Sentences with phrase «gameplay section of»

The cut - scenes that connect the gameplay sections of the game are all done in amazing hand - drawn art that is just as dark and desperate and the rest of the game.

Not exact matches

While it definitely has a «something borrowed» gameplay and visual style, and a instantly forgettable, brief single - player mode, its invigorating and intense Xbox Live multiplayer at such a well - worth - it bargain price provides gamers more than enough incentive to enlist into Section 8: Prejudice's call of duty.
While I found the scored - based levels that relied on tricks to be more fun than the racing sections, gameplay is just not deep enough to be engaging for more than a short period of time.
God of War's reboot is a triumph... Our few complaints — and there are very few — would be that the boat sections add little to the actual gameplay other than a cumbersome way to explore the world.
The inclusion of the ground sections makes it feel like Dark Void wasn't confident enough about the jetpack to really drive the gameplay with its use.
Take a look at this glorious looking direct - feed 1080p gameplay footage of Metal Gear Solid V: The Phantom giving us a first glimpse at multiplayer section, «Mother Base.»
Believe it or not, this section introduces a ton of gameplay features as the world truly begins to open up.
In terms of gameplay, Izzy controls beautifully, with tight controls that lend themselves well to the platforming sections and the game's combat.
This section shows the most ambition and offers a great amount of gameplay diversity.
Professor Layton and the Last Specter offer a variety of gameplay sections, including this RPG section.
This time, the System section of the website was opened, and features details about the various gameplay systems.
The core gameplay of Dead to Rights II can be found in two distinct parts, and those are the shooting sections and the fighting sections.
Without going into spoilers for those who haven't experienced the story, thinking back on the film and when a video game version of that should give the player control, or how a scene in the film could be converted into a gameplay section is nailed to a tee.
Gameplay takes the form of a 2.5 D platformer and remains extremely fun, with some excellent boss battles and the return of mine cart and barrel sections, though the latter is now more 3 dimensional in nature.
In fact, if anything, the faster sections present the more intensive, more cleverly intricate challenges, as well as some of the most creative deconstructions of Legends core gameplay.
It's a section of gameplay that follows on from the teaser trailer you've probably seen.
As a result, the game contains a total of 29 tracks, most of which can be heard during the gameplay sections and boss fights, sometimes when the boss is near defeat.
To take advantage of it, simply press and hold the Share button on the left Joy - Con and the last 30 seconds of gameplay will be saved in the Switch's Album section.
As you move onto the next section, the speed of the gameplay increases.
It would be better to give those of us who can not tempt multiple friends to invest in beta keys at least a little taster of what is to come; even if large sections are bound to change before full release, it would be great to see the potential that could be tapped into in this aspect of gameplay.
Once you get into the thick of the gameplay, the slightly squeaky sections of the floorboards start to reveal themselves.
As someone who teaches law for a living, there were one or two aspects of the trial section which I found quite jarring, but it is obviously designed the way it is for the sake of gameplay.
Another Side — Unravel the mystery of the blue - haired maiden Dana through her unique gameplay sections.
Players will be able to dive right into both kinds of gameplay within each section of the game!
At times stealth or full frontal assaults are mandatory, but at other times the game lets you choose how to tackle each group of enemies or section of the level, allowing you to choose whatever gameplay style feels like the most fun at the time.
Devastation takes the form of a brawler with a semi-open world, favoring almost constant combat over anything else.To the game's credit it tries to break up the gameplay every now and then, throwing in some vehicle chase sections that make use of the Transformers ability to... uh, transform, and even moments where it suddenly shifts to a top - down perspective and then later a side - scroller, too.
I wanted to give each section its own plot in addition to providing different types of gameplay.
Gameplay is helped a number of times throughout the game via the «Beast - Rider» sections, I don't want to spoil anything for anyone who's not yet played it but you'll recognise them when they come along and should be suitably impressed, possibly a touch under used for my taste but I can also see why they wouldn't to overdo it.
Lego Indiana Jones 2 did some really interesting things with the structure of the game, particularly with people who are completionists, because they appreciate the way that the hubs told the story of those movies through really focused gameplay sections with a lot of freedom in the way that you accessed that game.
While the shift between two various types of gameplay does a lot to keep the game fresh, the stealth sections aren't really more than just okay.
Nothing about the gameplay sections really feels well - executed, be it the dice like the interface or complicated controls, rendering the weakest part, sadly locking a whole lot of great story behind them.
It's these sections which are the highlights of Batman: Arkham Origins, at least from a gameplay perspective.
I would absolutely want a sequel for the order and in the sequel, keep the top notch graphics, reduce some cut scene length, improve the gameplay with more gameplay sections, Please [email protected] give the sequel some kind of replayability.
Like the laser these sections are plenty of fun and break up the pace nicely, but also like the laser suffer from the same problems: trial and error gameplay, and loose controls, which can often make things as frustrating as they are enjoyable.
At the end of the day I think Out of Ammo works more than it doesn't but when combined with the repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to get sick of this and move on.
The core gameplay consists of exploration, with combat sections and the occasional puzzle.
My next section of the «review in progress» while mention gameplay, story progression, and the upgrading systems.
It seems the concept of breaking up actual gameplay elements and sections as piecemeal to later sell as DLC is the root of the hate.
Banker - Design gameplay feature with help of our designers + Your name in game world + 4 x Steam key on release + Digital Artbook and Soundtrack + Thanks in game credits section
Today we release the first section of Act 4 and the last big gameplay feature: Devotions with Build 28!
Given the frequency with which SE have traditionally changed up the pacing in their FF games with the implementation of well implemented mini-games and occasional gameplay tweaks (such as the FFX swimming sections), it's quite jarring to play XIII with it's one unchanging pace, no puzzles, no towns, scant NPCs, scant mini-games, no stopping to smell the roses.
Ninja Theory could have taken the easy way out with Hellblade: Senua's Sacrifice by adding more combat sections that would have added hours of additional gameplay.
Yes, there are new elements like the ability to slide, peek out from corners, interact with certain doors, and blow up sections of the map, but the added features do little to freshen up the gameplay.
Considering that the host platform is portable, it makes sense that the main game be based around moderately concise sections of gameplay.
The section of the game we showed at PlayStation Experience today includes scenes from the film, as well as all - new gameplay from planet Veldin.
At times the gameplay seamlessly flows and can be a joy to play, there are other moments though that feel borderline unfair, the difficulty of a section can suddenly spike and cause frustration.
These sections should have been dropped in favor of putting more work into the writing and more innovation to the gameplay.
Pixel Boarder sensibly takes a page out of «sin (Surfing)» «s playbook, by sensibly making gameplay that is an upgrade of classics like Skate or Die, the surfing section of California Games, and others of its ilk, rather than following the Tony Hawk series» march to oblivion.
While I won't mention specific sections because of spoilers, there are a few set pieces that introduce the player to unique (and unexpected gameplay elements).
At the very start of the game, players get a tease of four different gameplay sections based on full play sets available.
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