Sentences with phrase «gamer writers talk»

In Now Playing PC Gamer writers talk about the game currently dominating their spare time.
In Now Playing articles PC Gamer writers talk about the game currently dominating their spare time.

Not exact matches

Frequently, before a game, I may sit around talking to other players or to writers.
Click the player to listen to Suzanne, Founder of FantasyDating.com and special guest host, Amie the Dating Coach, talk love and games with Niki Payne, a freelance writer and lifestyle / entertainment journalist who writes about dating and relationships for Examiner.com.
Well im a anime lover drawer and writer i enjoy talking and playing games and also i enjoy music and hugs if your interested add me ~
Staff writer Heather Alexandra and Kotaku editor in chief Stephen Totilo sat down with Masahiro Higuchi from Intelligent Systems and Yosuke Hayashi from Koei Tecmo to talk about the game and whether or not it will...
In our conversation he talks about why he likes working on stage and screen projects with the film's writer - director Martin McDonagh as well as several other top - flight helmers he has acted for in the past including George Clooney — with whom he says he grew close to over the course of two years he spent with him on Confessions Of A Dangerous Mind in which Rockwell played Chuck Barris, the game show host who claimed he was a CIA agent.
Our writer Alex couldn't stop talking about this game from PSX.
Idris Elba is in talks to star in writer / director Aaron Sorkin's directorial debut «Molly's Game», opposite Jessica Chastain who is also in negotiations for a lead...
Of the many thrills that come from interviewing creative people — variously, unknown, ascendant and at the top of their game — there's also the under - discussed flipside: talking with, 1) vapid young «actors» (line - reciters is more like it) who have neither a sense of film history nor an appreciation for their occupational good fortune and, 2) perfectly genial writers and directors who are nonetheless so relentlessly on script — occasionally reciting entire career - checking passages verbatim from press notes no doubt spit - polished into significance by some friendly faction in the dark wings — that you realize they actually have less summary insight or thoughts about several months or years of their own work than you do after 90 to 120 minutes with it.
In an interview in Famitsu, Metal Gear Rising Revengeance's writer Etsu Tamari talked about the development process of the game, as well as about the downloadable content that
In an interview in Famitsu, Metal Gear Rising Revengeance's writer Etsu Tamari talked about the development process of the game, as well as about the downloadable content that is planned for the near future.
By the time the soccer game arrives, the screenplay by four writers (which might explain why it feels constructed by a committee whose members have never talked to each other) has introduced at least four subplots that get equally limited development.
Education World writer Leslie Bulion talks with Freeport Middle School staff and students about why Fab Friday is more than just fun and games.
The Marketing for Writers intensive brings today's market leaders together to talk trends and marketing tactics in social media, websites, ebooks, mobile & games, apps, book trailers, publicity, working with publishers, Amazon, the education market and more.
Creators Writer Neil Herndon talks about his coming - of - age story Game Boys, which debuts this week as a digital - first comic on the USA Today website.
Creators Writer Jim Zubkavich and artist Erik Mona talk about their work on Dynamite Entertainment's new line of Pathfinder comics, and how they plan to make the comics accessible to new readers who may not be familiar with the game.
Our hundred - and - first episode features Tzufit and Apple Cider talking to narrative writer Cara Ellison about her jump from games journalism into the wide world of games development.
Jim Griffiths of Mediatonic talks to BAFTA about his role as producer & writer in the games industry.
We talk to him about his career from blogger to game writer as well as his penchant for strange play - throughs and tons of listener questions.
Our sixty - second episode features Tzufit and Apple Cider talking to Gita Jackson, game critic and freelance games writer.
I'm always impressed to see a game writer who doesn't just talk about stereotypes or fetish stuff.
When seemingly original game concepts take flight it's because existing communities of players pick them up — one games journalist, for good or ill, is always talking to a community of players who must share some commonality of practice with that writer or they would not read them.
In this edition I talk with Tom Bissell, essayist, critic, and most recently script - writer for the new Gears of War: Judgment game.
On this episode of Game Talk Live, host Mandie Roman covers these topics alongside her panel of experts, this week joined by Lilah Dean, H1Z1 competitive streamer otherwise known as Pixzy, Saira Mueller, Managing Editor for Dot Esports, and Dante Douglas, freelance writer and videogames critic.
Gamesauce caught up with Bioware's David Gaider to talk about how luck got him into the games industry, his personal experiences as a writer, Dragon Age and why developers need to start taking responsibility for the social impact their games have in regard to sex.
Level design seems to take a low priority in general for games criticism, especially for RPGs; it isn't the only thing to talk about, obviously, and the script often rightly takes priority in many writers» minds.
Portal and Portal 2 writer Erik Wolpaw, during a talk at NYU's Game Center, shared why perpetually silent protagonist Chell chooses to stay that way — in short, it's just funnier.
Nothing worse than reading a review where the writer has obviously been paid to talk a bad game up.
- Still Alive: Kim Swift And Erik Wolpaw Talk Portal «Kim Swift and Erik Wolpaw are the lead designer and lead writer of Valve's Portal, a game you may have heard of - and in this Gamasutra interview, they go into detail on the game's creation, director's commentary, and, uh, «time to crate».»
, we talk with animator / writer / Twitterman Scott Benson about what makes everyone's favorite new indie adventure game tick.
In an interview with Eurogamer Italy, senior writer Jakub Szamalek talked about the game's upcoming expansion Blood and Wine (via OnlySP).
From Flannery O'Connor to Richard Scarry and Symphony of the Night, we talk with animator / writer / Twitterman Scott Benson about what makes everyone's favorite new indie adventure game tick.
Starburst caught up with the writer and creator of the game, Alexis Kennedy, to talk about their latest project, Sunless Sea.
Pingback: Tweets that mention Writer Toiya Finley Talks About Text - Based Games and Paths to Game Writing Gamesauce: Global Inspiration for Game Developers — Topsy.com
The festival which runs from 9 - 13th November has been developed in partnership with Game Republic and features an impressive line - up including John Romero (co-creator of Doom & Quake), Brenda Romero, Rhianna Pratchett, Warren Spector, Gary Napper from Supermassive Games, talks from Creative Assembly, Sumo Digital, Team17 and Revolution Software as well as workshops with GR members including writer Steve Ince and game designer Fee Stewart at Bradford CollGame Republic and features an impressive line - up including John Romero (co-creator of Doom & Quake), Brenda Romero, Rhianna Pratchett, Warren Spector, Gary Napper from Supermassive Games, talks from Creative Assembly, Sumo Digital, Team17 and Revolution Software as well as workshops with GR members including writer Steve Ince and game designer Fee Stewart at Bradford Collgame designer Fee Stewart at Bradford College.
Fan games were a fine enough topic to talk about, fan sites could be linked to in signatures and profiles like usual, and heck, near the end, half the regular writers on their site were fans.
Now that the game is finally out, Rockstar's own Lazlow, who has been working as a writer, producer, and voice actor for the series since Grand Theft Auto III, is kinda sorta hinting it might happen after all.The former Chatterbox host is a frequent guest of fellow radio talk show Opie & Anthony.
The «What We've Been Playing» column is back and one of our newer features for TYF that will go out monthly, with various TYF writers talking about what game they»...
Talking to Gaming Bolt, Far Cry 5's lead writer, Drew Holmes, said the new system would be based around stoking rebellion in various parts of the game's world.
As I ponder an upcoming search for new interns, we talk about what editors do and don't like to see from young writers who are getting started in the games field.
«I start a lot of my talks by saying I'm a game writer and a narrative designer «whatever that is».
In addition to Sweeney, the following speakers have confirmed their appearance: Rebecca Harwick (Lead Writer at Wooga) will talk about the role of collaboration in making story - driven games, Brendan Green (Creative Director at Bluehole Studio) will explain how PlayerUnknown's Battlegrounds became the phenomenon it is today, and PJ Esteves (Studio Director of Playsnak) will address common problems in prototyping Virtual Reality games.
Writer and critic Tevis Thompson has been on my radar a long time as a rare person who talks about games in a way that is markedly less alienating to me than usual.
Going back to horror, though, I recently talked to [game writer and narrative designer] Tom Jubert and he said gameplay tells you to be scared, but story and environment tells you what to be scared of.
She talked to us about her origins and experiences as a games writer.
In a recent talk at the Game Developers Conference in San Francisco, Meg Jayanth, head writer for the globe - trotting puzzle adventure 80 Days, offered not entirely dissimilar insights into designing limits which foster innovative play and textured world - building.
The writers of the new The Simpsons game talk about GTA developer Rockstar and the complaints they've had from the company.
The talk is part of the «Artists & Writers Speak» series in celebration of the 65th Anniversary of the Artists & Writers Game.
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