Code College operator David Batty tweeted, «This is great news for
GameMaker developers.
For more than 5 years, the community has been running the gm (48) for
GameMaker developers of all ages and abilities.
By participating in the gm (48), you will learn and grow as
a GameMaker developer.
Not exact matches
Last week,
GameMaker Studio 2 (a 2D game development engine, particularly popular among indie
developers) announced a deal with Nintendo, allowing all
GameMaker games to be exported directly to the Nintendo Switch.
Abylight Studios is currently working on the adaptation to Nintendo Switch closely with Yoyo Games,
developer of the engine «
GameMaker» used to create the game, as this title pushed the technical envelope.
We're working hard to ensure the Nintendo Switch version of
GameMaker Studio 2 retains the already excellent functionality of the engine, and we are committed to supporting
developers and studios who are keen to make the jump to Nintendo's record - breaking console.»
Abylight Studios is currently working on the adaptation to Nintendo Switch closely with Yoyo Games,
developer of the
GameMaker engine, which was used to create the game.
The one - stop - shop for
developers to access all of the amazing game making resources created by members of the
GameMaker community.
First up was the Game Republic business event, which featured talks from Mario Viviani, Technology Evangelist at Amazon Appstore with an update on their platform, including new opportunities to be featured on the Appstore and free
GameMaker software, followed by Tony Baldwinson from Creative England, giving an update on the GamesLab Leeds initiative that has funded more than a dozen games
developers and provided workshops and mentoring.
By partnering with Nintendo,
developers that use
GameMaker can export their titles directly to Nintendo's latest console.
With this partnership in place,
developers will be able to port their games to the Switch via the use of
GameMaker Studio 2.
Yoyo Games,
developers of video game creation Engine
GameMaker Studio, announced last week that on summer 2018 there would be -LSB-...]
AppGameKit's
developers, the Game Creators, also publish other game creation software like Dark Basic, 3D
Gamemaker, and FPS Creator.
We've seen a brain drain: some of the best, most creative
gamemakers are focused on mobile and social games because those platforms are more
developer - friendly.
Will video games
developers still have access to
GameMaker in future?
GameMaker: Player allows
developers to share, sell and play titles with other
developers and gamers
PlayTech's directors believe that the continued development of YoYo's
GameMaker: Studio technology within the company will enable it to extend beyond the current games
developers base, and will fit well with its in - house casual team, extending its expertise and know - how in the development of casual games, marketing systems and related infrastructure.
Any
developers that use
GameMaker: Studio, including the free version, will be able to distribute their games through the Windows version of
GameMaker: Player.
We will continue to cater for and build on the loyal community
GameMaker and YoYo have developed, as well as investing more resources into improving and making the system faster, more efficient, user - friendly and appeal to a wider professional games
developer audience.
YoYo Games, who are currently attending Game
Developers Conference (GDC) 2014 in Europe, announced today that they are strengthening their strategic partnership with Microsoft by offering
GameMaker Studio users the ability to publish their games to Xbox One.
Today YoYo Games, the
developers of
GameMaker Studio, officially announced their plan to replace the
GameMaker Sandbox with a digital store.
Recent promotions made
GameMaker Studio Standard freely available for short periods of time, introducing thousands of new
developers to the software.
GameMaker is currently used by 1.2 + million active
developers monthly and has fueled various success stories.
And, with today's update, licensed PlayStation
developers now have the ability to publish
GameMaker Studio games for the PlayStation 4 and PlayStation Vita.
GameMaker Studio has enabled thousands of aspiring
developers across the world to fulfill their dreams, and I can personally guarantee that it is changing lives for the better.
YoYo Games, the
developers of
GameMaker Studio, have posted a new tech blog article discussing tips and tricks that will help you navigate the user interface more efficiently.
If you're a
developer using
GameMaker Studio for your next project and would like to appear on this blog then please get in touch or comment below.
GameMaker Studio has ranked as the 35th best game development technology in the latest edition of Develop 100, a tech list voted on by independent
developers, CTO's, and industry heavyweights.
YoYo Games, the
developers of
GameMaker Studio, have posted a new tech blog article discussing how to properly scale games to fit various devices and resolutions.
Technology is increasing at an amazing pace and we think that all information is good information but we also do not want to drive away the main focus of GameMakerBlog: Showing off the great games and
developers that use
GameMaker, so to accomplish this, Tech Bits will remain as a separate section and the posts will not show up on the front page but can be easily accessed from the main menu.
Let's be clear though, console export modules already exist in
GameMaker: Studio 1.4 and users have had access to the following console modules for free: PlayStation 3, PlayStation 4, PlayStation Vita and Xbox One; as long as they were registered
developers with Sony or Microsoft.
Using accessible, relatively - simple development tools like
GameMaker and GameSalad, Toronto's indie game
developers gather in support of newcomers to help them realize their ideas.
Software package
GameMaker, popular among game
developers, was also developed by a Dutch studio.
In a new YouTube series, indie
developer Tom Francis will show you how to use
GameMaker: Studio, a program meant to teach novices how to make video games.
Earlier, we covered that
GameMaker Studio 2 was to be compatible to export games to Nintendo Switch, which is HUGE news for indie
developers.
Crashlands maye be one of the finest examples of what
GameMaker Studio can do right «out of the box» as the
developers reported more than once that no additional plugins were required for anything in Crashlands which is great to hear since this was all done in
GameMaker Studio and we all know how many additional features are in
GameMaker Studio 2.
DUNDEE, SCOTLAND — MARCH 22, 2017 — Game
developers on Mac will soon receive access to the powerful
GameMaker Studio platform for the first time as YoYo Games www.yoyogames.com begins the closed beta period of the long - awaited Mac OS version of
GameMaker Studio 2.
GameMaker is expanding its already significant reach to
developers looking to release on the hugely successful console that can be played anytime, anywhere, with anyone.
Indie
developers who have worked with
GameMaker Studio 2 can export their games to Windows, Mac OS X, Ubuntu, Android, iOS, FireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One.
Sony's senior business development
developer Shahid Ahmad tweeted, «A big thank you to YoYo Games for their tireless work on bringing
GameMaker to all PlayStation devices.»
GameMaker Studio users will be able to publish their games to the PlayStation platform free of charge as long as they are a licensed PlayStation
developer.
Third - party tools such as Unity, Unreal Engine, and
GameMaker provide a great way for new
developers to get started, and all are supported on Microsoft devices with Windows 10.
Valued at $ 49.99,
GameMaker Studio Standard is a significant improvement upon the free version of the software which imposes harsh restrictions on the resources that
developers can make use of.
«The workflow has been massively improved and we have new features in
GameMaker Studio 2 that optimize development time, allowing
developers to focus on iteration and make successful games rather than dealing with technical headaches.»