Gameplay and story didn't change, but some longtime fans were a bit unhappy about a graphical makeover.
I do nt care if your game has romantic sunrises or erotic sunsets, if
your gameplay and story do nt capture me, i'm not buying it.
Not exact matches
Since when are games with enormous worlds, hundreds of hours of
gameplay, heart - wrenching
stories,
and unbelievably addictive crafting systems, considered non-essential to the fact the game doesn't have 10K textures while running at 750 frames - per - second?
Bioshock 2
did everything I didn't get with the original, better
gameplay, better
story and overall a better game, I liked almost every aspect about this game over it's older sibling.
I am a huge fan of the original Prince of Persia trilogy,
and when I heard about this game I was a little worried that they would change to much of what made the original games great,
and I was right, the
gameplay has been completely destroyed, platforming is awkward
do to too may actions being mapped to the same buttons, combat is tedious
and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid,
and do to the fact that you can't really die the whole game just feels like trial
and error,
and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful,
and the ending
does have interested in seeing where the
story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment
and isn't worthy to bear the Prince of Persia name.
I say this is good if you are a die hard fan of Tron, but if you want fast
gameplay and a good
story, there are other games that can
do better than Tron Evolution.
There is certainly more of a focus on the challenge
and an engrossing
story, which a lot of gamers don't appreciate as being fun, but the
gameplay itself is relatively flawless for it's genre.
Even though the
gameplay is still relatively the same, that doesn't mean you shouldn't miss out on the
story, exciting action,
and ultimately the overall fun experience from the entire game.
While Metroid Prime engages on no level other than
gameplay, that
gameplay is so perfectly tuned
and refined, so continuously evolving
and clever that you'll keep playing
and playing, even when you're frustrated, even when you're honestly just a little bored with the back - tracking,
and even though you don't care about the character or
story.
this game is innovative brought several new techniques to his epoch Graphical beautiful style
gameplay that
does not get bored
and different
story and nothing cliché worth a lot to buy this game.
Although the levels could be a bit longer
and in some of them a bit more challenging, this is a great game that proves that games don't need realistic graphics
and crazy characters
and stories with hours of
gameplay to be good.
Yes, the hide -
and - seek multiplayer
gameplay is alluring
and incredibly immersive thanks to the graphics
and well -
done audio presentation, but the amount of effort put into detailing the game's back
story and the «briefing» for each level makes me feel a plot - driven singleplayer component would have been well justified.
The extraordinary work that was
done in the different game departments such as
story telling, audio,
gameplay and graphics will keep me from sleeping at night
and remembering it as a great experience.
The game looks «old»: standard
gameplay, standard «love
and war
stories»,
and a graphical engine that doesn't shows any virtues.
The core
gameplay didn't satisfy me, the
stories were similar
and silly,
and online didn't work well.
It's a lot of fun to play in the open world
and the
gameplay mechanics are fantastic, but the
story kidnaps you
and railroads you into a very strange narrative which doesn't really fit all that well with the rest of the
gameplay experience.
This game has an incredible beauty, each pixel
and well used, the game despite seem boring
and a lot of fun, the graphics are very good, the
story does not lack, the
gameplay is simple
and magnificent, my score is 10.
My god... I don't have words to say but this game is terrible a mess in everthing... characters,
story, soundtrack
and gameplay pretty everthing
But some aspects of the
gameplay do get clever,
and the
story does resonate.
There's little to no challenge present throughout the entire game, the
story only makes sense if you already know the plot
and there's a lack of things to
do outside of the three main
gameplay mechanics.
My god... I don't have words to say but this game is terrible a mess in everthing... characters,
story, soundtrack
and gameplay pretty everthing was poorly made...
The
gameplay is perfect, it is easy to play
and complete the main
story, but hard to master (e.g.
doing massively long combos)
and get the 100 %.
The graphics are great, the level design is fantastic, the
gameplay is fun
and involving, the sound effects
and voice acting are well
done,
and the
story is even interesting.
The
story isn't interesting enough to keep you involved,
and the
gameplay doesn't elevate past mashing attacks for combat.
As a whole Infinite Warfare is not perfect game, but that doesn't make it a bad game as all three
gameplay elements (
story, multiplayer, cooperative) combine to make a solid game that fans,
and even non-fans, can enjoy
and one that shouldn't be overlooked this year.
All things considered, I can kind of give High Strangeness a halfhearted recommendation; the soundtrack is outstanding
and there are some clever
story and gameplay concepts on display, just don't be surprised if the second half leaves you feeling low.
While the
story was tighter
and the effects of making changes in one universe to affect the other were interesting, the
gameplay didn't grab me as much as I thought it would.
The
story mode is awful (especially the voice acting)
and the
gameplay and game modes don't work out as good as they sound.
great co-op experience, graphics / visuals
do nt mean everything to me, so im not going to underscore just based upon that particular issue (they are a little outdated though),
gameplay overall runs smooth
and fluid,
story is so far engaging (I am not too far into the game so far).
Well the
story is there in Breakdown,
and the game
does get more difficult as the game progresses, but the
gameplay stays the same the whole time, which isn't a good thing.
Unfortunately the game becomes rather repetitive as you get to the crux of the
story but every now
and then, the
gameplay does change to give you a break from the monotony of the title such as using wasps to glide through the environment while you dogfight against exterminators which is kind of cool.
The mission designs are uninteresting, the
story is generic,
and the
gameplay doesn't manage to
do anything worthy of much praise.
Graphics don't make a game, of course,
and happily, Ghost of a Tale has enough
story and RPG
gameplay to keep you entertained throughout.
well i never said that we
do nt need graphics or that we
do nt need them, what i think is graphics are important i wont deny that but you cant base the entire game in graphics
and have a bad
story, a bad
gameplay and say its the best just because it looks good, its true we've never had good graphics so forgive us if we are excited
What
do you get when you have a
story that's pretty by - the - book, lackluster
gameplay,
and a gimmick that's really just a smokescreen?
In the game's
story and gameplay are high.Music
and voice, artistic
and technical graphics in the game was very good.With all the attributes, this game is one of the top titles stealth genre
and do not miss it.This game is reminiscent of the beautiful game Thief
The main characters are kick ass... the
story seems cool... the environments are well
done...
and the
gameplay and feel of the game is just awesome.
I don't care about fancy graphics as long as
gameplay and story suck.
The main campaign is generous in size
and will offer even a skilled player around 15 to 20 hours of
gameplay,
and there's also a Skirmish option which offers a series of challenges - each rated by difficulty - to tackle when you're
done with the main
story.
I strongly believe that to keep fans happy all they need to
do is provide a great
story and leave the
gameplay mechanics as they are.
The Good: Fantastic combat
and gameplay, the slicing engine is fun, graphics are amazing, great soundtrackThe Bad: Extremely short, generic tone throughout, confusing
story, enemies repeat often, nothing to
do outside o...
The team at Ubisoft Montreal out -
did themselves with new
gameplay mechanics, improved visuals, refined multiplayer that included a co-operative campaign,
and a great new
story.
I love its
story and its
gameplay,
and there is still alot to
do after beating the
story.
The «My Ordinary Process for Crafting Extra-Ordinary
Stories» panel will take place on March 5th at 5:30 PM PST,
and will explore the casts of the Danganronpa series, the
story,
and how it all came together with
gameplay to form something that «can only be
done with games.»
While the
story doesn't have any twists or turns worth writing home about, the style it possesses is one - of - a-kind
and gives the game solid character to flesh out the package around the core
gameplay premise.
The developers have
done a great job taking a great
story and backing it up with fun
and entertaining
gameplay, not to mention gorgeous visuals to boot.
html Just because a trailer is entirely CGI doesn't mean it can't tip off clues to
gameplay features
and story arc.
Since I
do have a limited knowledge on the Fire Emblem series that is the best way I can see the
story working
and having sense, but what about the actual
gameplay?
On that note, the
gameplay does feel a little dated, however the overall ambience, characterisation
and story more than make up for these shortfalls.
All of the
gameplay had been refined, the
story was both larger
and far more personal
and intimate (any
story that can purposefully make you want to actively prevent the death of a homicidal, mass murdering psychopath is
doing something right with its narrative).