gamecube status, scale - back
support and go to work on creating their next phenomenon - all within a year or two.
I never said they didn't
support Gamecube, but I did say they didn't
support DS very long, which goes against their «sales» comments.
They
supported GameCube till the end.
But I am speculating that, like me, those
Gamecube owners who did not upgrade to a Wii here would have included those who had once looked to Nintendo for subtle forms of technological innovation, who tended to
support the sales underdog (such as the Dreamcast) and who liked a feeling of overall quality.
The
Gamecube sales are lower again because the gaming consumer had changed and the 3rd parties again refused to
support the
Gamecube while the Wii was a success because it got families and children interested in gaming.
Cleverly, they likened it to the NES, which also
supported two pads, and not the N64 or
Gamecube which
supported, y ’ know, four.
Nintendo Switch update 4.0 brings secretive
support for the
Gamecube controller.
We can now all stop wondering why Nintendo would not publicly announce such a feature though, as Fils - Aime said that the addition of
GameCube controller
support to the Nintendo Switch «was as much a surprise to us as it was to consumers.»
With Nintendo secretly adding
GameCube controller
support to the Nintendo Switch, many gamers took that as a signal that the fighting game was finally coming to the hybrid console.
This new model will lose
support for all
Gamecube games and accessories, but will come bundled with Wii Party, Wii Sports, a Wii Remote Plus controller and a Nunchuck.
The addition of
GameCube controller
support to the Nintendo Switch drew significant interest because of its connection to a massively popular franchise, namely the Super Smash Bros. series.
Either way, two things are certain:
GameCube controller
support is here to stay, and players are clamoring for Super Smash Bros. on the Nintendo Switch.
The controls mimic Mario Kart Wii, with the biggest difference being the lack of
GameCube controller
support.
The game has multiple control options that all work very well, but oddly enough it doesn't
support the
GameCube controller.
If new Wii U games start adding
Gamecube controller
support, why do you care?
The
GameCube's online
support was even more of a joke.
There are several other features that owners want such as
Gamecube Virtual Console
support and more.
If motion isn't your thing, every other control scheme imaginable is
supported, from the
Gamecube controller to the Nunchuk.
Nintendo and Capcom seem to have a weird
support relationship though, going at least back with the
GameCube and the Resident Evil 4 thing.
As the Xbox had no previous generation to be compatible to, and the
GameCube just wasn't able to
support it, the PS2 had the monopoly on PS1 fans.
The N64 and
GameCube both got blown away by the PS1 and PS2 which had a HUGE 3rd party
support.
The Xbox required the additional purchase of an adapter for usage as a DVD player, and the
GameCube and Dreamcast just didn't
support it at all.
For the minority of gamers that have 16:9 televisions, the
GameCube version does lack the Wii's widescreen
support, though both versions
support progressive scan.
Both games featured on the
GameCube disc are displayed at quadruple the resolution of the Nintendo 64 version of Ocarina of Time, from 320 × 240 to 640 × 480, and the NTSC versions of the game
supports progressive scan.
Wii U Pro Controller and
GameCube controller
Support — In order to support the Super Smash Bros. release this fiscal year, Nintendo will enable compatibility with Wii U Pro Controllers and GameCube controllers, with a new USB adapter for the
Support — In order to
support the Super Smash Bros. release this fiscal year, Nintendo will enable compatibility with Wii U Pro Controllers and GameCube controllers, with a new USB adapter for the
support the Super Smash Bros. release this fiscal year, Nintendo will enable compatibility with Wii U Pro Controllers and
GameCube controllers, with a new USB adapter for the latter.
With that being said, 3rd party
support will never hurt a console, and this is looking like the first time Nintendo will actually have some since the N64 (and lets be honest, the
gamecube was still pretty much «The Nintendo Box» even with the
support it had).
I am hoping we see SNES, Nintendo 64 and
Gamecube games eventually, even if we see a price bump to
support that integration.
(Also
supported are the Classic Controller and the
GameCube controller.)