Sentences with phrase «gamemaker developers»

Code College operator David Batty tweeted, «This is great news for GameMaker developers.
For more than 5 years, the community has been running the gm (48) for GameMaker developers of all ages and abilities.
By participating in the gm (48), you will learn and grow as a GameMaker developer.

Not exact matches

Last week, GameMaker Studio 2 (a 2D game development engine, particularly popular among indie developers) announced a deal with Nintendo, allowing all GameMaker games to be exported directly to the Nintendo Switch.
Abylight Studios is currently working on the adaptation to Nintendo Switch closely with Yoyo Games, developer of the engine «GameMaker» used to create the game, as this title pushed the technical envelope.
We're working hard to ensure the Nintendo Switch version of GameMaker Studio 2 retains the already excellent functionality of the engine, and we are committed to supporting developers and studios who are keen to make the jump to Nintendo's record - breaking console.»
Abylight Studios is currently working on the adaptation to Nintendo Switch closely with Yoyo Games, developer of the GameMaker engine, which was used to create the game.
The one - stop - shop for developers to access all of the amazing game making resources created by members of the GameMaker community.
First up was the Game Republic business event, which featured talks from Mario Viviani, Technology Evangelist at Amazon Appstore with an update on their platform, including new opportunities to be featured on the Appstore and free GameMaker software, followed by Tony Baldwinson from Creative England, giving an update on the GamesLab Leeds initiative that has funded more than a dozen games developers and provided workshops and mentoring.
By partnering with Nintendo, developers that use GameMaker can export their titles directly to Nintendo's latest console.
With this partnership in place, developers will be able to port their games to the Switch via the use of GameMaker Studio 2.
Yoyo Games, developers of video game creation Engine GameMaker Studio, announced last week that on summer 2018 there would be -LSB-...]
AppGameKit's developers, the Game Creators, also publish other game creation software like Dark Basic, 3D Gamemaker, and FPS Creator.
We've seen a brain drain: some of the best, most creative gamemakers are focused on mobile and social games because those platforms are more developer - friendly.
Will video games developers still have access to GameMaker in future?
GameMaker: Player allows developers to share, sell and play titles with other developers and gamers
PlayTech's directors believe that the continued development of YoYo's GameMaker: Studio technology within the company will enable it to extend beyond the current games developers base, and will fit well with its in - house casual team, extending its expertise and know - how in the development of casual games, marketing systems and related infrastructure.
Any developers that use GameMaker: Studio, including the free version, will be able to distribute their games through the Windows version of GameMaker: Player.
We will continue to cater for and build on the loyal community GameMaker and YoYo have developed, as well as investing more resources into improving and making the system faster, more efficient, user - friendly and appeal to a wider professional games developer audience.
YoYo Games, who are currently attending Game Developers Conference (GDC) 2014 in Europe, announced today that they are strengthening their strategic partnership with Microsoft by offering GameMaker Studio users the ability to publish their games to Xbox One.
Today YoYo Games, the developers of GameMaker Studio, officially announced their plan to replace the GameMaker Sandbox with a digital store.
Recent promotions made GameMaker Studio Standard freely available for short periods of time, introducing thousands of new developers to the software.
GameMaker is currently used by 1.2 + million active developers monthly and has fueled various success stories.
And, with today's update, licensed PlayStation developers now have the ability to publish GameMaker Studio games for the PlayStation 4 and PlayStation Vita.
GameMaker Studio has enabled thousands of aspiring developers across the world to fulfill their dreams, and I can personally guarantee that it is changing lives for the better.
YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing tips and tricks that will help you navigate the user interface more efficiently.
If you're a developer using GameMaker Studio for your next project and would like to appear on this blog then please get in touch or comment below.
GameMaker Studio has ranked as the 35th best game development technology in the latest edition of Develop 100, a tech list voted on by independent developers, CTO's, and industry heavyweights.
YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing how to properly scale games to fit various devices and resolutions.
Technology is increasing at an amazing pace and we think that all information is good information but we also do not want to drive away the main focus of GameMakerBlog: Showing off the great games and developers that use GameMaker, so to accomplish this, Tech Bits will remain as a separate section and the posts will not show up on the front page but can be easily accessed from the main menu.
Let's be clear though, console export modules already exist in GameMaker: Studio 1.4 and users have had access to the following console modules for free: PlayStation 3, PlayStation 4, PlayStation Vita and Xbox One; as long as they were registered developers with Sony or Microsoft.
Using accessible, relatively - simple development tools like GameMaker and GameSalad, Toronto's indie game developers gather in support of newcomers to help them realize their ideas.
Software package GameMaker, popular among game developers, was also developed by a Dutch studio.
In a new YouTube series, indie developer Tom Francis will show you how to use GameMaker: Studio, a program meant to teach novices how to make video games.
Earlier, we covered that GameMaker Studio 2 was to be compatible to export games to Nintendo Switch, which is HUGE news for indie developers.
Crashlands maye be one of the finest examples of what GameMaker Studio can do right «out of the box» as the developers reported more than once that no additional plugins were required for anything in Crashlands which is great to hear since this was all done in GameMaker Studio and we all know how many additional features are in GameMaker Studio 2.
DUNDEE, SCOTLAND — MARCH 22, 2017 — Game developers on Mac will soon receive access to the powerful GameMaker Studio platform for the first time as YoYo Games www.yoyogames.com begins the closed beta period of the long - awaited Mac OS version of GameMaker Studio 2.
GameMaker is expanding its already significant reach to developers looking to release on the hugely successful console that can be played anytime, anywhere, with anyone.
Indie developers who have worked with GameMaker Studio 2 can export their games to Windows, Mac OS X, Ubuntu, Android, iOS, FireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One.
Sony's senior business development developer Shahid Ahmad tweeted, «A big thank you to YoYo Games for their tireless work on bringing GameMaker to all PlayStation devices.»
GameMaker Studio users will be able to publish their games to the PlayStation platform free of charge as long as they are a licensed PlayStation developer.
Third - party tools such as Unity, Unreal Engine, and GameMaker provide a great way for new developers to get started, and all are supported on Microsoft devices with Windows 10.
Valued at $ 49.99, GameMaker Studio Standard is a significant improvement upon the free version of the software which imposes harsh restrictions on the resources that developers can make use of.
«The workflow has been massively improved and we have new features in GameMaker Studio 2 that optimize development time, allowing developers to focus on iteration and make successful games rather than dealing with technical headaches.»
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