In Now Playing PC
Gamer writers talk about the game currently dominating their spare time.
In Now Playing articles PC
Gamer writers talk about the game currently dominating their spare time.
Not exact matches
Frequently, before a
game, I may sit around
talking to other players or to
writers.
Click the player to listen to Suzanne, Founder of FantasyDating.com and special guest host, Amie the Dating Coach,
talk love and
games with Niki Payne, a freelance
writer and lifestyle / entertainment journalist who writes about dating and relationships for Examiner.com.
Well im a anime lover drawer and
writer i enjoy
talking and playing
games and also i enjoy music and hugs if your interested add me ~
Staff
writer Heather Alexandra and Kotaku editor in chief Stephen Totilo sat down with Masahiro Higuchi from Intelligent Systems and Yosuke Hayashi from Koei Tecmo to
talk about the
game and whether or not it will...
In our conversation he
talks about why he likes working on stage and screen projects with the film's
writer - director Martin McDonagh as well as several other top - flight helmers he has acted for in the past including George Clooney — with whom he says he grew close to over the course of two years he spent with him on Confessions Of A Dangerous Mind in which Rockwell played Chuck Barris, the
game show host who claimed he was a CIA agent.
Our
writer Alex couldn't stop
talking about this
game from PSX.
Idris Elba is in
talks to star in
writer / director Aaron Sorkin's directorial debut «Molly's
Game», opposite Jessica Chastain who is also in negotiations for a lead...
Of the many thrills that come from interviewing creative people — variously, unknown, ascendant and at the top of their
game — there's also the under - discussed flipside:
talking with, 1) vapid young «actors» (line - reciters is more like it) who have neither a sense of film history nor an appreciation for their occupational good fortune and, 2) perfectly genial
writers and directors who are nonetheless so relentlessly on script — occasionally reciting entire career - checking passages verbatim from press notes no doubt spit - polished into significance by some friendly faction in the dark wings — that you realize they actually have less summary insight or thoughts about several months or years of their own work than you do after 90 to 120 minutes with it.
In an interview in Famitsu, Metal Gear Rising Revengeance's
writer Etsu Tamari
talked about the development process of the
game, as well as about the downloadable content that
In an interview in Famitsu, Metal Gear Rising Revengeance's
writer Etsu Tamari
talked about the development process of the
game, as well as about the downloadable content that is planned for the near future.
By the time the soccer
game arrives, the screenplay by four
writers (which might explain why it feels constructed by a committee whose members have never
talked to each other) has introduced at least four subplots that get equally limited development.
Education World
writer Leslie Bulion
talks with Freeport Middle School staff and students about why Fab Friday is more than just fun and
games.
The Marketing for
Writers intensive brings today's market leaders together to
talk trends and marketing tactics in social media, websites, ebooks, mobile &
games, apps, book trailers, publicity, working with publishers, Amazon, the education market and more.
Creators
Writer Neil Herndon
talks about his coming - of - age story
Game Boys, which debuts this week as a digital - first comic on the USA Today website.
Creators
Writer Jim Zubkavich and artist Erik Mona
talk about their work on Dynamite Entertainment's new line of Pathfinder comics, and how they plan to make the comics accessible to new readers who may not be familiar with the
game.
Our hundred - and - first episode features Tzufit and Apple Cider
talking to narrative
writer Cara Ellison about her jump from
games journalism into the wide world of
games development.
Jim Griffiths of Mediatonic
talks to BAFTA about his role as producer &
writer in the
games industry.
We
talk to him about his career from blogger to
game writer as well as his penchant for strange play - throughs and tons of listener questions.
Our sixty - second episode features Tzufit and Apple Cider
talking to Gita Jackson,
game critic and freelance
games writer.
I'm always impressed to see a
game writer who doesn't just
talk about stereotypes or fetish stuff.
When seemingly original
game concepts take flight it's because existing communities of players pick them up — one
games journalist, for good or ill, is always
talking to a community of players who must share some commonality of practice with that
writer or they would not read them.
In this edition I
talk with Tom Bissell, essayist, critic, and most recently script -
writer for the new Gears of War: Judgment
game.
On this episode of
Game Talk Live, host Mandie Roman covers these topics alongside her panel of experts, this week joined by Lilah Dean, H1Z1 competitive streamer otherwise known as Pixzy, Saira Mueller, Managing Editor for Dot Esports, and Dante Douglas, freelance
writer and videogames critic.
Gamesauce caught up with Bioware's David Gaider to
talk about how luck got him into the
games industry, his personal experiences as a
writer, Dragon Age and why developers need to start taking responsibility for the social impact their
games have in regard to sex.
Level design seems to take a low priority in general for
games criticism, especially for RPGs; it isn't the only thing to
talk about, obviously, and the script often rightly takes priority in many
writers» minds.
Portal and Portal 2
writer Erik Wolpaw, during a
talk at NYU's
Game Center, shared why perpetually silent protagonist Chell chooses to stay that way — in short, it's just funnier.
Nothing worse than reading a review where the
writer has obviously been paid to
talk a bad
game up.
- Still Alive: Kim Swift And Erik Wolpaw
Talk Portal «Kim Swift and Erik Wolpaw are the lead designer and lead
writer of Valve's Portal, a
game you may have heard of - and in this Gamasutra interview, they go into detail on the
game's creation, director's commentary, and, uh, «time to crate».»
, we
talk with animator /
writer / Twitterman Scott Benson about what makes everyone's favorite new indie adventure
game tick.
In an interview with Eurogamer Italy, senior
writer Jakub Szamalek
talked about the
game's upcoming expansion Blood and Wine (via OnlySP).
From Flannery O'Connor to Richard Scarry and Symphony of the Night, we
talk with animator /
writer / Twitterman Scott Benson about what makes everyone's favorite new indie adventure
game tick.
Starburst caught up with the
writer and creator of the
game, Alexis Kennedy, to
talk about their latest project, Sunless Sea.
Pingback: Tweets that mention
Writer Toiya Finley
Talks About Text - Based Games and Paths to
Game Writing Gamesauce: Global Inspiration for
Game Developers — Topsy.com
The festival which runs from 9 - 13th November has been developed in partnership with
Game Republic and features an impressive line - up including John Romero (co-creator of Doom & Quake), Brenda Romero, Rhianna Pratchett, Warren Spector, Gary Napper from Supermassive Games, talks from Creative Assembly, Sumo Digital, Team17 and Revolution Software as well as workshops with GR members including writer Steve Ince and game designer Fee Stewart at Bradford Coll
Game Republic and features an impressive line - up including John Romero (co-creator of Doom & Quake), Brenda Romero, Rhianna Pratchett, Warren Spector, Gary Napper from Supermassive Games,
talks from Creative Assembly, Sumo Digital, Team17 and Revolution Software as well as workshops with GR members including
writer Steve Ince and
game designer Fee Stewart at Bradford Coll
game designer Fee Stewart at Bradford College.
Fan
games were a fine enough topic to
talk about, fan sites could be linked to in signatures and profiles like usual, and heck, near the end, half the regular
writers on their site were fans.
Now that the
game is finally out, Rockstar's own Lazlow, who has been working as a
writer, producer, and voice actor for the series since Grand Theft Auto III, is kinda sorta hinting it might happen after all.The former Chatterbox host is a frequent guest of fellow radio
talk show Opie & Anthony.
The «What We've Been Playing» column is back and one of our newer features for TYF that will go out monthly, with various TYF
writers talking about what
game they»...
Talking to Gaming Bolt, Far Cry 5's lead
writer, Drew Holmes, said the new system would be based around stoking rebellion in various parts of the
game's world.
As I ponder an upcoming search for new interns, we
talk about what editors do and don't like to see from young
writers who are getting started in the
games field.
«I start a lot of my
talks by saying I'm a
game writer and a narrative designer «whatever that is».
In addition to Sweeney, the following speakers have confirmed their appearance: Rebecca Harwick (Lead
Writer at Wooga) will
talk about the role of collaboration in making story - driven
games, Brendan Green (Creative Director at Bluehole Studio) will explain how PlayerUnknown's Battlegrounds became the phenomenon it is today, and PJ Esteves (Studio Director of Playsnak) will address common problems in prototyping Virtual Reality
games.
Writer and critic Tevis Thompson has been on my radar a long time as a rare person who
talks about
games in a way that is markedly less alienating to me than usual.
Going back to horror, though, I recently
talked to [
game writer and narrative designer] Tom Jubert and he said gameplay tells you to be scared, but story and environment tells you what to be scared of.
She
talked to us about her origins and experiences as a
games writer.
In a recent
talk at the
Game Developers Conference in San Francisco, Meg Jayanth, head
writer for the globe - trotting puzzle adventure 80 Days, offered not entirely dissimilar insights into designing limits which foster innovative play and textured world - building.
The
writers of the new The Simpsons
game talk about GTA developer Rockstar and the complaints they've had from the company.
The
talk is part of the «Artists &
Writers Speak» series in celebration of the 65th Anniversary of the Artists &
Writers Game.