It \'s the parent who pulls a game off the TV to play on the Wii U ™
GamePad controller so the kids can watch cartoons.
It's the parent who pulls a game off the TV to play on the Wii U ™
GamePad controller so the kids can watch cartoons.
Not exact matches
Far more widespread is an issue some people are encountering with the Switch's
gamepads, the
so - called Joy - Con
controllers — these guys:
At launch, I think the Wii U was around # 230,
so with a
controller (without the
Gamepad), you'd have been looking at a much more realistic price.
A port from X-Box 360 is always the easiest to do from what I've read,
so basically they just need to make it compatible with Windows Vista 7 and 8, add some achievements, add a slider
so we can crank up some of the graphics settings, and configure the
controller to be rebindable and recognize
gamepads and Xbox 360 / PS3
controllers when they're plugged into the PC.
It's gyroscopic viewing features (moving the
controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer
so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the
GamePad..
OH NOOOOO!!!!! What??? The multiplayer mode capture the flag seems
so boring to me, the player with the
gamepad has a boring experience while the player with the wii u pro
controller has all the fun.
Some of them don't really use the
gamepad that intensively, though,
so you'll find yourself tilting it like it was a Wii remote and not really utilizing the cooler aspects of the
controller.
So I got stucked with a pricey crap game with an expensive crap console, I tried to sell it third of the price but nobody want to buy a used console without the stupid
gamepad and the
controller, I sold 4 games for 25 % of the price and 2 games are digital (Another no in the feature).
I bought my deluxe WiiU brand new from a local retail store and it was really expensive (I had to save for almost 2), I got one of those awful
gamepads that stop working just at the end of the year (I played 2 times a week for 3 or 5 hours at much and I handled it with extreme care for that piece of junk, bought electrical protection and all) I don't have the money or resources to replace it
so instead I bought the other less expensive
controller, I bought the MarioMaker because it stated it could be played with other
controllers but once started it I found out that the
gamepad is required and the software closes, I asked for assistance and they replied to me that the game needed the
gamepad for building but not for playing.
The
gamepad is already rather awkward to play games on,
so having to worry about moving that behemoth
controller around in order to aim was annoying.
In fact, that's all the
GamePad is used for,
so players can rely on the Pro U
controller for everything else and simply use the
GamePad when they want to access the map.
The Wii U
GamePad controller makes it
so easy for... Read More»
The Wii U
GamePad controller makes it
so easy
The Wii U
GamePad controller makes it
so easy for anyone to create levels; it may feel like simply sketching out ideas on paper.
So, if you've got a Xbox 360, PS3 or generic HID / USB
controller, a MOGA
gamepad, or the Nvidia Shield, give it a go!
However, this «just because» feature isn't available with the
controller,
so I have to keep the
gamepad beside me to stab at the button during a chase.
Even if you don't have a
gamepad plugged in, all the tutorial messages and button indicators use the icons for an Xbox
controller,
so I had to check the keybindings menu to even learn how to play — and by default, shoot and dash are awkwardly mapped to left and right click.
The
GamePad, to me, was a new
controller filled with potential, especially since it was
so fundamentally integrated with the console.
With it off, players see the action on their television, and use the
GamePad as the KopPad, as well as the main
controller, if they
so choose.
And as it can recognise exactly who's who, it knows what
controller you're holding, meaning you can switch
gamepads with another player and Kinect will know
so you keep playing exactly as you were.
Inexplicably, this won't work with the other
controllers,
so even if you're using one of those, you'll still need to reach over and press the
gamepad button to enable the map.
Unlike many strategy games, this one comes with native
gamepad support
so you can use a
controller if you'd like to.
The Wii U
GamePad controller makes it
so easy for anyone to create levels that it feels like simply sketching out ideas on paper.
The game will feature off - TV play and mirroring,
so players can continue the story on the Wii U
GamePad controller, as well as seamlessly integrated touch - control options that allow players to use the joysticks and buttons or simply tap and guide the story directly on the screen at any time.
So lets pay for Keyboard Version, TV version,
Gamepad Version, Monitor Version etc each
controller and monitor will get full priced edition.
I wouldn't have been bothered had Nintendo not released a conventional
controller — I really like the
gamepad - but I am still glad that the
controller they did release is
so nicely designed.
While you do have a beautiful
controller skin and a ever - present book glued to your hand
so you can read some of the game's useless story banter, I can't help but feel that the game would benefit more from
gamepad support — not a damning verdict by any means — and a complete removal of the book in favor of voice overs for campaign mode.
Strangely, Nintendo doesn't even sell the
gamepad separately,
so multiplayer games require Wii remotes or separate «Pro»
controllers sans display.
So we're going down the Wii U route here, with a
GamePad controller.
The Wii U version will support the Pro
controller,
so you won't even need to use the Wii U
GamePad if that's not your thing.
So, I discounted the Playstation
controllers due to requiring either adapters, third party drivers, or merely being stuck with XBox symbols in console port games for the
gamepad (which makes playing the game confusing).
They use the Xbox -
controller driver in Windows,
so they both benefit from the same Windows and Steam integration as Microsoft's
gamepads, and they both use Xbox - style ABXY button layouts.
The Amazon
controller's design is similar to that of the official Xbox One
controller,
so if you find that
gamepad to be uncomfortably large, you'll have the same complaint about this one.
Its just that everyones saying that you need to buy a wii motion plus
controller to play the wii u games and i do nt have one
so im wondering whether i can play the games just with the
gamepad.
If you're using a
gamepad, you can press a designated button to apply a filter («Y» on the Xbox
controllers, triangle on the PlayStation 4
controller, and
so on — it's listed at the bottom of the screen).
This is fine, however, because the Mixed Reality
controllers are
so much better and immersive than using a
gamepad when in VR.