Sentences with phrase «gameplay flows better»

Gameplay flows better than I've seen and that is thanks in part to Frostbite Engine, which is powering this year's game.

Not exact matches

Deny it all you want but since Fabregas left Arsenal our frre flowing football has really declined.It feels like am the only one who thinks we lack real penetration and ideas in the final third of opponents.Also in 14/15 sesson I lost count of our misplaced passes and poor gameplay overall.We've been very very poor in our passing game for some seasons now.For a game like this to work you need players whonhold the ball very well and are possession efficient.Look at the Arsenal starting lineup and compare it to that of years back and you'll know what I mean.We have very few possession efficient players which is causing this problem.We don't have many players who can actually hold the ball and play the ball.That's what differentiates us from the top passing teams.
For good graphics, decent storyline and a good flow to gameplay in single player mode, Call of Duty is a slightly better game than 1942 in that the characters and situations seem more real given AI and ambient graphics and sound.
In the first game levels often felt disconnected; they were well designed and perfectly suited to the gameplay, but floors and rooms within levels never seemed to flow all that well.
Although the game shares the first title's core gameplay of digging down and exploring caves, a few tweaks change the game's flow, ultimately for the better.
Everything about gathering and hunting felt very intuitive and flowed well, and my only real complaint with the gameplay was the fact that it felt a little groggy.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Pikmin is one of the best Nintendo franchises in terms of gameplay - it flows super well and the controls became perfect with the Wii Remote.
Sadly this storm obscured the fact that DmC: Devil May Cry was a damn good action game in its own right, offering up flowing, fluid, fast gameplay and a brilliant aesthetic.
Despite being so forgiving, there is good incentive to strategize carefully, though if you do screw up, the punishment doesn't necessarily have to hurt the flow of the gameplay too much.
Sadly, I didn't get any hands on time with the game so I can't tell you how well the two work together, but Shibata says they've designed it so the gameplay flows around the two.
Whether this version addresses them is up in the air, but the gameplay did flow a lot better.
Pros + One of the best - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand withbest - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand withBest looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with DLC
However, flow isn't built up by just successfully executing tricks and skating well — it's productively built upon the player's creativity during gameplay: such as looking for lines and creating them.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
In terms of in - game storytelling, the game has been crafted well, often flowing straight between gameplay and cinematic, sometimes taking you into a first - person view in certain situations, which gives you a more personal perspective in certain events.
The game's concept is being able to cut anything at will, so being able to combine that with the gameplay and maintain a good balance, and have the player cut things in a way that felt natural and flow with the gameplay was a challenge both technically and mechanically.
Similar in fashion to games like Bioshock, a good heap of the story details are narrated through tapes you have to tediously select and listen to through the menu — I may not be speaking for all the gamers out there, but this isn't exactly my cup of tea and breaks gameplay flow very jarringly.
Games like Defender, Space Invaders, Asteroids, as well as more recent re-interpretations of the frenetic action in games like Geometry Wars: Retro Evolved and Pac Man Championship Edition DX were instrumental in defining the gameplay characteristics of flow and compelling interaction and colorful and simple aesthetics that I wanted to achieve with this game.
The experience never feels jarring at all, everything effortlessly flows into the next portion of gameplay and mechanics operate well together.
When you find a race with a well - designed course and get into the flow of the gameplay it's massively enjoyable, but too often you get let down by awkward tracks, glitches, your avatar deciding to wall - run instead of grab or a security camera in the middle of a race.
While there's a lack of hints or hand - holding outside of the first level which acts as a tutorial, I found gameplay flows and works well for the most part, with a natural, steady increase in difficulty as you progress further into the game — which makes it feel like a true 8 - bit survival sim.
Gameplay is very fluid and even without the tutorial it will be easy to see how combos flow together to create a good fighting style.
The selling point of the game is that it's a modern Age of Empires, retaining the same gameplay flow of its inspiration with better graphics and mechanics.
Stages flow from one to the next perfectly, and each stage varies up the gameplay so well that it never gets boring.
Some skill shots are either not described very well or just a bit too hard to pull off, taking the flow out of the gameplay as you try to get them done.I don't really mind paid DLC in general, but I do not like having paid DLC on day one that people who wait for reviews instead of preordering haveto buy, especially since Bulletstorm is a full price game to begin with.
Now, with its burgeoning esports scene, constant flow of new operators, and some of the best multiplayer gameplay around, it has become one of the best shooting games on PC.
Though the level's aesthetics were a little drab — depicting a city devastated by Eggman's robot armies — it was the best expression of Sonic's old flowing gameplay, uninterrupted by Wispons.
There are a lot of things that work really well in the Arkham series: free - flowing combat, predator gameplay, that don't directly translate well to something where you have a limited amount of space to move around in.
The last few games have had some major issues in the gameplay department of the game, with the gameplay not flowing as well as many would expect.
First off the gameplay still needs a lot of refining as it doesn't flow as well as the other games do.
This franchise is best when the story develops a cinematic flow that drives the gameplay and engrosses you in the experience.
The basic flow of the game also takes a page from The Legend of Zelda book, with players roaming a semi open - world featuring different mid-sized maps which include both mandatory and optional dungeons as well as plenty of secrets; these range from the already mentioned audio messages to crafting items and item caches which may include blueprints, one of the central ReCore gameplay mechanics.
Well we have already covered the fact that Modern Combat is nowhere near as deep online as it was on the PC, but what it does have is the same great gameplay flow that was made popular in this series on the PC.
The flow, as well as the gameplay mechanics, are simple and easy to get a grip on quite quickly.
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