Gameplay works Great for both the Player and any «Living Room» Spectators.
The gameplay works great on PS Vita and thanks to the many extras present are guaranteed hours of fun.
Not exact matches
The core
gameplay is rather uninspired but
works well enough, the visuals and audio are both mixed bags, and the campaign is a decent enough length but never really offers a
great sense of accomplishment.
The
gameplay is smooth and responsive and now that the patch is up, the multiplayer
works great!
That's you, the first title in the PlayLink series, has
gameplay that
works flawlessly,
great production values, and astounding attention to detail.
The extraordinary
work that was done in the different game departments such as story telling, audio,
gameplay and graphics will keep me from sleeping at night and remembering it as a
great experience.
The concept of Dark Void is
great and the
gameplay generally
works fine.
ill start off by saying that the graphics are gorgeous, the
gameplay is pretty similar to donkey kong returns, the game is just a fun 2D Platformer overall, the only DOWNSIDE is the Difficulty can be very frustrating at times, i recommend getting a Pro Controller, it
works much better then the gamepad, also the game does nt really use gamepad other then off screen play, but still a
great Platformer
The controls while confusing
work great, and the structure to
gameplay is good.
The
gameplay with the GamePad is
great and
works great, but as it has many ghosts, the
gameplay seems a lot more action than horror.
The story is
great, the
gameplay is insanely fun, the graphics are probably the best you can get on the Wii and are pretty
great, and the multiplayer is
working and quite fun.
On the other hand the
gameplay works and will offer some
great FPS / online hours of gaming.
As you
work your way through the levels, he'll say insightful lines that reflect exactly what you're thinking in that moment which adds a
great deal of levity to the
gameplay.
Thankfully the
gameplay works, especially in four player co-op and if you're looking for a
great walk down memory lane, than Arrowhead Game Studios definitely delivers one of the best interpretations of this classic arcade game.
Music and sound effects
work hand in hand with the graphics and
gameplay that create this
great illusion of a theme park.
This is the rhythm game I've been looking for
gameplay is fun graphics r
great and the amount of optimization for controls that suits anyone's preference and the wide variety of songs and still updating with more content keep up the good
work
Beautiful design
work, humourous absurdity, legitimately
great music, all
working to support the
great core
gameplay.
You missed the point, those two system ARE N'T JUST about the exclusives, they have MAJOR third party support & that's key to winning next gen. Third party games are becoming more & more appealing, not to mention that the Wii spark (which made it the best selling console last gen) has died, no one looks at the WiiU and thinks: «Wow, I like the new touch screen controller» because believe it or not, it makes it hard for you to focus from one screen to the other & that doesn't
work well with a console that needs to be hooked to a TV (games that support switching
gameplay from the TV to the controller are
great though!).
As it stands, Special Forces: Team X is something of an inconsistent game: when the
gameplay comes together it's good, even bordering on
great, at times, but when it's not
working it can become a frustrating mess that drops into the realms of being merely okay.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a
greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue
working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo
gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The
gameplay just
works great, just wish they could improve the networking for it.
He has a
great understanding of design and
gameplay which makes
working with him almost feel like cheating.
The
gameplay is very similar to Kingdom Hearts and looks utterly confusing when viewed from the outside in, but once you get used to the mechanics of the game everything
works great.
As we see your excitement, your energy and your hours of
gameplay, we continue to be inspired to do
great work — for you.
We have been
working on making it a
great gameplay experience with the Dualshock 4.
With one small exception Persona 5 does a
great job at what the series has been doing best for years now, providing a
gameplay experience where players have to balance their dungeon progression with the main character's social, academic, and
work life while progressing through a strong character based narrative with a host of fully fleshed out party members and npcs.
Since this is a DLC pack I'm not going to go into
great detail regarding the many, many merits of Dishonored's core
gameplay mechanics as you've presumably already played it if you're reading this review, rather I'll go through the changes one by one to see what
works and what doesn't.
This definitely
works to the game's advantage, as players can jump in and play without being experts at the game and still have a
great experience, though the
gameplay itself is very different from Overwatch.
From
great visuals, incredible open - world
gameplay, a brilliant festival vibe, over 200 cars, loads of events and activities, brilliant road trips, excellent soundtrack and a compelling and addictive online component, Forza Horizon 2
worked as it should have done day one and focused on one thing above all else; fun.
«It's been a
great experience
working with EA, and an amazing opportunity for us to use our expertise in the first person shooter and action genres to bring back, and reignite, the signature action / espionage
gameplay of Syndicate.»
The extraordinary
work that was done in the different game departments such as story telling, audio,
gameplay and graphics will keep me from sleeping at night and remembering it as a
great experience.
I'm not one to respond back to comments but to say Horizon Zero Dawn didn't earn all those awards in my eyes they deserved more they delivered on every aspect of the game, come on the game was so good and unique that it caught the eye of the
great Hideo Kojima let's say this again the Great Hideo Kojima and now he's teamed up and working with gorilla games on his Death Stranding project after that I need say anymore but one thing when it comes to all time classics I put this game in my top 3 story mode games of all time and this game ain't even called a classic yet but you'll see in due time this game stands up to great games like God of War, The Last of Us and Uncharted just to name a few and if real hardcore gamers are out there they would agree with this statement, so in closing I don't think you really took the time to let this game absorb and immerse you in all its richness and fluidity of gameplay and character movement and mind you I didn't even add the beautiful Frozen Wilds Dlc which was breathtaking and masterfully done and crafted this game is orig
great Hideo Kojima let's say this again the
Great Hideo Kojima and now he's teamed up and working with gorilla games on his Death Stranding project after that I need say anymore but one thing when it comes to all time classics I put this game in my top 3 story mode games of all time and this game ain't even called a classic yet but you'll see in due time this game stands up to great games like God of War, The Last of Us and Uncharted just to name a few and if real hardcore gamers are out there they would agree with this statement, so in closing I don't think you really took the time to let this game absorb and immerse you in all its richness and fluidity of gameplay and character movement and mind you I didn't even add the beautiful Frozen Wilds Dlc which was breathtaking and masterfully done and crafted this game is orig
Great Hideo Kojima and now he's teamed up and
working with gorilla games on his Death Stranding project after that I need say anymore but one thing when it comes to all time classics I put this game in my top 3 story mode games of all time and this game ain't even called a classic yet but you'll see in due time this game stands up to
great games like God of War, The Last of Us and Uncharted just to name a few and if real hardcore gamers are out there they would agree with this statement, so in closing I don't think you really took the time to let this game absorb and immerse you in all its richness and fluidity of gameplay and character movement and mind you I didn't even add the beautiful Frozen Wilds Dlc which was breathtaking and masterfully done and crafted this game is orig
great games like God of War, The Last of Us and Uncharted just to name a few and if real hardcore gamers are out there they would agree with this statement, so in closing I don't think you really took the time to let this game absorb and immerse you in all its richness and fluidity of
gameplay and character movement and mind you I didn't even add the beautiful Frozen Wilds Dlc which was breathtaking and masterfully done and crafted this game is original.
We need a team that builds
great worlds with solid
gameplay and of course a first person shooter style background, unless of course BioShock can
work as a third person shooter or simply an exploration game.
Whether or not this will imply no paradigm shift in the
gameplay mechanics is still up in the air, but it is
great to know that they are
working on a new version.
It
worked out quite well; this title (which is much like the Micro Machines games) is a
great cross-buy digital - only title that sports addictive
gameplay, loads of content and modes and looks good, too.
Sure the story isn't
great and the dialogue could use some
work but the
gameplay is spot on, multiplayer is incredibly fun and the singleplayer has replayablitiy thanks to the tokens you can find!
Great indie game (in fact its more than a great indie game and I feel it gives many big name hits a sound thrashing), I have recommended this to several friends and another family member is also enjoying it as well, both of us are on chapter 4 and the dynamic of the game has changed quite a lot (I wont spoil how the balance of power / gameplay has changed), plus I have most of the games ships unlocked and there is plenty of variety in how I can build my fleet (I am running a huge drone control ship and my wingmen are in mixed laser / torpedo ships of their relevant tiers which works well so
Great indie game (in fact its more than a
great indie game and I feel it gives many big name hits a sound thrashing), I have recommended this to several friends and another family member is also enjoying it as well, both of us are on chapter 4 and the dynamic of the game has changed quite a lot (I wont spoil how the balance of power / gameplay has changed), plus I have most of the games ships unlocked and there is plenty of variety in how I can build my fleet (I am running a huge drone control ship and my wingmen are in mixed laser / torpedo ships of their relevant tiers which works well so
great indie game and I feel it gives many big name hits a sound thrashing), I have recommended this to several friends and another family member is also enjoying it as well, both of us are on chapter 4 and the dynamic of the game has changed quite a lot (I wont spoil how the balance of power /
gameplay has changed), plus I have most of the games ships unlocked and there is plenty of variety in how I can build my fleet (I am running a huge drone control ship and my wingmen are in mixed laser / torpedo ships of their relevant tiers which
works well so far).
Remix mode also
works as a
great tutorial in teaching the basic
gameplay mechanics and techniques to attain higher scores.
Star Control 2 is a classic of the early 1990s, with a
great sense of humour, robust
gameplay, and unique, non-linear story progression — the player had to gather clues and do his or her own footwork in order to
work out where to go next.
Music and sound effects
work hand in hand with the graphics and
gameplay that create this
great illusion of a theme park.
As for the online multiplayer, it's a
great way to extend
gameplay and seems to
work very well.
The online multiplayer is a
great way to extend
gameplay and
works very well.
It makes for some
great synergy among players and after experiencing several hours of
gameplay really allows you to play the way that
works for you as a player while still contributing to the team.
«So, in essence, you've got a full - featured MMORPG dripping with polish and quality at every turn, an awesome combat system that takes the time to show each epic attack in slow - motion cutscenes, while still providing a simple, tactical
gameplay experience that's
great for kids, and fun for everyone else, that also creates a social dynamic allowing players to
work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch of addictive little mini games — and all that's before you reach level 5.»
The
gameplay borrows heavily from the Zelda games and it
works to
great effect here.
The SRPG
gameplay elements
work really well, and is a nice addition to the
great, but admittedly (and typically)
gameplay-less Visual Novel genre.
They do, however, allow the player to choose a style that
works well and allows for a
great amount of versatility in the
gameplay.
The coming of age tale
worked well, but it was the
gameplay that set it apart,
great climbing and exploration along tight shooting mechanics made this journey a thrill to play.
Indeed, with its amazing sprite
work and
great looking Metroidvania
gameplay, The Mummy Demastered seems to be the Castlevania spiritual successor we may have been wanting for years.
The demo appears to be a
great way for gamers to experience how it
works, since its
gameplay is bit hard to describe unless users get a hands - on test, says Polygon.