Gameplay flows better than I've seen and that is thanks in part to Frostbite Engine, which is powering this year's game.
Not exact matches
Deny it all you want but since Fabregas left Arsenal our frre
flowing football has really declined.It feels like am the only one who thinks we lack real penetration and ideas in the final third of opponents.Also in 14/15 sesson I lost count of our misplaced passes and poor
gameplay overall.We've been very very poor in our passing game for some seasons now.For a game like this to work you need players whonhold the ball very
well and are possession efficient.Look at the Arsenal starting lineup and compare it to that of years back and you'll know what I mean.We have very few possession efficient players which is causing this problem.We don't have many players who can actually hold the ball and play the ball.That's what differentiates us from the top passing teams.
For
good graphics, decent storyline and a
good flow to
gameplay in single player mode, Call of Duty is a slightly
better game than 1942 in that the characters and situations seem more real given AI and ambient graphics and sound.
In the first game levels often felt disconnected; they were
well designed and perfectly suited to the
gameplay, but floors and rooms within levels never seemed to
flow all that
well.
Although the game shares the first title's core
gameplay of digging down and exploring caves, a few tweaks change the game's
flow, ultimately for the
better.
Everything about gathering and hunting felt very intuitive and
flowed well, and my only real complaint with the
gameplay was the fact that it felt a little groggy.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real
gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just
flows so much
better on the X1, the OS, friends, messages, party, just like it
better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Pikmin is one of the
best Nintendo franchises in terms of
gameplay - it
flows super
well and the controls became perfect with the Wii Remote.
Sadly this storm obscured the fact that DmC: Devil May Cry was a damn
good action game in its own right, offering up
flowing, fluid, fast
gameplay and a brilliant aesthetic.
Despite being so forgiving, there is
good incentive to strategize carefully, though if you do screw up, the punishment doesn't necessarily have to hurt the
flow of the
gameplay too much.
Sadly, I didn't get any hands on time with the game so I can't tell you how
well the two work together, but Shibata says they've designed it so the
gameplay flows around the two.
Whether this version addresses them is up in the air, but the
gameplay did
flow a lot
better.
Pros + One of the
best - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with
best - told renditions of the story seen in the series so far + Game
flows brilliantly between storyline and
gameplay + Return to the classic
gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons +
Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with
Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with DLC
However,
flow isn't built up by just successfully executing tricks and skating
well — it's productively built upon the player's creativity during
gameplay: such as looking for lines and creating them.
Mid-battle cutscenes also
flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes
flowing back into
gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
In terms of in - game storytelling, the game has been crafted
well, often
flowing straight between
gameplay and cinematic, sometimes taking you into a first - person view in certain situations, which gives you a more personal perspective in certain events.
The game's concept is being able to cut anything at will, so being able to combine that with the
gameplay and maintain a
good balance, and have the player cut things in a way that felt natural and
flow with the
gameplay was a challenge both technically and mechanically.
Similar in fashion to games like Bioshock, a
good heap of the story details are narrated through tapes you have to tediously select and listen to through the menu — I may not be speaking for all the gamers out there, but this isn't exactly my cup of tea and breaks
gameplay flow very jarringly.
Games like Defender, Space Invaders, Asteroids, as
well as more recent re-interpretations of the frenetic action in games like Geometry Wars: Retro Evolved and Pac Man Championship Edition DX were instrumental in defining the
gameplay characteristics of
flow and compelling interaction and colorful and simple aesthetics that I wanted to achieve with this game.
The experience never feels jarring at all, everything effortlessly
flows into the next portion of
gameplay and mechanics operate
well together.
When you find a race with a
well - designed course and get into the
flow of the
gameplay it's massively enjoyable, but too often you get let down by awkward tracks, glitches, your avatar deciding to wall - run instead of grab or a security camera in the middle of a race.
While there's a lack of hints or hand - holding outside of the first level which acts as a tutorial, I found
gameplay flows and works
well for the most part, with a natural, steady increase in difficulty as you progress further into the game — which makes it feel like a true 8 - bit survival sim.
Gameplay is very fluid and even without the tutorial it will be easy to see how combos
flow together to create a
good fighting style.
The selling point of the game is that it's a modern Age of Empires, retaining the same
gameplay flow of its inspiration with
better graphics and mechanics.
Stages
flow from one to the next perfectly, and each stage varies up the
gameplay so
well that it never gets boring.
Some skill shots are either not described very
well or just a bit too hard to pull off, taking the
flow out of the
gameplay as you try to get them done.I don't really mind paid DLC in general, but I do not like having paid DLC on day one that people who wait for reviews instead of preordering haveto buy, especially since Bulletstorm is a full price game to begin with.
Now, with its burgeoning esports scene, constant
flow of new operators, and some of the
best multiplayer
gameplay around, it has become one of the
best shooting games on PC.
Though the level's aesthetics were a little drab — depicting a city devastated by Eggman's robot armies — it was the
best expression of Sonic's old
flowing gameplay, uninterrupted by Wispons.
There are a lot of things that work really
well in the Arkham series: free -
flowing combat, predator
gameplay, that don't directly translate
well to something where you have a limited amount of space to move around in.
The last few games have had some major issues in the
gameplay department of the game, with the
gameplay not
flowing as
well as many would expect.
First off the
gameplay still needs a lot of refining as it doesn't
flow as
well as the other games do.
This franchise is
best when the story develops a cinematic
flow that drives the
gameplay and engrosses you in the experience.
The basic
flow of the game also takes a page from The Legend of Zelda book, with players roaming a semi open - world featuring different mid-sized maps which include both mandatory and optional dungeons as
well as plenty of secrets; these range from the already mentioned audio messages to crafting items and item caches which may include blueprints, one of the central ReCore
gameplay mechanics.
Well we have already covered the fact that Modern Combat is nowhere near as deep online as it was on the PC, but what it does have is the same great
gameplay flow that was made popular in this series on the PC.
The
flow, as
well as the
gameplay mechanics, are simple and easy to get a grip on quite quickly.