Sentences with phrase «gamers around the world really»

Not exact matches

The funny part with some AFC fan is that they're quick to single out Ospina when he was lauded almost world class a couples of months back when he had 14 clean sheets in 18 games and helped us turn it around... he made a mistake and let's be clear it's not AW fault!We had a bad a really bad one... when we dominated we should've killed it off instead of probing, probing & probing.
I started googling way back in may who could we be buying gonzalo higuian, julio cesar and wayne rooney but realize going by history wenger just as no interest in buying world class players, he wants 2 buy d grade players and turn them up to koscienly nd nasri that will take years while da arsenal faithful pay handsome figures for dismal performances, fans allowed wenger 2 get away when he gets away with these lucky matches of fenerbache been strong on paper but a waste of tym on the pitch, also it happen at bayern but they put a slighty weak team but wenger runt his mouth around of how good da team was after that 2 - 0 win, not forgetting it was bould that got the team defense looking solid while wenger moan about referee decisions and no blame on team, I just feel we (arsenal) have allowed wenger and co to misuse us, so now our main target aim is benzema yet giroud plays more often than him for france, can any1 see how wenger is lowing our standards and expectations at arsenal, I wil be over da moon if wenger does not sign an extension wit us, after the gilberto days and disaterous results and teams we play, his approach to the game defensely which is pathetic and his annoying behaviour.So what if manu and chelski haven't really bought they are already strong it was seen last week now we should be worried about our selves since that villa defeat, jst imagine what the man's and london money maniac's are goin 2 do to us, I can see it already coming from wenger, if we find the right player we will buy him, after sept2, we didn't find da right player but the squad can challenge for the title, its so sick having 2 hear that crap, just take him psg, I just wish the fans would say we had enough of this bullshit transfer policies its time we stood up against these pigs of directors by protesting!
-- is fully supported — has excellent eye contact with mummy and daddy — can easily look around, listen and play games — feels really secure, with a less scary view of the world — can lift his head easily, and build strong neck and upper body muscles — will not pick up germs or pet hairs from the floor surface.
Some think that it has been kept a little bit secret from the rest of the world for the last 50 years, utilized by the Russian population to improve their physical stamina in both the Olympic games and their cosmonaut program (I can't really blame them if they did - this plant is incredible), but awareness of this incredible healer is now spreading, and research done around the world is confirming what their culture has known for centuries.
The draw distance is perhaps a little low and objects can pop out when you run around or use Senu the eagle to scout around locations, but the dynamic day and night cycle along with the gorgeous lighting is hard to ignore and can really help establish the atmosphere and make you feel immersed in the game's world.
While there's a lot to like about the notion of running around an open world and killing robot dinosaurs, what I really fell in love with in Horizon was the world, characters, and story that the game told.
It's a great looking game — you can even see Donkey Kong's fur, which moves around as he swooshes through the levels, and there's some brilliant dynamic camera work which really adds to the look and feel of the game; it feels like much more of a 3D world than a simple 2.5 D platformer.
This one's really for the fans of the series, but it's also a good shot at trying to capture a bigger audience among core gamers around the world.
If the comparison to Super Smash Bros hasn't really clued you in, then what we're talking about here is a bunch of cartoon characters squaring off in a 2D fighter involving plenty of pain and special moves The only real bummer is that the game doesn't have an online mode, so you won't be able to take on your friends from around the world, instead you'll have singleplayer and split - screen only.
Bioware games have fantastic stories and really deep characters with the added bonus of you actually playing as one of them, making decisions that really impact the world around you.
Duck Hunt was released all around the world yesterday on the Wii U virtual console, and this was one game that was quite highly wanted by a good variety of fans, of course there are still some people who don't really know what the game is and why they should check it out.
Speaking to Bloomberg TV, Wilson stated that, «There's a world where it gets easier and easier to move that code around, where we may not have to do an annual release... We can really think about those games as a 365 - day, live service.»
Video games didn't really bite me until the NES came around and changed the world forever... but that's another story for another time.
While some may view this lack of an open - world as a flaw, it really isn't because it has allowed CDProjeckt, the games developers, to create a far more detailed and believable world, although it should be said that the various NPCs that occupy the areas don't move around or actually do anything, which sort of shook me from my immersion within the world.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
The original Splatoon had a surprisingly good single - player mode, but it was the first game I really enjoyed playing with other people from all around the world.
street fighterQuick history lesson: fighting games, I would argue, really took off for the gaming world around 1987 over in the US.
It may look like just a mini game collection but there's tons of variety and the over world is really fun to mess around in.
It was not as fun as RFG since I could not just wander around the open world smashing stuff but RFA is still a really great game.
Founded in 2012 by Nicolae Berbece, Those Awesome Guys is a one - man independent video game developer based in Romania that teams up with developers from around the world to create really awesome games.
This slow but steady sense of progress is actually one of the strengths of the game: you'll really feel more and more comfortable taking on Wanderers and exploring the hostile world around you.
The game is a treat visually, it really showcases the raw power of the Vita, with everything moving at frightening speed around you, the world moves around you with perfect ease.
We really wanted everybody online around the world to play together at the same time, but unfortunately that's not going to happen... We're still 100 percent behind the game and we still want to connect with you and play with you and have a good time.
«We are really excited about the early fan feedback and support we've received, and now even more people around the world can experience the best in class visuals and immersive gameplay that set a new bar for mobile and tablet fighting games,» said Dean Richards, GM, EA SPORTS.
Yoshi's Woolly World, like most games in the Mario series, doesn't really mess around with a story.
I really hope this game does well and I hope people around the world pick it up and play it online once it reaches the other regions as well.
We really appreciate the Xbox team for giving us the opportunity to release our game and to all the Xbox fans around the world.
«Dishonored introduced a new world and cast of characters which have really resonated with gamers around the world since its release in October 2012,» said Pete Hines, Bethesda's marketing VP.
And to really enjoy those machines, the game puts at your disposal 22 locations around the world, including purpose - built circuits such as Spa - Francorchamps, and city street circuits such as Barcelona and San Francisco.
While definitely not the most action oriented gameplay, I really enjoyed snooping around the game's gloomy environments, as it proved to further immerse me in the game's world and made me more interested in its inhabitants.
The mainline Pokémon games with their top - down third - person perspective and random encounters don't really show Pokémon moving around the game world and you don't really get a sense of their sizes in relation to you or one another.
«We are really looking forward to cooperating with Rising Star Games, as their strength in distributing and selling games in Western territories helps provide creative Japanese games to fans all around the world,» said Hisashi Koshimizu, CEO of Pygmy Studio Co., Ltd. «My company may be Japanese, but even across borders, we share the same will as a European company to make video games more exciting.
This feeling of wonder and mystery really explodes around the game's halfway point where, similar to FFXIII's Gran Pulse reveal, relative linearity gives way to a free and open world that you can trek around and explore at your leisure.
This really is not a game for casuals: messing around on your Harley Davidson-esque motorbike in this dark, dieselpunk world feels like actually learning to ride.
Yes, this farming simulator lets you do more than just live in the game and allow the virtual world around you to just pass by, it allows you the chance to take on missions and quests and really get your teeth stuck into things like fishing, mining, the customising of professions, the unlocking and exploring new areas and artefact finding.
The second screen experience seems to really be hitting with gamers around the world.
Everybody thinks a 3rd person action adventure game would be really cool with Kinect, but when you realize you can't move the player around in the world without reintroducing an artificial layer between the player and the game (some kind of special gesture that means move forward) then that genre becomes less promising.
This is a Monster Hunter game after all, there's an awful lot going on here and you'll really need to wrap your head around it if you want to stand any chance of surviving in the New World.
These sidequests are optional, and they feel like it: They frequently revolve around a remix of already completed missions, and are really meant for players who have completed most of the game's other content and want to prep for World's toughest endgame hunts.
Their product is being developed to become the multi-billion trading market, which will be used around the world — we from CoinStaker are curious if this will really happen, since the biggest problem is that gamers still haven't adopted Bitcoin as much as we hoped to.
While there's a lot to like about the notion of running around an open world and killing robot dinosaurs, what I really fell in love with in Horizon was the world, characters, and story that the game told.
If basic augmented reality creates a flat layer of digital information on your smartphone screen — think Pokémon Go, with the game content built on top of your real world — Tango goes beyond that, to the point where it interprets and measures spaces and objects around you and then lets you interact with digital things as though they're really, physically there.
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