Gameplay tweaks seem minor at first, but dual wielding guns and plasmids, the ability to melee with any
Gameplay tweaks seem minor at first, but dual wielding guns and plasmids, the ability to melee with any weapon, and the new real time reflex - based hacking system made a world of difference.
Not exact matches
However, there are several
tweaks to the
gameplay that make it not as straight forward as it
seems.
Slamming Capcom yet again, this time for Street Fighter II, it
seems entirely irrational to realize that just about every year since Street Fighter II was released a new edition came out that
tweaked the
gameplay mechanics and added new playable characters, sometimes characters that were already in the earlier versions but that you weren't allowed to play as for some reason.
Even though all the
gameplay tweaks ands changes
seem like steps in the right direction, I'm still troubled by this trend.
The patch will also
tweak other characters such as Krillin, who can now always throw a rock as his assist, along with
gameplay fixes to Training Mode and the
seeming removal of infinites caused by beam starters.
The only major changes that
seem to have been brought into the
gameplay are the
tweaks made to the offensive and defensive stick skills.